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View Full Version : Early neut declarations (was Re: Game 130)


marc_pinsonneault
2nd February 2008, 12:02 PM
--- In mepbmlist@y..., Jason Bennett <jasonab@a...> wrote:
> marc_pinsonneault wrote:
>
> > I'm not in this one, but it does bring back some memories.
> > How often is it possible for the free to win when both the Duns and
> > Rhuduar go dark right out of the opening gate? This happened in
> > 1650/310 and it was over within a very short time. It is one thing
> > for neutrals to decide to join an obviously superior team, but quite
> > another to have turn 1 declarations effectively decide the outcome.
>
> The neutrals didn't switch on turn 1, but it was fairly early (turn
> 3-4). We southern neutrals (I was Harad) dickered around for another
few
> turns while AR & CA were overrun. There was a lot (LOT!) of wailing and
> gnashing of teeth on both sides to try and woo HA and CO. In the
end, we
> both went FP, although to no avail. Had we gone FP earlier, things
would
> probably have been much different.
>
> jason

It is true that Rhuduar has to go dark early if they want the choice
to do so; the WK usually won't be in good shape by turn 10 :) But
the whole key to the strategic flow of the game is a race: can the
free win militarily before the dark character advantages turn the
game around? It makes it very, very hard for the free to win if they
are fighting for their lives in the north rather than using it as
their stronghold. A neutral declaration on turn 7 is very different
from one on turn 1. I'm a bit surprised that the dark side was trying
to also get the ha/co on their team. To be honest I really discourage
more than three neutrals from joining my team, since there is no real
achievement in winning a 14-11 or 15-10 game.

Marc


Marc