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SAS/ALLSORTS
2nd February 2008, 11:39 AM
Can someone send me a copy of the FS from early this week please?

Thanks

Clint




Fri May*11,*2001 12:35*pm
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ditletang@...
2nd February 2008, 11:39 AM
Why type the codes at all? Haven't you got it all written down a
few times, and then re-read your email a couple more? I mean, why
pay money to go "oops" to your team?

example:

MARAH
520
947 - 2225, MO, 50

All the rest of the information, as far as I've been able to tell,
is there to make it easier for the Player, not necessary for the
company. Keeping it simple reduces the potential for situations
to occur where you are motivated to send Clint hate-mail...I was
assuming this is why he posted in the first place...???

--- In mepbmlist@y..., Din <din_ohtar@y...> wrote:
>
> --- dilipdavid@a... wrote: > din_ohtar@y...
> writes:
> >
> > << My question. If the order number doesn't match
> > the
> > order code, ie say I did a '520 infyour'. Does the
> > character do a 520 infothr, or a 525 inf your ? >>
> >
> >
> > Dear Din,
> >
> > Thanks for a great example of how orders get messed
> > up. :-)
>
> been there, done that.
>
> I do know that its the NUMBER that is used (for the
> obvious reason that i'm been caught before).
>
> My question was more along the lines of intent.
>
> In the wrong order '520 infothr', I believe its more
> likely I've typed in a 0 instead of a 5. As against
> typing in 'othr' instead of 'your'.
>
> The other thing is that the 'your' orders needs to be
> done on your pop centre, and the 'othr' order is done
> on the enemy. I think most people would know if their
> emissaries start on a pop centre of their own, or on
> an enemy. So when typing out their orders, they
> should be able to say 'wait a minute, i'm on one of my
> own pop centres, I wouldn't be doing infothr'. Whereas
> typing a '5' instead of a '0' is more likely
> (especially when your emissary company just liberated
> an enemy m/t).
>
> I think the numbers are accepted since this is what is
> entered in harly's computer (and the code is
> rejected).
>
> I just need to take more care next time
>
>
> thanks
> din
>
>
> >
> > I think the answer to the question you were trying
> > to ask is that the NUMBER
> > is the default whenever there's a conflict between
> > the number and the words
> > (unless the other makes more sense, but that's
> > strictly at the GM's
> > discretion).
> > i.e. 947 TranCar xxxx xxxx gold 10000 MAY be
> > input as a TranCar because
> > an origin and destiantion hex are specified.
> >
> > Dilip
> >
> > ps -- good luck on turn 2.
> >
> > Middle Earth PBM List - Middle Earth and Harlequin
> > Games
> > To Unsubscribe:www.egroups.com
> > http://www.MiddleEarthGames.com
> >
> >
> > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> >
> >
>
>
>

ditletang@...
2nd February 2008, 11:39 AM
Which means that the particular nation I described was played
incorrectly by the company/computer/who/what ever. It played the
18th turn, orders were sent in, armies moved, etc, and then 1 week
later, the player's house burns down in Kentucky, and the nation is
"Inactive", (NOT SS'ed...) in Cardiff?

Not that I was in a big caring mood, I have enough info thanks to
decent team communication and shared pdf's, etc, such that I do not
miss the 925's etc. I was just curious, and am now confused. But
then, I personally do not miss turns, so I suppose it really doesn't
matter anyway...


ACK! Another thing (I've heard teammates complain about this, and
first saw this myself...)

Due to being "inactive", the pdf says Turn 18, when in actual game
time, it's turn 19. For one nation, I send in orders for turn 20,
and for the new (inactive..) one, I send in orders for turn 19 the
same week...? I have to assume that the Turn on the sheets is linked
to orders being run, and not the Game #. Any way to change that, if
for nothing but cosmetics? Just doesn't seem to makes sense. You
take a vacation for two weeks, and it's two weeks later when you get
back, not still the day you left...

Many thanks,

Brad Brunet for 2 nations i the same game 2 weeks apart...
--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:
> There's a difference between SS and Inactive. SS does the 900 and
925 type
> orders, inactive does no orders. SS is when you miss a turn.
>
> Clint
>
> > Missed Turns -
> >
> > If a player misses getting his orders in, is the nation "Special
> > Service", with eveyone automatically issuing basic orders (ie
> > 215/925) or are no orders processed and the nation remains rutted
> > into the last turn run?
> >
> > Just asking as I picked up a game that has finished turn 19. The
> > nation I picked up ran orders on turn 18, but wasn't able to run
> > orders for turn 19. The pdf I have shows absolutely no orders,
and
> > the nation is still on Turn 18 (it's definitely the turn 19 pdf,
I've
> > seen the turn 18 pdf with it's orders and different economic
stats..)
> >
> > Many thanks,
> >
> > Brad Brunet
> >
> >
> > Middle Earth PBM List - Middle Earth and Harlequin Games
> > To Unsubscribe:www.egroups.com
> > http://www.MiddleEarthGames.com
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >

Middle Earth PBM Games
2nd February 2008, 11:39 AM
Too much information does clutter the turnsheet so you end up reading:

ORDER 1>>>**** Fred the Fearless my best commander 4231 Com34 Ag23 St10 Army
does a n 810 Move Character Movement Order, Miscellaneous

Then when that gets almgamated with the next 3 orders due to the wonders of
formatting and the internet you can see how that can get confusing.

Fred @4231
810 2423
948 4133 2134 mo 100

Much easier for us to read.

> MARAH
> 520
> 947 - 2225, MO, 50
>
> All the rest of the information, as far as I've been able to tell,
> is there to make it easier for the Player, not necessary for the
> company. Keeping it simple reduces the potential for situations
> to occur where you are motivated to send Clint hate-mail...I was
> assuming this is why he posted in the first place...???

Not so much the tone of emails, rather then problems for all concerned
(player and GM) that can occur.

Clint

Middle Earth PBM Games
2nd February 2008, 11:39 AM
> Which means that the particular nation I described was played
> incorrectly by the company/computer/who/what ever. It played the
> 18th turn, orders were sent in, armies moved, etc, and then 1 week
> later, the player's house burns down in Kentucky, and the nation is
> "Inactive", (NOT SS'ed...) in Cardiff?
The other option was that the game had orders input if we were getting close
to the time so that might have cleared the turn's orders. So if you had
orders in the order section but no report then that would probably account
for it.

Clint

Laurence G. Tilley
2nd February 2008, 11:39 AM
Middle Earth PBM Games <me@...> wrote
>Fred @4231
>810 2423
>948 4133 2134 mo 100
>
>Much easier for us to read.
Yes but please do encourage people to include the order code as well, as
previously agreed, and as per your house rules.

Fred @4231
810 MovChar 2423
948 TranCar 4133 2134 mo 100

Regards,

Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/

Middle Earth PBM Games
2nd February 2008, 11:39 AM
I concur and sit corrected. Check out the houserules for a fuller
description.

Clint

> Middle Earth PBM Games <me@...> wrote
> >Fred @4231
> >810 2423
> >948 4133 2134 mo 100
> >
> >Much easier for us to read.
> Yes but please do encourage people to include the order code as well, as
> previously agreed, and as per your house rules.
>
> Fred @4231
> 810 MovChar 2423
> 948 TranCar 4133 2134 mo 100
>
> Regards,
>
> Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/
>
>
> Middle Earth PBM List - Middle Earth and Harlequin Games
> To Unsubscribe:www.egroups.com
> http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>