Laurence G. Tilley
2nd February 2008, 01:06 PM
"Keep It Simple Stupid"
If Richard's eyes "glazed over" when he read the mathematics of the
proposed player ratings system, mine positively popped. Not only did the
formulas leave me baffled, but there was no clear explanation of what they
were actually trying to achieve. Since I'm not a total dufus when it comes
to maths, I think it's fair to assume that there are others out there
equally driven to snap their pencils and walk out of the Bree exam early.
I'm sorry to be negative, and I do appreciate the large amount of work that
someone's put in. BUT, I think you've drowned the baby in a bathtub of
arcane algebra. For a player ratings system to work, it needs to be
popular, and to be popular, it needs to be easy to understand.
In general terms, I can live with the principle of the Valar, Maia and
Ainur ratings - though the names are "too clever", and therefore not
functional - one has to keep looking them up to find out which is
which. Substitute sensible labels "Team Rating" "Experience Rating"
etc. The Istari rating (VPs or NewVPs) stinks. It's precisely what most
of us are trying to leave behind. I agree with Corsair 101 on this - a
Voting of Peers system would be the best way to rank individual performance
within a team (yes, of course there are issues - it would need to be
controlled by gentlemanly guidelines, such as no canvassing and no voting
pacts).
As Richard said, I have drafted a ladder system for "scoring" a Team Champs
competition. Only Clint and Richard, as far as I know, have seen
it. Clearly demarcating games "Team Chamionship Games" and "Normal Games"
would also answer the concerns of those who have said they would leave
Middle Earth rather than be rated. The ladder is ongoing, like a chess
ladder, and was written when it looked like we were going to have a Team
Championship. It rates teams by relative position only, not
individuals. Whilst it is not completely KISSable, it is reasonably
straightforward, with basic "rules", and more detailed ones to resolve
unusual situations. I _could_ tidy it up, and publish it here, but the
effort doesn't seem worth it, if, as now seems to be the case, a separate
Team Champs is no longer favoured.
Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk
If Richard's eyes "glazed over" when he read the mathematics of the
proposed player ratings system, mine positively popped. Not only did the
formulas leave me baffled, but there was no clear explanation of what they
were actually trying to achieve. Since I'm not a total dufus when it comes
to maths, I think it's fair to assume that there are others out there
equally driven to snap their pencils and walk out of the Bree exam early.
I'm sorry to be negative, and I do appreciate the large amount of work that
someone's put in. BUT, I think you've drowned the baby in a bathtub of
arcane algebra. For a player ratings system to work, it needs to be
popular, and to be popular, it needs to be easy to understand.
In general terms, I can live with the principle of the Valar, Maia and
Ainur ratings - though the names are "too clever", and therefore not
functional - one has to keep looking them up to find out which is
which. Substitute sensible labels "Team Rating" "Experience Rating"
etc. The Istari rating (VPs or NewVPs) stinks. It's precisely what most
of us are trying to leave behind. I agree with Corsair 101 on this - a
Voting of Peers system would be the best way to rank individual performance
within a team (yes, of course there are issues - it would need to be
controlled by gentlemanly guidelines, such as no canvassing and no voting
pacts).
As Richard said, I have drafted a ladder system for "scoring" a Team Champs
competition. Only Clint and Richard, as far as I know, have seen
it. Clearly demarcating games "Team Chamionship Games" and "Normal Games"
would also answer the concerns of those who have said they would leave
Middle Earth rather than be rated. The ladder is ongoing, like a chess
ladder, and was written when it looked like we were going to have a Team
Championship. It rates teams by relative position only, not
individuals. Whilst it is not completely KISSable, it is reasonably
straightforward, with basic "rules", and more detailed ones to resolve
unusual situations. I _could_ tidy it up, and publish it here, but the
effort doesn't seem worth it, if, as now seems to be the case, a separate
Team Champs is no longer favoured.
Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk