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Pearly
3rd February 2006, 05:38 PM
A few of us have indicated we are willing to give Play When Ready another try. To those of us who played in Game 2 and are willing to play this variant one more time, does anyone have any suggestions for changes? As it stands now, I am still willing to try PoWeR one more time, even if no changes are made.

Here are a few of my thoughts:
1) Pre-align the neutrals. A speedy game is NOT condusive to good diplomacy. A good game from the neutrals probably requries good diplomacy in turns 1-5 or 1-10.

2) Grudge game with or without pre-aligned neutrals. I often knew what I wanted to do, 30 minutes after I received my turn. However, almost as frequently I wanted to see a teammates pdf to confirm my plans. Some turns, my waiting for a teamamte's pdf caused me to delay turning in my next turn by days.

3) Institutionalize some incentive for submitting turns by end of day 4. Incentives that have been mentioned on other threads include:
Emailing to all players, the names of the turtles.
Adding an additional "fee" for turns submitted after a certain time.
Adding an additional fee for the last player to submit.

POWER EO

Diehard
3rd February 2006, 07:53 PM
Pre-align the neutrals. A speedy game is NOT condusive to good diplomacy.

I agree 100%. Turnaround times for communications are short, and if a neutral is slow to respond it creates a lot of problems (e.g. Easterlings in game 2).

Institutionalize some incentive for submitting turns by end of day 4.

I like the "list of shame" approach (i.e. let everyone know who the slowpokes are).

DaveHolt
3rd February 2006, 08:59 PM
John,
ok. i'll play in another PoWeR game, but only when Game 2 is officially over.

As of yet game 2 is still an ongoing game as there is no official word that it is ended. Given the practice of ME Games to send notice of forfeit and giving the option to submit turns (or not) for the final turn, and given that such notice has NOT occurred for Game 2, there is only one reasonable conclusion: The game is still on.

Regarding the next PoWeR game. I like the list of "turtles" idea. I also like the pre-aligned neutrals idea.

Dave


Dave

Overworked1977
3rd February 2006, 09:25 PM
John, Dave,

I am willing to play the PWR format as well. Like Dave, though, I must wait until 2 is over. I am at my limit for games.

I also like the pre-aligned as well. I don't mind the neutrals (it would be fair to say that I am biased) but the possibility for a repeat of the Easterlings in 2 is definately a downside.

I wouldn't mind playing it grudge either.

Wade

IronLord
3rd February 2006, 10:03 PM
I two liked it and wished things could have ran more quickly and would be willing to try it again. I dont think you have to start the neutrals on teams already but a mandatory 3/4 day turn around would really go along way into speeding things up. I can see how a faster turn around would be harder on the DS team.

John Lamulle/Noldo 2

drummerdude
4th February 2006, 11:20 AM
I`ll definately play again. Once I`d gotten my early game internet woes sorted I was getting my orders in the day after turns had arrived mostly. Corrections can of course be submitted subsequently if needed.

Dw.

Clint
4th February 2006, 01:01 PM
Turnaround

Having watched this game relatively closely can I suggest that you have a fixed turnaround time.

One of the following might suit 90% of the players I think:
Monday and Thursdays the turns run (that gives time for edits on Friday, or sorting out problems)
Monday and Friday (less time to sort out the rare problem for the w/end but easier on the pace).
Monday, Wednesday, Friday. (Faster pace - there will be some missed turns I have no doubt for this).

If you want to go with penalising playerss there's probably systems for that but I think they would annoy the player concerned. Fixed cost for the game might be a way forward - that would certainly encourage faster play.

Other factors are upto you guys to decide what you want to do. We could set-up a poll for this?

Clint

DaveHolt
4th February 2006, 01:12 PM
Clint, I think you have it right.

Guys, I'd be in for a Mon/THurs rapid turn-around pre-fixed schedule after Game 2 ends. I can't do the Mon/Fri thing, and frankly I notice a significant drop off in MEPBM emails over weekends in all games. I think a lot of folks find it more difficult to get MEPBM time in on weekends.

Dave

IronLord
4th February 2006, 01:23 PM
I agree as well. Mon/THurs would get my vote. I'd like to play that game.

John L.

drummerdude
4th February 2006, 01:28 PM
Aye, mon/thur would be ideal.

Overworked1977
4th February 2006, 03:49 PM
I'm in.

After we win in 2, of course. *g*

Wade

Elf baiter
4th February 2006, 10:23 PM
I would be v.interested in a grudge style power game and reckon the M-Th is the go.

Adrian

Clint
5th February 2006, 01:05 AM
Okay given that it would be Mon-Thu run and that the game ends what format should it be?

I'll contact everyone soon to see what we can come up with but an initial set of guidelines here would be useful.

Clint

VEO
5th February 2006, 02:59 PM
What would the turn price be? Simply based on the original "when ready" PoWeR format averaged for 3.5 days per? I forget the original formula, but it sounds like 2 turns a week for the price of 1...this kind of marketting might net you a wider audience.. ;)

Brad Brunet

Clint
5th February 2006, 07:40 PM
Not sure - I've got to look at the figures for the game and see how much we had to "support" it financially. If there's a player base for it then I'm sure we can organise something but if there's not then... :-)

Clint

herman
6th February 2006, 08:21 PM
I'd be up for it again, pre alligned neutrals would save a lot of time and grief, straight into the killing. Sign me up.

Regards Herman CL 82, IK 02

Clint
6th February 2006, 10:33 PM
Okay if you're interested contact me directly. I've emailed everyone in the game.

Note if you are joining the game with team-mates you NEED to tell me so that I can balance the teams fairly. Ie if you've chatted to others about rejoining and decided that you like your team-mates that's JOINING WITH OTHERS. Sorry to shout but I can't tell you how many times I've written this.

You get a big advantage joining with trusted allies over players that have joined without such allies. There's a limit of 5 players per team.

Note I've sent out an email - I need you to get back to me if you want me to get the game off the ground.

Clint

DaveHolt
7th February 2006, 12:18 AM
Clint,
shouting is no problem.

To be clear to all, a whole bunch of the folks (mostly from the victorious FP in from Game 2) are now interested in putting together a DS team for PoWeR. It is likely that we will end up with 12. We already number 9. As such, we'll need opposition that is organized and capable as FP to challenge us. And if you want to join us as a DS, please email me.

So Team Leaders, if you have a team that is interested in playing grudge PoWeR, 12v12 please post on this forum, or send Clint an email.

The concept as I understand it is:
* 1650 12v12
* 2 turns/week, turns running on Mondays and Thursdays. (Thus turns are due to ME Games on Sundays and Wednesdays)
* all turns submitted to ME Games via MEOW or AutoMagic
* Easterlings not in game. We can discuss split of the other four neutrals.
* Standard grudge fortification upgrades.
* could also discuss the +20 non-major stat upgrade idea
* Some sort of price break on the game fee cost that Clint is working on figuring out based upon the first PoWeR experiment.

Any team leaders out there interested?

VEO
7th February 2006, 01:14 AM
Okay, I'm in, dangit. Dave sent you an email, I'll join you on the DS if you have space, and/or if Clint allows it (likely depend on either a "team" or other signups..?). 2 turns a week. Yum...!

Clint
7th February 2006, 01:27 AM
I think it would be difficult to run a Grudge format of this game for the reasons I've given.

What about splitting into 2 nations per side and playing 12v12. Pretty sure then you could have a fast game. I'd consider a slightly better price break for that of course.

Dave can you sound out your 12 (to be) and get back to me on this?

I can get you more players and split them onto either side if that would be appropriate.

Clint

VEO
7th February 2006, 08:04 AM
I'm not up for a 2 nation game here.

Pearly
7th February 2006, 09:57 AM
4 turns/ 2 weeks would also get pricey for me. My wife controls the purse strings.

I think the former POWER players can figure out an equitable way to split ourselves into 2 groups, if a grudge game is out of the question.

I am in, regardless of the final format.

Diehard
7th February 2006, 10:24 AM
Running 2 nations isn't within my budget right now - if it was, I would've picked up one of the drops in Game 2.

Hopefully we can get something going with a full complement (24 or 25) of players.

Clint
7th February 2006, 01:03 PM
Okay I think that what most players would like is (there's lots of email traffic off list):

12v12 non-grudge format.

I'd like to split up the DS desiring FPS (from game 2) equally though so that it's a fair game. Would that be okay?

Otherwise you're going to have to get a Grudge team to play you guys.

Clint

Overworked1977
7th February 2006, 01:28 PM
I suspect that there will be no argument there. We went as deep DS so that we could prove that it could be done, but as for myself, I'd rather see the game happen as quickly as possible.

Wade

DaveHolt
7th February 2006, 01:50 PM
well, there's 2 ways to go:

either we find a "grudge team" that is willing to take us on as DS, or we split it up and add in other players as Clint sees fit. I agree with others that for a 2 turns/week format, one nation per player is the right way to go.

We definitely have a DS team if the grudge scenario is the way things go. I have 13 people who want on the DS team. I sent a detailed list to Clint so that he can figure out what's going on.

Clint
7th February 2006, 02:11 PM
Pretty sure that I can't get a Grudge team to play you at present. (Could in the long term but for now you could probably play an entire game in the period that you waited!!!) :p

I've got a lot of interest in this format so I'll work (shouldbe trawl) through the emails and get in touch.

Would players be okay with some players doubling up?

Clint

Nightsbane
7th February 2006, 03:23 PM
Overworked1977..prove what could be done??? A DS win?

Are you saying then that under thoise circumstances you will let the free have corsairs and harad while the DS take Rhuduar Duns?..just trying to better understand your comment

DaveHolt
7th February 2006, 03:37 PM
Nightsbane,

you guys didn't lose PoWeR 2 because of HA/CO's declarations. fess up.

Dave

Nightsbane
7th February 2006, 03:42 PM
Nothing to fess up to one way or the other. It was a major contribution however. But you know the saying: Opinions are like ass&^*&%&'s, everyone has one.

Diehard
7th February 2006, 06:05 PM
you guys didn't lose PoWeR 2 because of HA/CO's declarations.

Yes and no. The actual damage inflicted by the CO/HA combination wasn't as great as the impact it had on the overall team interest in the game. The discussion on the Game 2 thread captured this fairly well.

Not an excuse. Just a fact.

Nightsbane
7th February 2006, 06:23 PM
INdeed Diehard, I think that was a better way of putting it..although you have to admit...it is rare that any other situation can soo immediatly put a 1-2 punch on another nation as the Ha/Co vs the QA...had he not blown the port it wouldnt have delayed it even that 1 turn...hence, no other neutral combination is that deadly that quick.

Diehard
7th February 2006, 06:53 PM
although you have to admit...it is rare that any other situation can soo immediatly put a 1-2 punch on another nation as the Ha/Co vs the QA...

It's clearly a very potent combination. The QA is pretty much dead meat, the whole sea becomes a FP pond filled with allied navies, the solid power block diminishes the military threat to the south/west FP nations, huge economic edge, etc. Any FP team would be very pleased to have these two heavyweights on side.

Nightsbane
7th February 2006, 07:30 PM
Well truth be told..any team would like to have both of them...a DS with both harad and corsairs..has a united front and powerhouse against the the gondors...its just ugly anyway it goes when both team up

VEO
8th February 2006, 07:55 AM
INdeed Diehard, I think that was a better way of putting it..although you have to admit...it is rare that any other situation can soo immediatly put a 1-2 punch on another nation as the Ha/Co vs the QA...had he not blown the port it wouldnt have delayed it even that 1 turn...hence, no other neutral combination is that deadly that quick.

Rhu and Duns vs Cardolan are close....now, find me a willing Dun already!!!

Overworked1977
8th February 2006, 08:43 AM
Overworked1977..prove what could be done??? A DS win?

Are you saying then that under thoise circumstances you will let the free have corsairs and harad while the DS take Rhuduar Duns?..just trying to better understand your comment

What I am saying is that, while the CO/HA combo is a big one, it should not have been the "straw." A blow, to be sure, but considering the Duns and Rhu flipped by T2, it shouldn't have been a game deciding one.

I suspect that the greatest damage wasn't inflicted by the neutral split, but by the values ascribed to those neutrals. Dave and I were honestly hoping that EA would go FP so that we could slug it out there in the south. :o *shrug*

Wade

Pearly
8th February 2006, 09:45 AM
So Clint,

How many players have signed up, and can you make a guess as to when the game will start?

Clint
8th February 2006, 12:30 PM
Not yet - I'm trying to get a consensus on the game format at present. :o

Clint

happymadcat
8th February 2006, 01:38 PM
Mmmm, going to give this a shot... :)

Clint
8th February 2006, 02:03 PM
What about a draft?

I'd suggest John Gates and Dave Holt as TCs; 12v12. (I've not checked with them at present though so if this is presumptuous you have my apologies.)

I've got 24 players interested so Dave if you've got any that you've not listed to me earlier get in touch as some of my 24 are unknown.

I'd also suggest 12v12 (normal WC 12v12 format with the forts etc). Part of the reason is that Dave could put together a Grudge team but I'd not want it to play a group of individuals.

It would have some players as a group of two so if you draft one you'd draft the second as your next draft (as I know some players want to play the game on the same side - I'd get players to list who they want to play with) Would take a little work but could be lots of fun. Draft would be private (who wants to be the last-boy-at-school?!) probably organise a chat room to do it quickly (or AIM).

Pricing is going to be 60% of normal costs. We had between 45-55% of the normal cost for the turns before for the first Power game. Turns to run Monday and Thursday.

If we did 10v10 with 5 Neutrals it would be harder to organise.

Feedback needed - this is a work in progress :D

Clint

VEO
8th February 2006, 02:11 PM
Someone send me a turn 0 with my allies listed on it.. Feedback schmeedback, let's GOOOO!!!!!!!!!!!!!!!1

Clint
8th February 2006, 02:15 PM
Well what do you think of doing it this way? So far I've got something like 8 ideas thrown in my direction and I've whittled it down to this. I think the Draft will make the teams very even, be fun to do etc.

Clint

DaveHolt
8th February 2006, 02:18 PM
Well, I want to draft John Gates first... LOL I came to respect his leadership of the FP team in PoWeR 2. It was the first I'd played with him. Kudos to you John. It will indeed be a challenge with you leading the opposing team!

There are a ton of great players who are signing up for this game, so I'd be happy/pleased to be a part of it. Clint, I'll email you and John to discuss.

cheers,
Dave

VEO
8th February 2006, 02:25 PM
Draft? Uhoh...possibly based on popularity? I'm everyone's four-eyed younger brother here!!

Seriously, whatever gets the game going!

John Gates a FP in 2 also? I think I'm going to have to stick around in this club for a while, good group it seems..!

Clint
8th February 2006, 02:31 PM
Yeh that's why I'm looking for what I think would be two good TCs to look after each side. :p ;)

Clint

gargamel
8th February 2006, 02:33 PM
Would we choose positions before or after the Draft?

Diehard
8th February 2006, 02:39 PM
Draft? Uhoh...possibly based on popularity? I'm everyone's four-eyed younger brother here!!

Could be worse - I'm the creepy little kid who tortures small animals and burned down the neighborhood church... <grin>

drummerdude
8th February 2006, 04:05 PM
If there`s to be a draft, can I just point out that my real name is Reggie Bush :D

Non US citizens or non-nfl fans may not understand this :confused:

Overworked1977
8th February 2006, 05:06 PM
Pro-US, non-NFL...:D

As far as the rest of it is concerned, sold. I will admit to wanting to play on the same side as both John and Dave, but, in truth, I'd rather just play. I really like this PWR format. It fits my MTV/Nintendo Generation's lack of patience perfectly. ;)

So, when are we looking at this draft happening?

Wade

Clint
8th February 2006, 06:06 PM
Note I prefer to reply to players who sign their posts.

Clint (GM)

gargamel
8th February 2006, 09:44 PM
Gotcha

-Steve (Fortson)

Clint
8th February 2006, 11:16 PM
Hya Steve - thanks

I assume the TCs will interact with their team and by some mutually agreed upon team decision. As to allegiance that's going to be randomly deterimined. It's not perfect but it should work.

Clint

Celebion
8th February 2006, 11:27 PM
If there`s to be a draft, can I just point out that my real name is Reggie Bush :D

Non US citizens or non-nfl fans may not understand this :confused:



You should have said Vince Young :)

Clint
9th February 2006, 12:05 AM
Hi everyone, I've got 25 players who've expressed an interest in this format. (I expect at least one drop, if not then it will be last player who has contacted me that gets leff off but I don't expect that to happen).

We're going to do a 12v12 game (pre-aligned Neutrals) at the request of the majority of the players. (for those not aware of the format check out the end of the email).

Format: Turns will process Monday and Thursday each week - if you cannot always get turns in I'd strongly suggest you either get a team-mate to assist or not play in this format. Turns and set-up will cost 60% of the normal cost so you get a lot of bang for your buck. (Set-up is twice the normal cost as we have a bunch of extra work to set-up the game database etc).

Dave Holt and John Gates seem to be a good choice of Team captains (they're my liaisons but have no other status than that - when setting up, choosing nations you will be given an allegiance, just send me your list of 3 nations you're happy to play and I'll allocate you a nation from that list). You are welcome to chat to your team-mates to decide which ones you want though and your TC might facilitate that.

The format will be some sort of draft EITHER (it's not that pertinent but for the curious amongst you):
Each TC list players in order of preference for the players they want on their team. Alternatively from each list the highest player on the list get drafted to the appropriate team (and they are crossed off as being available for the other side) and then the other TC gets his next pick.

Dave picks: 1. Clint 2. Sam, 3. Ed 4 Stu
John picks: 1. Sam. 2. Ed. 3. Stu. 4. Clint

If Dave goes first then: Dave would get Clint (bad luck), John would get Sam, then Dave would get Ed and John get Stu. (IF John went first and it's a coin toss to decide then it would be J: Sam, D: Clint, J: Ed, D: Stu. in both cases they mostly get who they want but not quite the same). It's a bit more complex than this but that's the basic format.


OR (less likely - under discussion at present).
I list the players that are available to Dave and John, in turn they pick a player for their team (we've discussed how this is going to be done). This information will be private. For the players not known to them I'll give a quick (impartial as I can) note on that player to them.

So what do I need? Send an email to me games please - don't reply here.
1) Confirmation that you want to play? Yes or No please
2) Players that you are only prepared to to play the game if you play: List:
3) TC that you don't want to be with. (Ideally only if there's a personality clash not so that you can get into the right team!)
4) If you don't want to play the 12v12 but would prefer a 10v10 with 5 Neutrals get in touch.
5) Allegiance you want to play if you've got a very specific allegiance - please be flexible here. (I can accomodate some requests but too many will kill the format ditto 2) + 3) above).

Ideally everyone gets back to me by Friday afternoon (UK time) so that I can send out the list of actual players available to John and David (or find some more players). I reserve the right to adjucate here and request changes if I feel that, say for example, all the Game 2 FPs end up on one side or the game is too unbalanced.

Note unlike earlier discussed this will be a one player per nation at start-up.

12v12 format:
Rhudaur will have a fort on 1910, NMen will have one on 4217. Rhudaur and Harad are DS, Corsairs and Dunlendings are FP.

Thanks

Clint

vandal
10th February 2006, 03:33 PM
How come a someone missed me of the invite list?

Vandal

Pearly
10th February 2006, 05:21 PM
Vandal,

Apparently 24 players slots were filled by 25 requests within 24 hours (6 days ago) that this thread started.

Subsequently I believe 2 or 3 of the original offerors may have changed their minds. Ask HQ if you can get in. All of us are anxious to begin.

Pearly

Celebion
10th February 2006, 09:59 PM
OR (less likely - under discussion at present).
I list the players that are available to Dave and John, in turn they pick a player for their team (we've discussed how this is going to be done). This information will be private. For the players not known to them I'll give a quick (impartial as I can) note on that player to them.
Clint

I assume this would a snake draft
Team A 1,4,5,8,9,12.........
Team B 2,3,6,7,10,11........

through 24?

DaveHolt
11th February 2006, 12:02 AM
no, it's different altogether.
Clint will supply each of us with the list of 24 players.
we then each indepdently draw up our own prioritized draft list.
Clint then uses the lists to do the draft. and it will be straight-line
alternating. And John G won the toss! :-(

i suspect the game will start sometime next week.

Celebion
11th February 2006, 12:10 AM
no, it's different altogether.
Clint will supply each of us with the list of 24 players.
we then each indepdently draw up our own prioritized draft list.
Clint then uses the lists to do the draft. and it will be straight-line
alternating. And John G won the toss! :-(

i suspect the game will start sometime next week.


I would never do a fantasy BB or FB draft like that.

Good luck

VEO
11th February 2006, 01:11 AM
Pick me! Pick me! ME! Back here! [crap, don't step on my ... NO!!!...glasses...]

[damn damn damn, hey, that's not]
[oomph]

Oh Oh! Pick me! Pick me!!!!

VEO
11th February 2006, 01:14 AM
Clint will supply each of us with the list of 24 players.

Like the FA kingdoms, you have intimate knowledge of who's in the game. I have intimate knowledge of various kinds of soaps, doughnuts, and hangover recovery tips when drinking cheap local draught. I'm assuming the complete game player list will be common knowledge amongst more than just the 2 drafters?

Brad

IronLord
12th February 2006, 09:04 AM
I would suggest that turn 0 gives everyone a little more time (like a week) to get their turns in and teams talking. Last Power game some people went a few days without checking their e-mails and cut it close to missing turn 1.

John Lamulle

Clint
12th February 2006, 09:52 AM
I'm looking for a couple of players for this format. Any takers? Turns run Monday/Thursday (1650 12v12 game). 40% off your turns.

Clint

happymadcat
12th February 2006, 10:39 AM
So when is this draft? Can't wait for a 2 turn weekly game. Reminds me off the
donkey in Shrek 2 screaming pick me pick me!

Guy

Celebion
12th February 2006, 12:09 PM
I would suggest that turn 0 gives everyone a little more time (like a week) to get their turns in and teams talking. Last Power game some people went a few days without checking their e-mails and cut it close to missing turn 1.

John Lamulle


Does not sound like the type of player that should enter into this format IMO.

happymadcat
12th February 2006, 12:21 PM
But John has a valid point about the initial setup as some players might not check their emails for a couple of days but surely that will change when the game is running..

drummerdude
12th February 2006, 12:26 PM
A little extra time for the first turn would be appropriate IMO, after that though it`s your own fault. Team "captains" can submit shadow turns for the tardy among us :-)

DaveHolt
12th February 2006, 01:34 PM
Like the FA kingdoms, you have intimate knowledge of who's in the game. I have intimate knowledge of various kinds of soaps, doughnuts, and hangover recovery tips when drinking cheap local draught. I'm assuming the complete game player list will be common knowledge amongst more than just the 2 drafters?

Brad

It's fine with me if the complete list is published. Clint? John G?

I also agree that the first turn should be 1 week in to give teams a chance to get organized.

with respect to my "captain" status: I have some ideas about team coordination for this format and will share them with the team once we form. And other ideas from the whole team will be very welcome. The reason the FP in PoWeR 2 was such a fun team, was it was a TEAM. Everyone contributed ideas, resources, strategy, etc. It was so excellent that most of us wanted to stick together for the next go. But of course, reality intervened and there was no opposition team available. Thus we're in this strange draft situation.

VEO
12th February 2006, 04:23 PM
But of course, reality intervened and there was no opposition team available. Thus we're in this strange draft situation.

Nothing strange here... Consider:

"I went out to party, but of course, reality intervened, and no woman would give me the time of day. Thus, I've signed up for this on-line matching service..."

happymadcat
13th February 2006, 11:27 AM
So when is this draft happening? Am I in it or do I have to sign up for another game? Noooo, I'm not a very patient happymadcat..

Guy

BaaBaaRox
13th February 2006, 11:45 AM
So when is this draft happening? Am I in it or do I have to sign up for another game? Noooo, I'm not a very patient happymadcat..

Guy

I signed up in response to the yahoogroup msg yesterday... so I think Clint must have everyone needed (or is there still 1 to go)

As I dont think I have met either of the team captains before, I thought I should introduce myself as a relative veteran who usually thinks he knows best and has an opinion on everything - you may wish to place me even further down the draft list than you were thinking of :-)

Pearly
13th February 2006, 12:36 PM
As the other designated captain, I see no reason not to list all 24 players. I will pan the FPs for concurrence, once the 2 teams are finalized.

Regarding the note on waiting 1 week for the first turn to run, that also seems wise to me.

And finally regarding the team captains shadowing turns for teammates; I am always willing to shadow a turn for a teammate when requested in advance to do so. However "captain" status granted no additional authority to me whatsoever that I am aware of, including any ability to draft shadow orders carte-blance.

To all in the upcoming game, my hotmail address is "pearlypower"

happymadcat
13th February 2006, 01:08 PM
Will the result of the draft be made public? Who was picked 1st, 2nd etc...

Guy

VEO
13th February 2006, 01:38 PM
Good idea Guy, make our "you pick them, no YOU pick them.." status public knowledge...

Diehard
13th February 2006, 01:38 PM
Will the result of the draft be made public? Who was picked 1st, 2nd etc...

Clint mentioned this in one of his emails - the answer is: no

- Keith

drummerdude
13th February 2006, 01:47 PM
As the other designated captain, I see no reason not to list all 24 players. I will pan the FPs for concurrence, once the 2 teams are finalized.

Regarding the note on waiting 1 week for the first turn to run, that also seems wise to me.

And finally regarding the team captains shadowing turns for teammates; I am always willing to shadow a turn for a teammate when requested in advance to do so. However "captain" status granted no additional authority to me whatsoever that I am aware of, including any ability to draft shadow orders carte-blance.

To all in the upcoming game, my hotmail address is "pearlypower"

I meant to say possibly team "captains" can prepare shadow turns. In reality I guess if a team member is quiet running up to a deadline a shadow could be done by anyone on the team assuming all players are happy at game start for this to be the case. Obviously the shadow would only be used if no orders for that nation were received.;)

Pearly
13th February 2006, 02:00 PM
Good idea Guy, make our "you pick them, no YOU pick them.." status public knowledge...


Hi Guy,

Niether Dave H nor I used a best player to least player "strategy." Rather we both tried to create a team that would be equal (well maybe 51% vs 49%) to the remaining 12 players whose names did not fill out our 12 person roster. In effect, we both drafted a FP and DS team.

Apparently, the rosters that Dave and I submitted were 75% the same. Similar to the average US family having 2.8 kids, there is a bit of fussy math but hopefully you get the gist.

And if we should both be FPs, I look forward to gaming with you.

John

Clint
13th February 2006, 02:40 PM
I've sent out the email with the player's team on it. I'm waiting for the players to get back with the list of nations they'd like to play and then we can get the game out. Obviously the quicker the better (so far had half back in about 2 hours so that's good).

The draft process was a tad weird.

Clint

DaveHolt
13th February 2006, 02:40 PM
The draft has been completed. Clint has emailed all players to finalize your input on nations you want to play. he hopes to complete nation selection by Wednesday so that things can be sent out. He has specifically asked John G. and I not to say who's on which team, just in case someone ended up on my team who hates my guts (I'm sure noone hates John G's guts, so I'm pretty sure that it's just me he's worried about... LOL).

Anyway, the draft was completed and if this goes according to plan, the first turn will run on Thursday, 2/23. Thereafter, turns run on Mondays and Thursdays, so I think that means we have deadlines on Sundays and Wednesdays.

I have a bunch of thoughts on how the DS can organize and run things so we whoop up on these goody two shoes FP. But I'll save those for the DS discussion. I am definitely confident in saying that I agree with John that I have no "status" after the game gets going that is any different than the other eleven players on the DS team. I'm a team player, not a "captain" in any traditional sense. I am looking forward to a very fast paced & fun game!

cheers,
Dave

drummerdude
13th February 2006, 03:08 PM
I think the whole "captain" thing was just a means to an end to get things sorted out. There`ll plenty of guys on each time with lots of input on stategy etc, but some guys call the plays better than others and some of us will just run the ball if you give it to us :-)

happymadcat
13th February 2006, 04:12 PM
But I hate you Dave!!! Only kidding, ok a little bit as your DS and I'm goody two
shoes FP. :-) Ugh, sunday deadlines again! Aaaw well, I'll just have to type the
orders on saturday before drink takes my last brain cells..

I agree over the 'captain' status being no status after the game starts BUT
someone has to have the authority to send in shadow turns. Guess thats for
both teams to decide.

Good luck everyone!

Guy FP :p

DaveHolt
13th February 2006, 05:23 PM
But I hate you Dave!!! Only kidding, ...

Guy FP :p

aww gee Guy... Heck, I hate you too... you goody two shoes guy you...

wuuuuhaaahhaaahaaa

LOL

cheers
Dave

Pearly
13th February 2006, 06:17 PM
Pick me! Pick me! ME! Back here! [crap, don't step on my ... NO!!!...glasses...]

[damn damn damn, hey, that's not]
[oomph]

Oh Oh! Pick me! Pick me!!!!


John's mental note: "Aw nuts. Not the kid with broken glasses again...."

John to Dave: "No really, 11FP vs 13DS will be fine. Go ahead and take him."
Dave to John: "Uh, no thanks."
John to VEO: "OK kid, head over there. No really that is center field you get to play. It only looks like the intersection of First and Main..."

Hi VEO, welcome aboard! Last time we met, you handed me the heads of several of my dwarves. This time I get to take your "pointers" from a kinder gentler perspective. Hopefully you haven't gotten rusty in the past 3 years.

Clint
13th February 2006, 06:58 PM
LOL - :D

Clint

Nightsbane
13th February 2006, 07:07 PM
Brads a Freep? No rhuduar for you young man!!

DaveHolt
13th February 2006, 07:08 PM
crap! John, I thought you weren't going to reveal any of the super double secret draft process to the outside world.

Uh.. VEO... Sorry. You get to be a goody two shoes FP... sorry. really. So sorry. Now - ask John just where first & main is on a MEPBM map... <grin>

Dave

VEO
14th February 2006, 09:05 AM
Yes John, your Dwarves were ripe in that one, still one of my all time favourite turn reports... An ally of mine from that game is here also, I reminded him of that yesterday, we had a laugh.

And I'm from Winnipeg where it's called Portage and Main. I was able to survive that as a young child, I've since taken it up with my therapist and gotten much better... And I got a job with benefits, so I have contact lenses now...

The DS are gonna pay for their malicious draft shenanigans..starting with Rhudaur..Wherever I end up, I'm comin' for you..

BaaBaaRox
14th February 2006, 09:10 AM
The DS are gonna pay for their malicious draft shenanigans..starting with Rhudaur..Wherever I end up, I'm comin' for you..


Hey Brad, I knew you had a Rhudaur fixation. Didnt realise it was so bad that you got all jealous when you *arent* playing it. Guess that therapist has some happy days ahead...

VEO
14th February 2006, 01:08 PM
If I can't have *my* nation, nobody can...