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SAS/ALLSORTS
2nd February 2008, 11:28 AM
Here's the response from GSI about movement - should help clarify a few
points.

Clint

An army moves from 3632 to 3832: Moves from 3632 to 3732 (costs 5 mp) -
days 1-5 are spent in 3732. Thus, on day 1, the army moves from 3632 to
3732 and spends days 2-5 there as well. On day 6, the army moves from 3732
to 3832 and spends days 7-10 there as well. Days 11-14 are spent in 3832
also since no other movement was indicated.

The number of movement points represents the number of days that a force
will spend in (traversing) that hex (this include terrain costs,
river/fords, and mode costs). If the force does not have enough days
(movement points) left to accomplish the move (less points than the total
movement costs for the next hex), then it stays put.

Almost forces move on day 1. Exceptions are:
forces that are stopped due to 'Stand and Defend' orders given by
others,

forces that are stopped due to non-friendly/tolerant forces
entering their hex first. This only occurs when two such forces, moving in
opposite directions, attempt to enter the same hex on day 1. In such cases,
one force moves first, enters the other's hex, and thus stops that forces
before any movement occurs. Otherwise, such forces could pass in the night,
so to speak.
forces that give no movement orders or give HOME move orders on day
1

On each subsequent day, those forces that have spend the alloted days,
traversing the hex are thus allowed to attempt to move into the next hex.

GSI




Thu Oct*5,*2000 2:45*pm
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<!--
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Movement

Here's the response from GSI about movement - should help clarify a few points. Clint An army moves from 3632 to 3832: Moves from 3632 to 3732 (costs 5 mp) - ...


SAS/ALLSORTS
allsorts@...





Oct*5,*2000 3:01*pm





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Re: Movement

Hi Clint Two questions: 1) Where does the army spend day 6 ? Travelling (between hexes) or in 3832 ? 2) Is it true that when forcemarching you actually get to...



ubi@...





Oct*6,*2000 2:14*am





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Movement

Another Q please! Do the movement orders actually happen in numerical sequence as published? ex. 830 by navy commander sends the navy far far away, but a...


Player
pbmnoot





Dec*5,*2001 2:49*pm





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Re: Movement

Brad, The game once permitted a character to move twice in one turn by a combination of an 820, 830, 850, or 860 order with an 870 by a character who began...



taurnil





Dec*5,*2001 3:33*pm





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Re: Movement

.... changed ... which would mean that I CAN move because the navy STARTS in a hex that is within 12 of the target hex. ... You used "OR" above, and now you say...



pbmnoot





Dec*5,*2001 4:19*pm





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Re: Movement

In a message dated 12/5/01 5:21:36 PM Eastern Standard Time, pbmnoot@... ... Based on the "confusing" statement: if the destination hex is more than 12 ...


dilipdavid@...
ruhir2





Dec*5,*2001 5:54*pm





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Re: Movement

.... than 12 ... I see I've gotten my "ands" and "ors" confused here. I had a snotty reply all prepared until I went over it slowly...hmmm. So, in order to: ...



pbmnoot





Dec*5,*2001 6:33*pm





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Re: Movement

.... LOL. That's ok. My reply was kinda snotty itself. I would've deserved a snotty comeback. Good luck, - Dilip [Non-text portions of this message have been...


dilipdavid@...
ruhir2





Dec*5,*2001 6:50*pm

ubi@...
2nd February 2008, 11:28 AM
Hi Clint

Two questions:

1) Where does the army spend day 6 ? Travelling (between hexes) or in
3832 ?

2) Is it true that when forcemarching you actually get to move at day
0 (zero) ? Or are the two extra movementpoints spend as day 13 and 14
?

Ulrik Bisgaard

--- In mepbmlist (AT) egroups (DOT) com, SAS/ALLSORTS <allsorts@c...> wrote:
> Here's the response from GSI about movement - should help clarify a
few
> points.
>
> Clint
>
> An army moves from 3632 to 3832: Moves from 3632 to 3732 (costs 5
mp) -
> days 1-5 are spent in 3732. Thus, on day 1, the army moves from
3632 to
> 3732 and spends days 2-5 there as well. On day 6, the army moves
from 3732
> to 3832 and spends days 7-10 there as well. Days 11-14 are spent in
3832
> also since no other movement was indicated.
>
> The number of movement points represents the number of days that a
force
> will spend in (traversing) that hex (this include terrain costs,
> river/fords, and mode costs). If the force does not have enough days
> (movement points) left to accomplish the move (less points than the
total
> movement costs for the next hex), then it stays put.
>
> Almost forces move on day 1. Exceptions are:
> forces that are stopped due to 'Stand and Defend' orders
given by
> others,
>
> forces that are stopped due to non-friendly/tolerant forces
> entering their hex first. This only occurs when two such forces,
moving in
> opposite directions, attempt to enter the same hex on day 1. In
such cases,
> one force moves first, enters the other's hex, and thus stops that
forces
> before any movement occurs. Otherwise, such forces could pass in
the night,
> so to speak.
> forces that give no movement orders or give HOME move
orders on day
> 1
>
> On each subsequent day, those forces that have spend the alloted
days,
> traversing the hex are thus allowed to attempt to move into the
next hex.
>
> GSI