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Joseph Williams
2nd February 2008, 11:53 AM
This is what I have. Several folks (Ben being the
most persistent) have argued that the endpoints are
actually off by one (ie, 27-40%, not 39%).

TAXES AND LOYALTY CHANGES

Tax Rate Loyalty Effect

01% - 13% +2, +3, +4
14% - 26% +1, +2, +3
27% - 39% +0, +1, +2
40% - 59% -1, +0, +1
60% - 73% -2, -1, +0
74% - 86% -3, -2, -1
87% - 100% -4, -3, -2

For every 1 point you raise taxes loyalty may drop a
point.
For every 1 point you lower taxes loyalty may improve
a point.

Averages 1 point loyalty change for every 2 points of
tax change.

--- "Wolf, Chris" <cwolf@...> wrote:
> Dos anyone have the tax rate/loyalty table that's
> floating around out there?
> The one that shows how much more (or less) loyalty
> will be affected each
> turn given a specific tax rate? (i.e. 50% = +/- 1
> per turn or something
> like that). I had it at one point, but can't seem
> to find it...
>
> Thanks,
> Chris
>
>
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Wolf, Chris
2nd February 2008, 11:53 AM
That's perfect, thanks very much.

Chris

-----Original Message-----
From: Joseph Williams [mailto:rhudaur@...]
Sent: Thursday, September 27, 2001 2:42 PM
To: mepbmlist (AT) yahoogroups (DOT) com
Subject: Re: [mepbmlist] Tax rates

This is what I have. Several folks (Ben being the
most persistent) have argued that the endpoints are
actually off by one (ie, 27-40%, not 39%).

TAXES AND LOYALTY CHANGES

Tax Rate Loyalty Effect

01% - 13% +2, +3, +4
14% - 26% +1, +2, +3
27% - 39% +0, +1, +2
40% - 59% -1, +0, +1
60% - 73% -2, -1, +0
74% - 86% -3, -2, -1
87% - 100% -4, -3, -2

For every 1 point you raise taxes loyalty may drop a
point.
For every 1 point you lower taxes loyalty may improve
a point.

Averages 1 point loyalty change for every 2 points of
tax change.

--- "Wolf, Chris" <cwolf@...> wrote:
> Dos anyone have the tax rate/loyalty table that's
> floating around out there?
> The one that shows how much more (or less) loyalty
> will be affected each
> turn given a specific tax rate? (i.e. 50% = +/- 1
> per turn or something
> like that). I had it at one point, but can't seem
> to find it...
>
> Thanks,
> Chris
>
>
> ------------------------ Yahoo! Groups Sponsor
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>

Benjamin Shushan
2nd February 2008, 11:53 AM
Hey all.

I am (absolutely) positive that -1,0,+1 ends @ 60% rather than 59%. If
anyone ever experiences otherwise, feel free to flame me.

Good enough, Joseph? :) (Can't "put it out there" any more than I'm doing
right now, in front of most of the MEPBM community. :):):)

b

ps Joseph and I are teammates currently, and have been many times in the
past, so to the extent there may seem like there's a "conflict" it's _not_ in
a negative way. Just FYI.

Joseph Williams wrote:

> This is what I have. Several folks (Ben being the
> most persistent) have argued that the endpoints are
> actually off by one (ie, 27-40%, not 39%).
>
> TAXES AND LOYALTY CHANGES
>
> Tax Rate Loyalty Effect
>
> 01% - 13% +2, +3, +4
> 14% - 26% +1, +2, +3
> 27% - 39% +0, +1, +2
> 40% - 59% -1, +0, +1
> 60% - 73% -2, -1, +0
> 74% - 86% -3, -2, -1
> 87% - 100% -4, -3, -2
>
> For every 1 point you raise taxes loyalty may drop a
> point.
> For every 1 point you lower taxes loyalty may improve
> a point.
>
> Averages 1 point loyalty change for every 2 points of
> tax change.
>
> --- "Wolf, Chris" <cwolf@...> wrote:
> > Dos anyone have the tax rate/loyalty table that's
> > floating around out there?
> > The one that shows how much more (or less) loyalty
> > will be affected each
> > turn given a specific tax rate? (i.e. 50% = +/- 1
> > per turn or something
> > like that). I had it at one point, but can't seem
> > to find it...
> >
> > Thanks,
> > Chris
> >
> >
> > ------------------------ Yahoo! Groups Sponsor
> >
> > Middle Earth PBM - hit reply to send to everyone
> > To Unsubscribe: http://www.yahoogroups.com
> > Website: http://www.MiddleEarthGames.com
> >
> >
> > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> >
> >
>
>

ShawnGlass@...
2nd February 2008, 12:00 PM
In a message dated 1/3/02 6:02:03 PM Eastern Standard Time,
r.devereux@... writes:

As mentioned in my recent post, I have had lower tax orders fail to go down
to the level I wanted...it lowered, but just a few percent, not all the way.

> RD: I have never seen an order to lower taxes fail, regardless of the
> commander's rank. It is certainly easier to lower taxes than to raise
> them.
> I won't swear that the order could NEVER fail, but I've never seen it do
> so.
> I'd be confident of lowering taxes with a C30 and I'd even try it with a
> C10
> if necessary.
>
>



[Non-text portions of this message have been removed]

D N
2nd February 2008, 12:13 PM
I agree with Andy and Brad: the per-turn loyalty
impact of taxes at 60% is exactly the same as at 59%.

Fortunately, this is easy to check for yourself, since
a typical team has a few players with taxes at 59% and
others (me!) at 60%. Use Andy's chart:

>40% - 60% -1, +0, +1

All your teammates with taxes at 59-60% will have
loyalty moves in that range. But the 59% folks are
getting less income.

As a side note, in BoFA, taxes start (and stay, unless
pushed up by deficit) at 60%.

Also, the initial impact of a hike does seem to be, at
each pc, an amount up to the percentage change in your
taxes (a hike from 40% to 60% is a 50% increase, so
your pc's can lose from 0-50% of their loyalty. It's
possible to lose a starting 30 loyalty camp
immediately on a bad roll). Also easy to check.

Dan



>> In my own experience 60% seems to drop loyalties on
a turn by turn
> basis, while 59% is relatively stable. It could be
coincidence (a
> string of -1's), but camps just seem to disappear at
60%...

>I happen to think that the change though is much more
than 50%. I have
lost
numerous camps on turn 1 when increasing my tax rate
from 40% to 59%.

Grey Squirrel
2nd February 2008, 12:13 PM
The major difference being that I have lost every game I have been in with a
60% Tax Rate and won the ones with a 59% tax rate.. Weird huh ?

Thomas

> I agree with Andy and Brad: the per-turn loyalty
> impact of taxes at 60% is exactly the same as at 59%.
>
> Fortunately, this is easy to check for yourself, since
> a typical team has a few players with taxes at 59% and
> others (me!) at 60%. Use Andy's chart:
>
> >40% - 60% -1, +0, +1