D N
2nd February 2008, 01:15 PM
Whatever you think of them -- no change will please
everyone -- it's great that ME Games tackles so many
improvements.
As Colin notes, they can't change the game code, and
yet they're still advancing the game experience.
Hats off, gentlemen, and thanks!
Dan N
PS - On a personal note, I'd NEVER go back to the days
of heavy data-entry. And despite all the information
handed to us in a convenient package, I still find
plenty to do in all my games -- and many, many ways to
make dumb mistakes...
>[Colin:] Happily Harlequin understand the necessity
of
keeping the ball of progress rolling a lot better that
the game
designers. colour maps are a leap forward...
Kudos to Harlequin - sorry, *M.E. Games Ltd*, for
making what
improvements they can while being hamstrung by lazy
and lacklustre
programmers at GSI.
everyone -- it's great that ME Games tackles so many
improvements.
As Colin notes, they can't change the game code, and
yet they're still advancing the game experience.
Hats off, gentlemen, and thanks!
Dan N
PS - On a personal note, I'd NEVER go back to the days
of heavy data-entry. And despite all the information
handed to us in a convenient package, I still find
plenty to do in all my games -- and many, many ways to
make dumb mistakes...
>[Colin:] Happily Harlequin understand the necessity
of
keeping the ball of progress rolling a lot better that
the game
designers. colour maps are a leap forward...
Kudos to Harlequin - sorry, *M.E. Games Ltd*, for
making what
improvements they can while being hamstrung by lazy
and lacklustre
programmers at GSI.