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darrell
10th January 2003, 11:24 AM
5. Dragons

In the tables below, the result 'combat' means that the dragon immediately
challenges your character and attempts to kill him. Usually, the dragon wins.
The result 'escape injured' actually means that combat ensues, but the character
will generally escape with his life if he loses the challenge (1 health point
remaining most of the time). However, it's possible that the character will be
killed instead. The result 'escape (?)' means that the character either escapes
injured or escapes unharmed. The author has forgotten which result is
appropriate for the response. Any result marked with an asterisk ('*') has yet
to be confirmed by the author and can't be vouched for.

Dragons can encounter more than one person during the turn. If a dragon finds
someone in the hex, others (who don't get the encounter description) can do a
'285' and react to the dragon. They'll do so individually, so characters can't
'gang up' to fight a dragon (although they could fight it one after another,
eventually cutting it down if they're all good enough).

This last turn I won my first battle against an enemy army that contained a
dragon. Because I destroyed the enemy in the first round of combat, and
because complications such as spells, artifacts, multiple armies, etc.
weren't present, I was able to calculate exactly how much damage the dragon
did. The result: the dragon, in this instance Throkmaw, inflicted
45,000 points of mayhem upon my army.

This case (winning against a dragon) is rare enough that combat values for
others of the great wyrms haven't been established (so far as I know). It
could be that all dragons are generic, or that combat strength varies from
dragon to dragon; I don't know. I also don't know if there's a relationship
between challenge rank and combat strength, although I'd make a tentative
guess that dragons have a challenge equal to their combat strength divided by
200.

If anyone else out there has done what I did and managed to figure out the
combat strength of a dragon, I'd like to hear from you.

Darren Beyer reports that he managed to calculate the combat strength of
Khuzadrepa in battle. His estimate was roughly 50,000 combat points,
+/- 10% or so.

Note that with the variance, this means that Khuzadrepa could also have a
combat strength of 45,000, as was determined for Throkmaw earlier. Or,
assuming my calculations were at the wrong end of the scale, Throkmaw could
instead have a combat strength of 50,000. I see one of several possibilities:

- In terms of combat strength, dragons are generic (all the same).

- Dragons are broken down into classes (weak, average, strong).

- Dragons have individual base strengths with a variable factor thrown in
(like eagles, mumak, woses and such).

Lamthanc's combat strength has been confirmed at 45,000. This seems to
confirm my suspicion that dragons are either generic or fall into a few
classes at most (thanks to Tori DeYoung for this one).

Recruitable Dragons

What follows is a list of dragons recruitable by each of the allegiances, for
those that are curious. These dragons have been confirmed by GSI itself:

Free: Scorba, Throkmaw.

Neutrals: Scorba, Throkmaw.

Dark Servants: Aivnec, Culgor, Itangast, Khuzadrepa, Lamthanc, Lomaw, Smaug,
Throkmaw, Uruial.

The following dragons are thought to be recruitable by other players. However,
caution should be exercised in these cases; I've yet to find a player who's
actually done it for themselves (a prereq for the 'reliably confirmed' data).

Neutrals: Itangast, Lomaw, Uruial.

Dark Servants: Bairanax, Daelomin, Nimanaur, Scatha.

There are a few others on various lists, but I don't include these unless I
can cross-check them against a different set of data. As yet, this hasn't
happened.

Generic Dragon-in-Lair

Description: encounter a dragon laying atop a huge mound of
gold, apparently sleeping.

Location: Anywhere dragons are found.


Options Result

ATTACK the dragon All: combat
State ALLEGIANCE
OFFER an artifact
CLAIM the treasure for your nation
Steal some GOLD All: combat+
Steal an ITEM All: combat+
Say (one word)
FLEE All: escape unharmed

Note: It's rumored that those results marked with an plus sign allow a
character to steal some gold or an artifact if his agent score is high
enough, but I can't confirm this. A reliable source says it's possible to
steal gold from the generic dragon-in-a-lair encounter. The agent who did
this was around an effective 90 or so skill rank.

This particular encounter doesn't seem to be attached to any 'name' dragon.
I've been told that it's been found in the Blue Mountains (no name dragons
there), and that the challenge rank of the generic dragon is only about 100.
I can't confirm the challenge rank against any secondary source at the moment,
but I have seen this encounter and know for a fact that the results as they
stand are good.

All dragons below are listed as Marshals/Archmages, but their skill ranks are
obviously beyond 100.

5.01 Ando-Anca

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE combat combat combat
State your NAME injured/killed injured/killed injured/killed
DEMAND obedience
Act HAUGHTY
Act MEEK escape escape escape
Offer TEN gold
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE combat combat combat

5.02 Aivnec

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE recruited
State your NAME
DEMAND obedience
Act HAUGHTY
Act MEEK injured/killed injured/killed injured/killed
Offer TEN gold combat combat combat
Offer HUNDRED gold combat combat combat
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE

5.03 Angurth

Options Free Peoples Neutrals Nations Dark Servants

Attack combat combat recruit
State your ALLEGIANCE combat
State your NAME combat
DEMAND obediance combat
Act HAUGHTY injured/killed
Act MEEK combat combat combat
Offer TEN gold
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE combat combat combat

5.04 Bairanax

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE escape
State your NAME
DEMAND obedience
Act HAUGHTY
Act MEEK escape escape escape
Offer TEN gold combat combat combat
Offer HUNDRED gold recruit*
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE injured/killed injured/killed injured/killed

5.05 Corlagon

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE
State your NAME
DEMAND obedience
Act HAUGHTY
Act MEEK escape escape escape
Offer TEN gold combat
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE combat combat combat

5.06 Culgor

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE escape
State your NAME
DEMAND obediance combat combat combat
Act HAUGHTY
Act MEEK escape escape recruited
Offer TEN gold injured/killed injured/killed
Offer HUNDRED gold injured/killed injured/killed
Offer ONE artifact
Offer TWO artifacts
Say "Sauron" injured/killed injured/killed injured/killed
SAY (one word)
FLEE injured/killed injured/killed injured/killed

5.07 Daelomin

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE injured/killed*
State your NAME
DEMAND obedience combat combat
Act HAUGHTY combat* combat* combat*
Act MEEK injured/killed injured/killed injured/killed
Offer TEN gold combat* combat*
Offer HUNDRED gold combat* combat*
Offer ONE artifact
Offer TWO artifacts recruit
SAY (one word)
FLEE injured/killed injured/killed injured/killed

5.08 Gostir

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE
State your NAME
DEMAND obedience
Act HAUGHTY
Act MEEK escape escape/recruit?
Offer TEN gold
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE

The elusive Gostir is spotted at 4202. There has been some thoughts in
a previous Mouth about Dragon appearence (where they show up, not how
they look!), and it could seem that Gostir only appears in rows 1 to 3,
where it's really, really cold. Also note, that it's a plains hex, so
it might be the only Dragon showing up in non-Mountains.

5.09 Itangast

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE combat combat
State your NAME combat combat
DEMAND obedience
Act HAUGHTY combat combat combat
Act MEEK injured/killed injured/killed recruited
Offer TEN gold
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE combat combat combat

5.10 Khuzadrepa

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE combat combat
State your NAME injured/killed injured/killed injured/killed
DEMAND obedience injured/killed injured/killed injured/killed
Act HAUGHTY
Act MEEK injured/killed injured/killed recruited
Offer TEN gold combat combat combat
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE combat combat combat

5.11 Klyaxar

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE combat combat combat
State your NAME
DEMAND obedience combat combat combat
Act HAUGHTY
Act MEEK combat combat combat
Offer TEN gold combat combat
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE combat combat combat

5.12 Lamthanc

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE combat combat combat
State your NAME
DEMAND obedience
Act HAUGHTY injured/killed(?) escape recruited
Act MEEK combat combat combat
Offer TEN gold
Offer HUNDRED gold
Offer ONE artifact combat combat combat
Offer TWO artifacts combat combat combat
SAY "Riddle" combat combat
SAY (one word)
FLEE combat combat combat

Notes: Lamthanc will eat the commander of any army he joins if the army
doesn't enter into combat for extended periods of time. This report has
been disputed, so the incidence for this may be variable, the situation
may have changed, or the original information may be apocryphal. More
recent reports do not have Lamthanc eating the commander.

5.13 Leucaruth

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE combat combat combat
State your NAME injured/killed
DEMAND obedience combat combat injured/killed
Act HAUGHTY combat combat
Act MEEK combat escape escape
Offer TEN gold
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE injured/killed injured/killed injured/killed

Notes: Leucaruth hates dwarves, and will often kill them where other
characters would escape.

5.14 Lomaw

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE combat combat combat
State your NAME
DEMAND obedience
Act HAUGHTY
Act MEEK escape escape escape
Offer TEN gold recruited
Offer HUNDRED gold
Offer ONE artifact combat combat combat
Offer TWO artifacts
SAY (one word)
FLEE combat combat combat

5.15 Nimanaur

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE combat combat combat
State your NAME injured/killed injured/killed injured/killed
DEMAND obedience
Act HAUGHTY
Act MEEK injured/killed injured/killed escape
Offer TEN gold injured/killed injured/killed recruited
Offer HUNDRED gold injured/killed injured/killed recruited*
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE

5.16 Ruingurth

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE escape escape escape
State your NAME escape escape escape
DEMAND obedience escape escape escape
Act HAUGHTY escape escape escape
Act MEEK escape escape escape
Offer TEN gold escape escape escape
Offer HUNDRED gold escape escape escape
Offer ONE artifact escape escape escape
Offer TWO artifacts escape escape escape
SAY (one word) escape escape escape
FLEE escape escape escape

Notes: Ruingurth can safely be IGNORED.

5.17 Scatha

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE combat combat
State your NAME
DEMAND obediance injured/killed injured/killed
Act HAUGHTY
Act MEEK escape escape escape
Offer TEN gold injured/killed injured/killed injured/killed
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE combat combat combat

5.18 Scorba

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE
State your NAME
DEMAND obedience recruited*
Act HAUGHTY
Act MEEK escape escape escape
Offer TEN gold
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY "Riddle" injured/killed injured/killed
SAY (one word)
FLEE combat combat injured/killed

5.19 Smaug

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE
State your NAME
DEMAND obedience combat combat combat
Act HAUGHTY
Act MEEK escape escape recruited
Offer TEN gold
BOW escape
Offer HUNDRED gold recruited
Offer ONE artifact injured/killed injured/killed injured/killed
Offer TWO artifacts injured/killed injured/killed injured/killed
SAY (one word)
FLEE combat combat combat

5.20 Throkmaw

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE combat
State your NAME combat combat combat
DEMAND obediance recruited recruited recruited
Act HAUGHTY
Act MEEK
Offer TEN gold
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE combat combat combat

5.21 Turukulon

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE
State your NAME escape
DEMAND obedience injured/killed injured/killed
Act HAUGHTY combat combat
Act MEEK injured/killed injured/killed
Offer TEN gold injured/killed injured/killed injured/killed
Offer HUNDRED gold injured/killed injured/killed injured/killed
Offer ONE artifact injured/killed injured/killed injured/killed
Offer TWO artifacts
SAY "Turkulon" injured/killed injured/killed injured/killed
SAY (one word)
FLEE combat combat combat

Turukulon is recruitable, but perhaps only by the Dragon Lord. The correct
response is thought to be 10,000 gold or 1/2 artifact(s).

5.22 Uruial

Options Free Peoples Neutrals Nations Dark Servants

State your ALLEGIANCE combat combat recruited
State your NAME injured/killed injured/killed injured/killed
DEMAND obedience
Act HAUGHTY combat combat escape
Act MEEK escape unharmed*
Offer TEN gold
Offer HUNDRED gold
Offer ONE artifact
Offer TWO artifacts
SAY (one word)
FLEE combat combat


6. Tracking NPCs and Dragons

One way to track an NPC or dragon (the latter for easy re-recruitment, once it
leaves your army) is simply to transfer a minor artifact to it. These
characters tend to be hard to find via 'Locate Character True' spells, but
their artifacts are not. For example, in game 60 I never once managed to
locate Gandalf with 'Locate Character True'; however, I tracked him five turns
in a row by locating his ring, Nenya (obviously, Gandalf and Galadriel
already have artifacts, so none need to be transferred to them). In another
game, Throkmaw was transferred a minor artifact, allowing the evils to run him
down and recruit him every time he left the army or the army was destroyed.
The goods never did figure out just how they managed to do it....

Another option is to transfer artifacts you capture from the other side to a
dragon. This general keeps them out of enemy hands for quite some time.
Dragons are VERY hard to steal from. Galadriel and Tom Bombadil (if you can
find the old buzzard) are also good choices (very high skill ranks, hard to
steal from), although I heard Tom sometimes drops things because he forgets
about them....