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darrell
9th January 2003, 04:46 PM
Special Advantages

(1) Armies are hired at no cost.
(2) New armies have a morale of 40.
(3) Armies without food gain 1-2 morale points when stationary and
lose 1-2 morale points when moving (2-5 points if force
marching). Armies with food lose only 1-2 morale points when
force marching.
(4) Mages can learn the lost "Fanaticism" spell.
(5) Mages can learn the lost "Conjure Hordes" spell.

| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 87 87 87 82 87 80 85|
|severe | 90 90 90 85 90 82 87|
|cold | 92 92 92 87 92 85 90|
|cool | 95 95 95 90 95 87 92|
|mild | 100 100 100 95 100 92 97|
|warm | 100 100 100 95 100 92 97|
|hot | 100 100 100 95 100 92 97|

Population Centers

Name Hex Size Fort. Docks
-------------- ---- ------ ------- ------
Barad Ungol 3224 MTown* Castle
Barad-wath 3426 MTown
Lag-digturmarr 3225 Camp
Lag-flaksharbtur 3325 Camp
Lag-vrasfotak 3327 Camp
Lag-zajarzot 3324 Camp

Initial Forces

Hex Morale HC LC HI LI AR MA Ships
---- ------ ---- ---- ---- ---- ---- ---- --------
3224 50 600 300 600
3224 50 600 600
3224 50 600 600 900

Initial Characters

Name Com Ag Em Ma St Chal Artifacts
------------------ --- -- -- -- -- ---- ---------
Nazog 30 22
Ren the Unclean 30 20 50 30 58 54,111,112
Rozilan 10 30 31
Shagrat 30 30
Shogmog 30 30
Skargnakh 30 10 10 34 84
Uklurg 40 40
Uthmag 40 40