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Harlequin Games
2nd February 2008, 11:23 AM
Hi Rob - have oyu been reading the MEPBMlist because we have dealt with the
comments a lot in the past before. We have tried to get a set of orders
from the players - but knowing that whatever we do will not be pleasing to
the players is hard to justify us spending a lot of wasetd time and effort
on such endeavours. We have tried to ask the players what they would like
to see that way and so far got one return of ideas out of 250 ME players
that is extremely poor. We can't help if players don't want to help
themselves.

So then I suggested a 10k gold for anyone missing their turn. Same quantity
of replies. (Missing a turn is bad so yes although it would help one team
more than the other - in both cases it is still not as good as getting in a
turn IMHO). If the players don't tell us what they want (and note that most
of the players have been playing the game much longer than us so have a
better idea on what orders are appropriate) then we can't help really.

For some with less money than your good self, the game is at the top end
oftheir expenditure. Putting up a deposit does not help and would probably
hinder the game). As mentioned before chatting to your team-mates (getting a
team captain for such) is useful to make sure that all are getting orders in
and if not for them to put them in themselves. We do get team-games set up
where this is more apparent - but normal games this does not happen so
often.

Some players play 2950 for the slower aspect of the game, and also 1000 can
allow some sort of sit-back position. One thing we do do is that we do try
to get players who are "less reliable" to take Neutral positions so that
they have less impact on the game by missing a turn.

(Game 16 which I am playing had the same on our side with one player missing
a turn, and one putting in minimal orders as well).

I hope that helps explains things - and hopefully we can get some good ideas
flowing here. I also mentioned that we could get the SS turn changed and
got one response - not much help really - although excellent in itself it
only represents one persons viewpoint (sometimes that of a team) and we
can't realisitically change it on that.

We put a fair bit of effort to get replacement players in the game - but ME
has a high drop-out rate (not very high but compared to many of our games a
lot), partially due to the nature of the game I think. We allow players to
take-over a friends position if they cannot keep running it - and also get
in touch with players who are on our standby list.

We found that finiancial incentive to take up a position doesn't help
unfortunately. Games end quickly as well - by the time we are aware that
players have dropped it can be two turns. We can't hold back games - this
annoys players as much as any of the other points raised as well I am afraid
(from time to time I have done so and there are many complaints! :-) ).
Sometimes it is the team that gets new players to replace drop-outs - and
sometimes it is us who find it. We do try...

:-)

if some of the ideas (espy team-captains being allocated and chatting to
their team-mates to assure everyone that they are gettin gin turns is the
best I think) above were implemented then I think we could go a long way to
solving some of these problems - but we need player input to help out here.

Have fun...

Clint
************************************************** **
Harlequin Games

mailto: pbm@...
www.harlequingames.com
Middle Earth - Legends- Serim Ral
Amaranth - CTF 2187 - Starquest
Battle of the Planets - Exile - Crack of Doom
************************************************** **
340 North Road, Cardiff CF14 3BP
Tel 01222 625665 12-6.30 Weekdays
Fax 01222 625532 24 hours
-----Original Message-----
From: Rob Pegg <rpegg@...>
To: 'Harlequin Games' <harlequin.games@...>
Date: 25 October 1999 21:36
Subject: ME:PBM A few constructive criticisms.

>Dear all,
>
>Just a general point concerning ME. I've played in a few games now where
>the first few turns of a game have been marred (sometimes beyond all
>recognition) by the non submittal of orders by some crucial players. Game
>16 has been a case in point, where two of the starting players where
>Italian and who both failed to submit orders. Only one of them finally got
>round to putting any orders in at all.
>
>The whole game has been spoilt by this, and it's a recurring problem which
>I feel needs to be addressed aggressively from your side before it puts
>people off the game. I realise that you cannot force people to put orders
>in - but these turns have been paid for in advance (or damn well should
>have been) - would it be too much to ask for there to exist a standard set
>of opening moves which could be input on this occassion rather than SS
>which is about as much use as a chocolate teapot in this situation.
>
>Or alternatively, if somebody has missed the deadline then the game should
>be halted there and then until either a replacement player could be found
>or until the turn arrives. The player concerned could forfeit a certain
>amount of money to cover the inconvenience value, which of course would
>have to be lodged with you prior to the game start - a deposit if you will.
>
>The current situation is untenable - and annoys a lot of people
>unnecessarily - especially when it is not only the first turn that is
>missed, but the second as well. What is the point in the rest of the
>players taking part if critical members don't bother - the whole team
>suffers as a result of their non-efforts and the game inevitably ends
>prematurely anyway, so you get hit in the pocket as well.
>
>Lastly, sort of on the same subject, could you pursue replacement players
>with more vigour ? I am currently in a 4th Age game - as an example - where
>the game has been spoiled by the dropping out of a number of players, and
>although two have been replaced to my knowledge (critical to our sides
>efforts, so I found one replacement myself and made a fuss over the other),
>many more were not. The whole game is downgraded as a result of these drop
>outs. Do you currently offer any benefits to players who take up a
>suspended position ? Like two free turns ? If not you should - and if you
>do you need to advertise more fully.
>
>It's a great game, and I'd like to see some of the little wrinkles
>removed... These are intended to be constructive criticisms !
>
>Rob Pegg.

Laurence G. Tilley
2nd February 2008, 11:23 AM
..
>We have tried to ask the players what they would like
>to see that way and so far got one return of ideas out of 250 ME players
>that is extremely poor.
I'm not sure I like this repeated whinge about the players here.

I commented at the time, but I don't think I'm the one in two fifty. I
seem to remember being told that this couldn't be done, that couldn't be
done. So I gave up at that point. Your problem Clint was that you
asked for ideas, but then didn't make it clear as to whether or not the
GM was prepared to study the position in order to make an intelligent SS
turn.

For a TURN ONE SS turn, it strikes me that you have a very simple and
obvious solution - next time you have a turn one in any game (or one
where you have experienced players) keep all the turns on file and ask
the players if you can use them as "default turn ones". You could
actually keep a selection, so that if a FiK 1650 misses his turn, you go
to the appropriate folder and pluck at random a FiK 1650 turn one order
sheet. Doesn't work for 4th Age of course.

Regards,

Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk/

Kevin O'Keefe
2nd February 2008, 11:23 AM
Laurence has had a good idea here! Just don't pick one of my 1st turns as
a default set!
>>>>
Can I ask if Harlequin are planning another pubmeet? November was mooted
as a possible date some time ago. Is that still on?

Kev


At 09:18 26/10/99 +0100, you wrote:
>From: "Laurence G. Tilley" <laurence@...>
>
>.
>>We have tried to ask the players what they would like
>>to see that way and so far got one return of ideas out of 250 ME players
>>that is extremely poor.
>I'm not sure I like this repeated whinge about the players here.
>
>

Mike Elliott
2nd February 2008, 11:23 AM
From: Kevin O'Keefe <kevin@...>

Laurence has had a good idea here! Just don't pick one of my 1st turns as
a default set!
>>>>




At 09:18 26/10/99 +0100, you wrote:
>From: "Laurence G. Tilley" <laurence@...>
>
>.
>>We have tried to ask the players what they would like
>>to see that way and so far got one return of ideas out of 250 ME players
>>that is extremely poor.
>I'm not sure I like this repeated whinge about the players here.

Ok some pionts i will make
1/you got rid of not being able to just do nothing.(as i prefered to do)
the reason you gave for this was that and i quote
"it will stop people missing a go to stay in the game"
so giving them 10,000 gold will not?

2/you have ACCUSSED me players of not being intrested in this discussion
i seem to remember submitting my piont of view a long time ago ,it will be more trouble than its worth!
however to be fair i offered and sent in a 1st turn for Easterling
i was thanked(at least in my dreams)
told this was useful (now I am in fairy land)
and told dispite the extra work harlequin would make sure that all first turns missed by the easterlings
would conform to my formula.<Mianiacal laughter>
so as to apathetic......................................... ...
Remove the plank from your own eye,before trying to remove the spec of dust from another's
Quote from some good book or other.

3/general formula not for first turn!
the number after the order gives it its importance so 100 comes first 1 comes last.As soon as a charcter reaches 2 orders
thats it he does them.free space a hex with no pop center in!All titles such as emmy assume char with 35+ rank
1/most nations will need to sell so at least one natsell should be made!90
2/any emissary in free space should create a camp 45 and then mov to adjacent free space 10
3/Mages should pren magy if in own pop center 40.
4/Mages in hostile pop center should move towards your nearest pop center using spell if possible 40
5/mages in free space should search for artifact 9
6/emmies in own pop center should infyour45
7/emmies in hostile pop center should infother 60.
8/Commanders incharge of an army should armyman 75
9/Commanders in an army should trtroops 30(highest by number)
10/Commanders incharge of an army in square with hostile army shoul defend99 and rffspers 98
11/agents in own popcenter should guard char highest ranked 42 if none present then grdloc 42
12/agents in free space should guard char highest ranked 42 if poss
13/agents in hostile popcenter should stl gold 42 and move towards nearest own pop center11
14/all chars shold refs pers 6
there you go a few ideas and a general starting piont
thank you very much for.................
never mind
mike

Mike Elliott
2nd February 2008, 11:23 AM
-------------Forwarded Message-----------------

From: INTERNET:mepbmlist (AT) onelist (DOT) com, INTERNET:mepbmlist (AT) onelist (DOT) com
To: [unknown], INTERNET:mepbmlist (AT) onelist (DOT) com

Date: 26/10/99 09:22 PM

RE: Re: [mepbmlist] Re: ME:PBM A few constructive criticisms.


From: "Laurence G. Tilley" <laurence@...>

..
>We have tried to ask the players what they would like
>to see that way and so far got one return of ideas out of 250 ME players
>that is extremely poor.
I'm not sure I like this repeated whinge about the players here.

I commented at the time, but I don't think I'm the one in two fifty. I
seem to remember being told that this couldn't be done, that couldn't be
done. So I gave up at that point. Your problem Clint was that you
asked for ideas, but then didn't make it clear as to whether or not the
GM was prepared to study the position in order to make an intelligent SS
turn.

For a TURN ONE SS turn, it strikes me that you have a very simple and
obvious solution - next time you have a turn one in any game (or one
where you have experienced players) keep all the turns on file and ask
the players if you can use them as "default turn ones". You could
actually keep a selection, so that if a FiK 1650 misses his turn, you go
to the appropriate folder and pluck at random a FiK 1650 turn one order
sheet. Doesn't work for 4th Age of course.

Regards,

Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk/

agree with nearly all of letter
title,constructive? not sure about that..........
mike

ColinForbes
2nd February 2008, 11:23 AM
Woah! Major flame by Mike Elliott...

> Ok some pionts i will make
> 1/you got rid of not being able to just do nothing.(as i prefered to do)
> the reason you gave for this was that and i quote
> "it will stop people missing a go to stay in the game"
> so giving them 10,000 gold will not?


If you'rte referring to Harlequin getting rid of the SS turn, this was
done for some very good reasons, namely people could use it to abuse the
game system. Whilst in an idea world the game program could have been
adapted to get round this problem, that means the American programmers
doing something, so let's not hold our breath! Harlequin had to deal
with the situation as it stood and did the only thing that could
reasonably be done.

Likewise giving 10,000 gold is also less than ideal, but let's have a
discussion of this in a polite manner shall we?


> 2/you have ACCUSSED me players of not being intrested in this discussion
> i seem to remember submitting my piont of view a long time ago ,it will be more trouble than its worth!

I don't think any names were mentioned, so no-one was accused. So few
GM's take the time and trouble to involve players in this manner, that
any such attempt should surely be applauded, not dealt with in the tone
you are employing!

> however to be fair i offered and sent in a 1st turn for Easterling
> i was thanked(at least in my dreams)
> told this was useful (now I am in fairy land)
> and told dispite the extra work harlequin would make sure that all first turns missed by the easterlings
> would conform to my formula.<Mianiacal laughter>
> so as to apathetic......................................... ...
> Remove the plank from your own eye,before trying to remove the spec of dust from another's
> Quote from some good book or other.


Huh?
You sent in an Easterling first turn - good!
Harlequin said they'd use it - good!
So what's the problem?

You then came up with a vast list of suggestions, mostly along the lines
of "if... then..."

Namely:-

> 1/most nations will need to sell so at least one natsell should
> be made!

How do Harlequin decide what to sell? You can't ask them to write the
turn for you! Better to be given 10000 gold instead.

> 2/any emissary in free space should create a camp 45 and then mov to
> adjacent free space 10

How do Harlequin know which adjacent space is free? They can't spend all
the time looking at the program data or your turn to find this out.

> 3/Mages should pren magy if in own pop center 40.

I'd question whether this could be programmed and besides Clint
specifically asked for suggestions that did not include programming -
they can't do that sort of thing!!!!

> 4/Mages in hostile pop center should move towards your nearest pop center using spell if possible 40

See above.

> 11/agents in own popcenter should guard char highest ranked if none present then grdloc.

Another if, or one. Not possible as I understand it without substantial
GM work (unfair) or programming (impossible).

> there you go a few ideas and a general starting piont
> thank you very much for.................
> never mind
> mike

.... and thank you for displaying such a silly attitude.


Now let's get on with a serious discussion shall we?

Colin

Harlequin Games
2nd February 2008, 11:23 AM
I like this idea - as mentioned in the big email I'll work on it (it won;t
be quick to get something I am afraid), and get back to you all in the near
future.

Incidentially it was not, nor is it,my intention to have a go at players - I
generally find that players who put effort into a game enjoy the game more -
so conversely those that don't don't have such a good time which is to my
gaming maniac mind, a shame. I understand that many players play at
different levels of commitment (I for one have had to drop a game that I was
dying to play due to that sad thing called a "Real Life" most annoying). and
I can only hope that we can cater to all levels of interest.

Clint
************************************************** **
Harlequin Games

mailto: pbm@...
www.harlequingames.com
Middle Earth - Legends- Serim Ral
Amaranth - CTF 2187 - Starquest
Battle of the Planets - Exile - Crack of Doom
************************************************** **
340 North Road, Cardiff CF14 3BP
Tel 01222 625665 12-6.30 Weekdays
Fax 01222 625532 24 hours
-----Original Message-----
From: Laurence G. Tilley <laurence@...>
To: mepbmlist (AT) onelist (DOT) com <mepbmlist (AT) onelist (DOT) com>
Date: 26 October 1999 09:22
Subject: Re: [mepbmlist] Re: ME:PBM A few constructive criticisms.

>From: "Laurence G. Tilley" <laurence@...>
>
>.
>>We have tried to ask the players what they would like
>>to see that way and so far got one return of ideas out of 250 ME players
>>that is extremely poor.
>I'm not sure I like this repeated whinge about the players here.
>
>I commented at the time, but I don't think I'm the one in two fifty. I
>seem to remember being told that this couldn't be done, that couldn't be
>done. So I gave up at that point. Your problem Clint was that you
>asked for ideas, but then didn't make it clear as to whether or not the
>GM was prepared to study the position in order to make an intelligent SS
>turn.
>
>For a TURN ONE SS turn, it strikes me that you have a very simple and
>obvious solution - next time you have a turn one in any game (or one
>where you have experienced players) keep all the turns on file and ask
>the players if you can use them as "default turn ones". You could
>actually keep a selection, so that if a FiK 1650 misses his turn, you go
>to the appropriate folder and pluck at random a FiK 1650 turn one order
>sheet. Doesn't work for 4th Age of course.
>
>Regards,
>
>Laurence G. Tilley
>http://www.lgtilley.freeserve.co.uk/
>
>>Middle Earth PBM List - Harlequin Games
>To Unsubscribe:www.onelist.com
>http://dspace.dial.pipex.com/harlequin.games/list.htm
>

Mike Elliott
2nd February 2008, 11:23 AM
Message text written by INTERNET:mepbmlist (AT) onelist (DOT) com
>From: ColinForbes <timewyrm@...>

Woah! Major flame by Mike Elliott...

> Ok some pionts i will make
> 1/you got rid of not being able to just do nothing.(as i prefered to do)
> the reason you gave for this was that and i quote
> "it will stop people missing a go to stay in the game"
> so giving them 10,000 gold will not?


If you'rte referring to Harlequin getting rid of the SS turn, this was
done for some very good reasons, namely people could use it to abuse the
game system. Whilst in an idea world the game program could have been
adapted to get round this problem, that means the American programmers
doing something, so let's not hold our breath! Harlequin had to deal
with the situation as it stood and did the only thing that could
reasonably be done.

Likewise giving 10,000 gold is also less than ideal, but let's have a
discussion of this in a polite manner shall we?
I think the piont I made was valid and i do not think this is rude,a rule
was changed for a
given reason thats fine!
To then actually give someone 10000 gold for doing nothing seems to me to
defeat the whole object


> 2/you have ACCUSSED me players of not being intrested in this discussion
> i seem to remember submitting my piont of view a long time ago ,it will
be more trouble than its worth!

I don't think any names were mentioned, so no-one was accused. So few
GM's take the time and trouble to involve players in this manner, that
any such attempt should surely be applauded, not dealt with in the tone
you are employing!

Personally i do not like to open game material to find the people we pay
for playing in their games having a go at us for not contributing,once is
fine
but it has happened several times.If you read other peoples e-mails i think
you
would find they did not like it either!

> however to be fair i offered and sent in a 1st turn for Easterling
> i was thanked(at least in my dreams)
> told this was useful (now I am in fairy land)
> and told dispite the extra work harlequin would make sure that all first
turns missed by the easterlings
> would conform to my formula.<Mianiacal laughter>
> so as to apathetic......................................... ...
> Remove the plank from your own eye,before trying to remove the spec of
dust from another's
> Quote from some good book or other.


Huh?
You sent in an Easterling first turn - good!
Harlequin said they'd use it - good!
So what's the problem?

You then came up with a vast list of suggestions, mostly along the lines
of "if... then..."

Namely:-

> 1/most nations will need to sell so at least one natsell should
> be made!

How do Harlequin decide what to sell? You can't ask them to write the
turn for you! Better to be given 10000 gold instead.

well if they cannot decide what to sell why not go back to the old system
at least someone does not gain money!
however clints suggestions seemed similar he did not seem to think this
could not be done!

> 2/any emissary in free space should create a camp 45 and then mov to
> adjacent free space 10

How do Harlequin know which adjacent space is free? They can't spend all
the time looking at the program data or your turn to find this out.

Fine if its to much work for the GM,s thats a valid criticism.
is this to much?

> 3/Mages should pren magy if in own pop center 40.

I'd question whether this could be programmed and besides Clint
specifically asked for suggestions that did not include programming -
they can't do that sort of thing!!!!
that seems to be what he did say read his e-mail to this site?

> 4/Mages in hostile pop center should move towards your nearest pop center
using spell if possible 40

See above.
DItto

> 11/agents in own popcenter should guard char highest ranked if none
present then grdloc.

Another if, or one. Not possible as I understand it without substantial
GM work (unfair) or programming (impossible).
I am no expert on programming but i did not think it would be to hard
we could always ask those nice peopl at eds


> there you go a few ideas and a general starting piont
> thank you very much for.................
> never mind
> mike

.... and thank you for displaying such a silly attitude.
I will refer you to a piont you made earlier quote
but let's have a
discussion of this in a polite manner shall we?

Now let's get on with a serious discussion shall we?
Hmmm
did you read clints suggestions

mike

Harlequin Games
2nd February 2008, 11:23 AM
As mentioned before I am not sure if programming can be done but if we can
can come up with enough valid points then we I can present something. If we
aim to high then I doubt we will get anything so I have to keep it calm.

There are two points the SS turn on turn 1 - I will go with what has been
suggested and collate the turns and see what we get - this will take a while
though so for the time being I shall probably add Team stuff but only
temporarily. (Better than the other option of the normal SS turn I think -
but what do you think?)

The second point is improving the SS turn overall - the Americans have said
that they are prepared to look into programming changes there. But as in
above it has to be reasonable - ie minimal changes like the ones I mentioned
in my email. I have chatted to a couple of players since then about it but
wait for more input before going further.

I hope that helps clarifies everything...

Clint