View Full Version : Game 221- Turn 13
Macman
29th August 2003, 10:59 AM
I didn't see a thread up for the latest turn so I thought I'd start one off- just to take stock on who's on the boards and who's not.
Freind and foe alike, please sound off!
Macman
The Gondors
bgp0231
29th August 2003, 12:22 PM
how about old foe?
Macman
29th August 2003, 12:28 PM
Foes are actually the ones I want to hear form most!
Were you Corsairs? Are you playing another of the positions?
Macman
Gondors
bgp0231
29th August 2003, 12:36 PM
Yes i used to play the Corsairs, i'm not in the game anymore. Either WK, or QA took it.
Macman
29th August 2003, 12:47 PM
Ah. Well, the new guy lost a battle on the coast, and sent another small-ish army up the river... Now Im wondering what I can try to do to all these bloody fortresses all over the place...
Im not complaining- NG is stuck in limbo so SG is my only avenue for action right now, but I am thinking that taking Corsairs out of the game is going to take forever... the game will prbably end before I get the job done!
Macman
Gondors
bgp0231
29th August 2003, 12:52 PM
Yeah it's so tought with armies/navies when pop centers have fortifications, forts or higher. They are harder to take. I know the corsairs had dropped is loyality down to 20% or so, to make them harder to take. I was getting the emails from the group.
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