View Full Version : Adding a new spell
benmin18
2nd February 2008, 12:07 PM
In the past much has been made of mage being the weakest class/skill
a character can possess. Granted, locating, revealing, and cursing
are VERY powerful things, but they do take time to develop. But to
make mages even more valuable, I was wondering what the odds were of
adding a new spell?
What I was thinking of was a reveal character spell that would allow
a mage to know all the names of characters in the hex the mage is
currently occupying. Unlike the scout character order which can
reveal name, nation, title, and give false info, the reveal spell for
mages would ONLY reveal character names and no other information.
The spell would fall under the Reveal line and be a hard spell. I
think something like this would help both sides and make mages much
more valuable characters for scouting purposes and give them
something else to do.
- Ben
cabal132002
2nd February 2008, 12:07 PM
--- In mepbmlist@y..., Player <pbmnoot@y...> wrote:
> --- Paul Moreno <pmoreno407@m...> wrote:
>
> > How about;
> > 3) Alchemy spell; Be able to turn one commodity into another, :) ,
> > with limits of course.
>
> You mean like, stone walls into putty...?
>
> Brad
>
>
cabal132002
2nd February 2008, 12:07 PM
--- In mepbmlist@y..., Player <pbmnoot@y...> wrote:
> --- Paul Moreno <pmoreno407@m...> wrote:
>
> > How about;
> > 3) Alchemy spell; Be able to turn one commodity into another, :) ,
> > with limits of course.
>
> You mean like, stone walls into putty...?
>
> Brad
>
>
benmin18
2nd February 2008, 12:07 PM
This was meant to be a serious question for all those people who are
taking it as a joke...
Or perhaps a character count spell instead of a reveal names,
SOMETHING that would allow mages to gather information about
characters in a hex.
I don't want something exactly like a scout character since I feel
mages would be more effective because they're supposed to be using
magic, right?
- Ben
> MJ: Well, you could also make it more like a scochar command.
Success
> based upon casting rank of the mage, and information recovered is
the same
> as well. Perhaps make it easier for a mage to find information
than for an
> agent, but still, would be a good reason to have mages become more
active.
>
> Interesting idea.
>
> Mick
wolfandco
2nd February 2008, 12:07 PM
I like this idea. To expand on it, how about a whole new spell class:
Alchemy Spells:
--Lesser Transmutation. Difficulty: Easy. Transmute one commodity
into another at a rate of 3-to-1. (i.e. 3 food = 1 steel.)
---Transmutation. Difficulty: Average. Transmute one commodity into
another at a rate of 2-to-1. (i.e. 2 bronze = 1 leather.)
---Greater Transmutation. Difficulty: Hard. Transmute one commodity
into another at a rate of 1-to-1. (i.e. 1 timber = 1 mount.)
Chris Wolf
--- In mepbmlist@y..., "cabal132002" <pmoreno407@m...> wrote:
> --- In mepbmlist@y..., Player <pbmnoot@y...> wrote:
> > --- Paul Moreno <pmoreno407@m...> wrote:
> >
> > > How about;
> > > 3) Alchemy spell; Be able to turn one commodity into another, :) ,
> > > with limits of course.
> >
> > You mean like, stone walls into putty...?
> >
> > Brad
> >
> >
>
benmin18
2nd February 2008, 12:07 PM
1 to 1 is too much. Could you imagine taking thousands of food and
making mithril? That'd be insane.
If anything it should be different ratios or certain goods can be
transmuted into certain other goods at set ratios.
- Ben
--- In mepbmlist@y..., "wolfandco" <cswolf@m...> wrote:
> I like this idea. To expand on it, how about a whole new spell
class:
>
> Alchemy Spells:
>
> --Lesser Transmutation. Difficulty: Easy. Transmute one commodity
> into another at a rate of 3-to-1. (i.e. 3 food = 1 steel.)
>
> ---Transmutation. Difficulty: Average. Transmute one commodity
into
> another at a rate of 2-to-1. (i.e. 2 bronze = 1 leather.)
>
> ---Greater Transmutation. Difficulty: Hard. Transmute one
commodity
> into another at a rate of 1-to-1. (i.e. 1 timber = 1 mount.)
>
> Chris Wolf
>
Chris
2nd February 2008, 12:07 PM
This sounds like the game of Settlers.
I would agree that Mages take quite a bit of effort for a minimal
value.
ex. Curse squad = 3 chars to kill 1 vs 1 agent
Offense/defense spells = worth little more than 1 turn's
recruitment
Locate spells = useful for finding agents (most powerful class)
or finding artifacts to make your own agents stronger.
Just my quick 2 cents worth...
--- In mepbmlist@y..., "wolfandco" <cswolf@m...> wrote:
> Alchemy Spells:
>
> --Lesser Transmutation. Difficulty: Easy. Transmute one commodity
> into another at a rate of 3-to-1. (i.e. 3 food = 1 steel.)
>
> ---Transmutation. Difficulty: Average. Transmute one commodity
into
> another at a rate of 2-to-1. (i.e. 2 bronze = 1 leather.)
>
> ---Greater Transmutation. Difficulty: Hard. Transmute one
commodity
> into another at a rate of 1-to-1. (i.e. 1 timber = 1 mount.)
kurgan
2nd February 2008, 12:07 PM
WAY too POWERFUL... hmm turn my 10,000 food that sells for 1 into 10,000
Mithril..
wolfandco wrote:
>
> I like this idea. To expand on it, how about a whole new spell class:
>
> Alchemy Spells:
>
> --Lesser Transmutation. Difficulty: Easy. Transmute one commodity
> into another at a rate of 3-to-1. (i.e. 3 food = 1 steel.)
>
> ---Transmutation. Difficulty: Average. Transmute one commodity into
> another at a rate of 2-to-1. (i.e. 2 bronze = 1 leather.)
>
> ---Greater Transmutation. Difficulty: Hard. Transmute one commodity
> into another at a rate of 1-to-1. (i.e. 1 timber = 1 mount.)
>
> Chris Wolf
>
> --- In mepbmlist@y..., "cabal132002" <pmoreno407@m...> wrote:
> > --- In mepbmlist@y..., Player <pbmnoot@y...> wrote:
> > > --- Paul Moreno <pmoreno407@m...> wrote:
> > >
> > > > How about;
> > > > 3) Alchemy spell; Be able to turn one commodity into another, :) ,
> > > > with limits of course.
> > >
> > > You mean like, stone walls into putty...?
> > >
> > > Brad
> > >
> > >
> >
Laurence G. Tilley
2nd February 2008, 12:07 PM
At 04:28 27/09/2002, you wrote:
>Point taken. Still think it's a good idea, given some tweaking.
You'd just have to index link it. So, if on a given turn Food was selling
at 1, Bronze 1, Steel 2, Mithril 40, the Hard level 1:1 spell would let you
transmute 400 Food into 400 Bronze, 200 Steel or 10 Mithril. (Perhaps
2/3rds that for the average and 1/3rd for the easy level spell).
It would add a new dimension to playing the market, as mages could attempt
to transmute to the product for which a price rise is anticipated.
But the image of transmuting food to mithril feels wrong to me. I could
live with a "transmute metals" spell.
Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk
Richard DEVEREUX
2nd February 2008, 12:07 PM
----- Original Message -----
From: cabal132002
To: mepbmlist (AT) yahoogroups (DOT) com
Sent: Thursday, September 26, 2002 7:29 PM
Subject: [mepbmlist] Re: Adding a new spell
--- In mepbmlist@y..., Player <pbmnoot@y...> wrote:
> --- Paul Moreno <pmoreno407@m...> wrote:
>
> > How about;
> > 3) Alchemy spell; Be able to turn one commodity into another, :) ,
> > with limits of course.
>
> You mean like, stone walls into putty...?
>
> Brad
>
>
Richard DEVEREUX
2nd February 2008, 12:07 PM
----- Original Message -----
From: benmin18
To: mepbmlist (AT) yahoogroups (DOT) com
Sent: Thursday, September 26, 2002 8:44 PM
Subject: [mepbmlist] Re: Adding a new spell
1 to 1 is too much. Could you imagine taking thousands of food and
making mithril? That'd be insane.
If anything it should be different ratios or certain goods can be
transmuted into certain other goods at set ratios.
- Ben
RD: Why a set ratio? Why not make the exchange rate at least 1 point higher than the market, to prevent a player using this spell simply to make a quick monetary gain by selling the following turn?
Richard.
--- In mepbmlist@y..., "wolfandco" <cswolf@m...> wrote:
> I like this idea. To expand on it, how about a whole new spell
class:
>
> Alchemy Spells:
>
> --Lesser Transmutation. Difficulty: Easy. Transmute one commodity
> into another at a rate of 3-to-1. (i.e. 3 food = 1 steel.)
>
> ---Transmutation. Difficulty: Average. Transmute one commodity
into
> another at a rate of 2-to-1. (i.e. 2 bronze = 1 leather.)
>
> ---Greater Transmutation. Difficulty: Hard. Transmute one
commodity
> into another at a rate of 1-to-1. (i.e. 1 timber = 1 mount.)
>
> Chris Wolf
>
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Richard DEVEREUX
2nd February 2008, 12:07 PM
----- Original Message -----
From: Laurence G. Tilley
To: mepbmlist (AT) yahoogroups (DOT) com
Sent: Friday, September 27, 2002 7:17 AM
Subject: [mepbmlist] 2nd ed. Adding a new spell
At 04:28 27/09/2002, you wrote:
>Point taken. Still think it's a good idea, given some tweaking.
You'd just have to index link it. So, if on a given turn Food was selling
at 1, Bronze 1, Steel 2, Mithril 40, the Hard level 1:1 spell would let you
transmute 400 Food into 400 Bronze, 200 Steel or 10 Mithril. (Perhaps
2/3rds that for the average and 1/3rd for the easy level spell).
It would add a new dimension to playing the market, as mages could attempt
to transmute to the product for which a price rise is anticipated.
But the image of transmuting food to mithril feels wrong to me. I could
live with a "transmute metals" spell.
Laurence G. Tilley
RD: I could live with spells transmuting leather, timber or mounts to food and vice versa.
I could live with base metals into gold, which is what alchemy is all about. But metals into food? I can't swallow that (sorry about the pun). Although, it would account for how Dwarves manage to eat so well in mountains which produce no food!
I don't think we should be able to transmute anything into mithril, which is supposed to be desperately rare and precious, and is far too common in the game as it is.
Richard.
http://www.lgtilley.freeserve.co.uk
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