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Johan Grankvist
2nd February 2008, 11:27 AM
> Opinions please? Then we can go onto the various scoring systems and ways
> to encouarge quicker games.

Im not in any game but when I read your mail and knew the problems with a
fast playing PBM, I thought of why you don't re-do the deadline system.

You set a deadline, 1-3 weeks ahead, depending on what you decided.
But if you get the turns in before the deadline, you run the game anyway.

i.e if you recive all the turns on Wednesday and the deadline is Saturday,
your run the game and send it out.
By this you save a few days, give the players the choice when to send in the
turn and save a number of weeks until the game has ended.

Can become a bit stressed though, both for the players (to plan and
coordinate) and for the GM (to check the number of recived turns and process
them when recived)...
Dunno if you whant that kinda game...

RedEyeJoe

Harlequin Games
2nd February 2008, 11:27 AM
Won't work I am afraid - over 50% of our players get their turn on the
process date. Also I have found that it is irrlevant what deadline you do
set as a considerable proportion get theirs turn in as close to the deadline
as possible. (For example I delayed Serim Ral a week whilst I went away and
shock/horror I had 70% of the turns in on the new deadline date - and yet if
it was a ten day turnaround the self same players would get it in on time as
well. Human nature uh! ?;)

Clint
************************************************** **
Harlequin Games

mailto: pbm@...
www.harlequingames.com
Middle Earth - Legends- Serim Ral
CTF 2187 - Starquest - Crack of Doom
Battle of the Planets - Exile
************************************************** **
340 North Road, Cardiff CF14 3BP
Tel 029 2062 5665 12-6.30 Weekdays
Fax 029 2062 5532 24 hours
----- Original Message -----
From: "Johan Grankvist" <redeyejoe@...>
To: <mepbmlist (AT) egroups (DOT) com>
Sent: Monday, July 24, 2000 3:02 AM
Subject: SV: [mepbmlist] me world champs

> > Opinions please? Then we can go onto the various scoring systems and
ways
> > to encouarge quicker games.
>
> Im not in any game but when I read your mail and knew the problems with a
> fast playing PBM, I thought of why you don't re-do the deadline system.
>
> You set a deadline, 1-3 weeks ahead, depending on what you decided.
> But if you get the turns in before the deadline, you run the game anyway.
>
> i.e if you recive all the turns on Wednesday and the deadline is Saturday,
> your run the game and send it out.
> By this you save a few days, give the players the choice when to send in
the
> turn and save a number of weeks until the game has ended.
>
> Can become a bit stressed though, both for the players (to plan and
> coordinate) and for the GM (to check the number of recived turns and
process
> them when recived)...
> Dunno if you whant that kinda game...
>
> RedEyeJoe
>
>
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>

ColinForbes
2nd February 2008, 11:27 AM
Clint wrote ...

> Won't work I am afraid - over 50% of our players get their turn on the
> process date. Also I have found that it is irrlevant what deadline you do
> set as a considerable proportion get theirs turn in as close to the deadline
> as possible.

I'd agree with this. Certainly from my own experience as a GM it doesn't
seem to matter when you set a deadline, at least half the players will
always wait until the last moment to send in orders. I'll plead guilty
(for the most part) to being just such a player when it comes to Middle
Earth. In the days before email (and before I had a fax machine) I
always got my orders in with time to spare (having to reply on the
postal service). Nowadays thought it's always a temptation to leave
things until the last miniute. Partly this is laziness I suppose, but
these days opeople keep talking and making last minute changes to the
team plan until very late, sometimes right up to the morning of the
processing day!

Colin.