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Middle Earth PBM Games
2nd February 2008, 12:10 PM
>Any system will be flexible anyway as I'm sure Clint will slip that new
>player into North Gondor if that is the last position ;). Some strongly
>suggested guidlines seem appropriate.

** That's part of the beauty of the Waiting List system. It enables me to
put players in appropriate positions. Eg I get some players asking to play
nations next to their friends. Otherwise in broad agreement with your
comments.

Clint

Richard DEVEREUX
2nd February 2008, 12:10 PM
----- Original Message -----
From: Middle Earth PBM Games
To: mepbmlist (AT) yahoogroups (DOT) com
Sent: Friday, November 22, 2002 3:21 PM
Subject: Re: [mepbmlist] New player positions for 1650



>Any system will be flexible anyway as I'm sure Clint will slip that new
>player into North Gondor if that is the last position ;). Some strongly
>suggested guidlines seem appropriate.

** That's part of the beauty of the Waiting List system. It enables me to
put players in appropriate positions. Eg I get some players asking to play
nations next to their friends. Otherwise in broad agreement with your
comments.

Clint

RD: And there you hit the nail on the head, Clint. It is up to players to tell you what they want!
If I say to you, "put me down for the next 1650 game," I would expect my team to comprise a mixed bag of players, some experienced, some new or new-ish.

But if I said, "Put me down for the next 1650 game, but no newbies please," I would expect everyone on my team to have experience of at least one previous game.

I could also say, "I don't want to play with anyone with less than 10 years' experience."

It is up to Clint, in each case, to try to make sure the opposition are of similar calibre, which I'm sure he does, but we players must remember that his information is far from comprehensive.

Richard.




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[Non-text portions of this message have been removed]

Middle Earth PBM Games
2nd February 2008, 12:10 PM
> ** That's part of the beauty of the Waiting List system. It enables me to
> put players in appropriate positions. Eg I get some players asking to
> play
> nations next to their friends.
> RD: And there you hit the nail on the head, Clint. It is up to players
> to tell you what they want!
> If I say to you, "put me down for the next 1650 game," I would expect
> my team to comprise a mixed bag of players, some experienced, some new or
> new-ish. But if I said, "Put me down for the next 1650 game, but no
> newbies please," I would expect everyone on my team to have experience of
> at least one previous game.

*** I can fill certain games but not others. You have to allow for the
fact that players who wait more than say 4 months for a game will very
often drop the game. The more "weird" the variant the harder it is to get
players for it. So I can run one game of WoTR variant, none of Last
Alliance (tried my darndest to get the second one going!), 4 of Gunboat
(the most successful variant so far if you don't count 12v12 Grudge games),
1 of 1wk 1650, no 1wk 2950. So putting - no newbies is very unlikely to
occur as we constantly get new players join.

So we have to have certain restrictions on game creation and what variants
I can allow - just so that the game can get players for it. I am all for
players telling me what they want and us finding it for them, but some
restrictions on what games we can offer has to be made.

Clint