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Brad Brunet
2nd February 2008, 01:15 PM
Looking back at my last 10 or so games, the longest running, best played (both sides), and ones with the fewest missed turns were the 1 week games.

The company will only run 1 at a time, though, and I forget exactly why. I think a primary reason is lack of demand. (?yes?) If that's the case, I'm curious: Why do players prefer the 2 week game over the 1 week game?

Thanks,

Brad Brunet





[Non-text portions of this message have been removed]

Richard DEVEREUX
2nd February 2008, 01:15 PM
----- Original Message -----
From: Brad Brunet
To: mepbmlist (AT) yahoogroups (DOT) com
Sent: Monday, October 06, 2003 6:34 AM
Subject: [mepbmlist] 1 week games


Looking back at my last 10 or so games, the longest running, best played (both sides), and ones with the fewest missed turns were the 1 week games.

The company will only run 1 at a time, though, and I forget exactly why. I think a primary reason is lack of demand. (?yes?) If that's the case, I'm curious: Why do players prefer the 2 week game over the 1 week game?

Thanks,

Brad Brunet
RD: I would never attempt to play a 1 week game, because I know there would be times I couldn't get adequate planning and correspondence done in time.

Richard.






[Non-text portions of this message have been removed]



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Jeff Wygal
2nd February 2008, 01:15 PM
--- In mepbmlist (AT) yahoogroups (DOT) com, "Brad Brunet" <bbrunec296@r...>
wrote:
>Why do players prefer the 2 week game over the 1 week game?

For me its mostly financial. I try not to think of how much I spend
for the two week games, but know I couldn't justify the cost of one
week games. I appreciate the effort required to run a game, and
realize that nobody at MEG is getting rich off this, but my
entertainment dollars are limited, and I'm not interested in doubling
my monthly cost.

Another factor is the coordination. With two-week games, most non-
game-related life issues aren't a major factor. Someone can take a
vacation, go on a business trip, etc., and not adversely affect the
game. With a one-week game that wouldn't be the case (at least not
for me).

Someone else mentioned the in-game effect of the seasons. I've
always thought it strange that the game seasons run with real
seasons, but as long as it is, that would be a negative to the one-
week game as well, IMO.

However, in a perfect world, I would love a one-week, or even a three-
day turnaround. Alas, its not a perfect world, and I'll never play
one of these games.

Jeff Wygal

Laurence G. Tilley
2nd February 2008, 01:15 PM
At 06:34 06/10/2003, Brad Brunet wrote:
>Looking back at my last 10 or so games, the longest running, best played
>(both sides), and ones with the fewest missed turns were the 1 week games.
>
>The company will only run 1 at a time, though, and I forget exactly
>why. I think a primary reason is lack of demand. (?yes?) If that's the
>case, I'm curious: Why do players prefer the 2 week game over the 1 week
>game?

I've not tried a 1 week game. I find the idea attractive, but I would only
bite if I knew 9 players who could be relied upon to send their news within
the first 48 hours. In one of the two weekers I'm in, we can't rely on all
players to get even just a pdf forwarded in the first week! (Yup, this is
really true.) I know enough reliable chaps to make a 2 nation each game
viable, but they don't happen to like the idea of 1 weekers - not enough
time for debate, or some such reason.

Also of course. most people I know are already playing to what they
consider their sensible limit of games. (For me it's 5 nations in 3 games,
any more and I'd be selling my body to pay for them.) When a 2 weeker
ends, team mates and I tend to sign up for another 2 weeker, but a 1 weeker
is double the cost (and time) so is only likely to be considered if two 2
weekers should co-incicentally end at the same time.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

wadefrost1ca
2nd February 2008, 01:15 PM
To Laurence G. Tilley & Mike Mulka,

I almost exculsively play one week games, and I have to say that
most of the various one week teams are excellent. The team
usually works off a private yahoo group, uploads PDFs and
maps within 6 hours of recieving their turn, and communication
fanstastic, if a little nuts (I have arrived home to over 40
messages on turn process day). Lots of fun.

Cheers
Wade

P.S. Hey Brad, are you going to join 139 or not! I need someone
to drink beer with in Toronto ;-)

Laurence G. Tilley
2nd February 2008, 01:15 PM
At 02:40 07/10/2003, mike bateman wrote:
>Wade, I thought you had moved to somewhere in
>Scandinavia?

He can run, but he can't hide.

>Laurence T. and Mike M.
>
>You guys sound like a couple of old women!

Thanks a lot.

>Joining
>games where you dont know all your teammates is too
>scary, eh?

Er, Mike said he'd "prefer not" to join 1 week games where he didn't know
the players, and it's not what I said at all.


>I personally find "challenging" teammates somewhat
>enjoyable, the ensuing psych experiment can be quite
>entertaining.

Yes, but it is possible to have one's fill of "challenging" teammates, and
what about the ones who are complete Merchant Bankers? (It's Cockney
rhyming slang to give my American readers a little hint.)

I play 2 games, 4 nations, in games where most of the team are old
friends. I play another game where I signed up alone, and most of the
players are newbies or newishbies. I've maintained this balance for some
years now. The two with old comrades in arms are usually more satisfying
than the arena of chaos, where the surprises of the game are added to, by
never knowing when certain players will report in, if ever, or if players
will remember to do what's been agreed, like do the ScoChar as you march
through Kal Nagil with a barrow load of artefacts, or send the gold to the
right hex for the chap who's about to go bankrupt.

"Challenging team mates"? If I'm an "Old Woman" you can blame my practice
of taking them on. Emasculated and brain-addled by the experience, I'm
still doing my bit. From time to time one of the old timers drifts off,
and the ranks have to be filled from the newbies - I figure that anyone
who's played a game with me, and avoided me stabbing them to death with my
knitting needles, has been baptised by fire. And if they're still talking
to me...

Which brings me to the Player Rating System... If we had one, guess how
many votes the "Challenging" players would get? IMO, if an individual is
still "challenging" the sanity of his team mates by not communicating
regularly after his first full game, he doesn't deserve to be taken on
again by anybody, and should be deported to Gunboat Island for the rest of
his natural life.


Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

2nd February 2008, 01:15 PM
Deleted a message. Was it Russ? Claims I have an answer for everything except the seasons? Yeah, that's a suffering situation those 8 month winters. But then, Wade and I are Canadians, so we really don't take issue with 32 turns of Polar conditions. Which Carolina were you from Russ? ;-) But seriously...South? No, anyway... There is no answer. The length of the seasons is doubled. If its such a hardship that you won't play a winter game in the best of times, then, well, don't sign up for 139...just start marching for those 1 week games in March..!

Brad

1

wadefrost1ca
2nd February 2008, 01:15 PM
Not sure if there is a solution needed for the "long" winter problem
in 1 wk games. If I remember right, 131 started in the middle of
winter (I was the Drunken Mumakrider, ie. Harad, so it really did not
hurt me ;-), and the DS managed to make it through the winter without
collapsing or even stealing gold off me! In the end, the DS won that
game. Players can consider it a balancing force for all the
advantages that the DS enjoy in the 1650 scenario (i.e. dragons,
better characters, nice narrow passes to defend etc etc).

Yes it is a challenge, but has been done. Perhaps those DS "experts"
(the ones that only play DS... you know who you are! ;-) should give
1 wk winter games a shot. Consider it a challenge.

Cheers
Wade

> The solution could be doubling starting treasures for each nation,
so
> then no problem for winter station.
>
> Ricard.-
>
> ----- Mensaje Original -----
> De: <bbrunec296@r...>
> Fecha: Martes, Octubre 7, 2003 3:06 pm
> Asunto: [mepbmlist] Re: 1 week games
>
> > Deleted a message. Was it Russ? Claims I have an answer for
> > everything except the seasons? Yeah, that's a suffering
situation
> > those 8 month winters. But then, Wade and I are Canadians, so we
> > really don't take issue with 32 turns of Polar conditions. Which
> > Carolina were you from Russ? ;-) But seriously...South? No,
> > anyway... There is no answer. The length of the seasons is
> > doubled. If its such a hardship that you won't play a winter
> > game in the best of times, then, well, don't sign up for
> > 139...just start marching for those 1 week games in March..!
> >
> > Brad
> >
> > 1
> >
> >
> > ------------------------ Yahoo! Groups Sponsor -------------------
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Lexmark
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> >
> >
> >

Laurence G. Tilley
2nd February 2008, 01:15 PM
At 13:41 07/10/2003, mike bateman wrote:
> > Which brings me to the Player Rating System...
>
>Laurence, I see you have concluded that Brad cant be
>reasoned with but can be diverted? Geez, this guy
>catches on quick... :)

Yes, but now you've blown my cover. Were you that kid at school who always
went to tell teacher?

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

R.K.Floyd
2nd February 2008, 01:15 PM
----- Original Message -----
<<From: bbrunec296@...
<<Which Carolina were you from Russ? ;-)

* Can't you tell from my accent? ;-p

Russ





----- Original Message -----
From: <bbrunec296@...>
To: <mepbmlist (AT) yahoogroups (DOT) com>
Sent: Tuesday, October 07, 2003 9:06 AM
Subject: [mepbmlist] Re: 1 week games


> Deleted a message. Was it Russ? Claims I have an answer for everything
except the seasons? Yeah, that's a suffering situation those 8 month
winters. But then, Wade and I are Canadians, so we really don't take issue
with 32 turns of Polar conditions. Which Carolina were you from Russ? ;-)
But seriously...South? No, anyway... There is no answer. The length of the
seasons is doubled. If its such a hardship that you won't play a winter
game in the best of times, then, well, don't sign up for 139...just start
marching for those 1 week games in March..!
>
> Brad
>
> 1
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

Rodrigo Manhaes
2nd February 2008, 01:15 PM
Laurence G. Tilley wrote:

> Which brings me to the Player Rating System... If we had one, guess how
> many votes the "Challenging" players would get? IMO, if an individual is
> still "challenging" the sanity of his team mates by not communicating
> regularly after his first full game, he doesn't deserve to be taken on
> again by anybody, and should be deported to Gunboat Island for the rest of
> his natural life.

Speaking of Gunboat, exactly because I enjoy close teamwork and agree
with your frame of mind (i.e. being disgruntled with having to reason
endlessly with "challenging" players for every minor cooperation), I
have found that "useful ghetto" (:P) to be a refreshing change of pace.
I'm on turn 20 of a GB game and find it quite enjoyable, exactly for
being free of the worries you mentioned (not having cold sweats before
receiving the turn wondering if Mr. Troublesome did that crucial order
and such). I may be biased by recent experience though, as my last 2
grudge matches ended with the team falling apart, while so far the GB
has been a cruise. :P

I wouldn't advocate GB over team games (of which I have been a fan since
my first game), but I think that every once in a while it might be nice
to join one, if only for variety's sake. I think there might be a slogan
in there somewhere, "Tired of infurriating teammates? Sick of having
your assassins targetless because that guy didn't do the ScoChar you
were counting on? Try a vacation on Gunboat Island today!" :P

Meanwhile, Laurence, have you ventured into the ghetto yet? ;)

Rodrigo Manhães

--
"Mortis In Anima
Curam Gero Cutis"
Carl Orff - "Carmina Burana"

Laurence G. Tilley
2nd February 2008, 01:15 PM
At 19:25 07/10/2003, Rodrigo Manhaes wrote:
>Speaking of Gunboat, exactly because I enjoy close teamwork and agree
>with your frame of mind (i.e. being disgruntled with having to reason
>endlessly with "challenging" players for every minor cooperation), I
>have found that "useful ghetto" (:P) to be a refreshing change of pace.
>I'm on turn 20 of a GB game and find it quite enjoyable, exactly for
>being free of the worries you mentioned

By the natural extension of your logic, you could give up MEPBM altogether!

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

R.K.Floyd
2nd February 2008, 01:15 PM
<< Players can consider it a balancing force for all the
advantages that the DS enjoy in the 1650 scenario (i.e. dragons,
better characters, nice narrow passes to defend etc etc).>>

* I was more talking about 2950 as that's what I play. Winter DS economies
are not fun at all.

Russ


----- Original Message -----
From: "wadefrost1ca" <wadefrost@...>
To: <mepbmlist (AT) yahoogroups (DOT) com>
Sent: Tuesday, October 07, 2003 11:21 AM
Subject: [mepbmlist] Re: 1 week games


> Not sure if there is a solution needed for the "long" winter problem
> in 1 wk games. If I remember right, 131 started in the middle of
> winter (I was the Drunken Mumakrider, ie. Harad, so it really did not
> hurt me ;-), and the DS managed to make it through the winter without
> collapsing or even stealing gold off me! In the end, the DS won that
> game. Players can consider it a balancing force for all the
> advantages that the DS enjoy in the 1650 scenario (i.e. dragons,
> better characters, nice narrow passes to defend etc etc).
>
> Yes it is a challenge, but has been done. Perhaps those DS "experts"
> (the ones that only play DS... you know who you are! ;-) should give
> 1 wk winter games a shot. Consider it a challenge.
>
> Cheers
> Wade
>
> > The solution could be doubling starting treasures for each nation,
> so
> > then no problem for winter station.
> >
> > Ricard.-
> >
> > ----- Mensaje Original -----
> > De: <bbrunec296@r...>
> > Fecha: Martes, Octubre 7, 2003 3:06 pm
> > Asunto: [mepbmlist] Re: 1 week games
> >
> > > Deleted a message. Was it Russ? Claims I have an answer for
> > > everything except the seasons? Yeah, that's a suffering
> situation
> > > those 8 month winters. But then, Wade and I are Canadians, so we
> > > really don't take issue with 32 turns of Polar conditions. Which
> > > Carolina were you from Russ? ;-) But seriously...South? No,
> > > anyway... There is no answer. The length of the seasons is
> > > doubled. If its such a hardship that you won't play a winter
> > > game in the best of times, then, well, don't sign up for
> > > 139...just start marching for those 1 week games in March..!
> > >
> > > Brad
> > >
> > > 1
> > >
> > >
> > > ------------------------ Yahoo! Groups Sponsor -------------------
> -
> > > -~-->
> > > Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or
> Lexmark
> > > Printer at MyInks.com. Free s/h on orders $50 or more to the US &
> > > Canada.http://www.c1tracking.com/l.asp?cid=5511
> > > http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/ofVplB/TM
> > > ------------------------------------------------------------------
> -
> > > --~->
> > >
> > > Middle Earth PBM - hit reply to send to everyone
> > > To Unsubscribe: http://www.yahoogroups.com
> > > Website: http://www.MiddleEarthGames.com
> > >
> > >
> > > Your use of Yahoo! Groups is subject to
> > > http://docs.yahoo.com/info/terms/
> > >
> > >
> > >
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

Middle Earth PBM Games
2nd February 2008, 01:15 PM
Laurence please leave him alone - you don't know where he's been... :-)

Clint

> > > Which brings me to the Player Rating System...
> > >
> > >Laurence, I see you have concluded that Brad cant
> > be
> > >reasoned with but can be diverted? Geez, this guy
> > >catches on quick... :)
> >
> > Yes, but now you've blown my cover. Were you that
> > kid at school who always
> > went to tell teacher?
>
>Clint! Clint! Laurence is picking on me!
>
>Mike Bateman
>
>

Ricard Pitarque
2nd February 2008, 01:15 PM
Pues yo no he tenido ningun problema, nu se que cohones puede ser.
Tenias instalado el automagic?. No se si tendra algo que ver, pero.....

Para Fua: Tanto el automagic como el palantir son programas que hay en la
web inglesa para, el primero hacer los turnos y el segundo para generar un
mapa. Lo quepasa es que no sirven si no juegas alli, ya que ambos necesitan
un fichero que adjuntan los ingleses con la informacion del turno en .xml
que es de donde esos programas recogen la info.


----- Original Message -----
From: "Ricard Pitarque" <bluefenix@...>
To: <tierramedia (AT) yahoogroups (DOT) com>
Sent: Saturday, October 11, 2003 7:07 PM
Subject: [tierramedia] Palantir Problem


> Hi there!!
>
> When trying to install Palantir, computer says
>
> Interface not supported
>
> PALANTIR provocó una excepción eedfadeH en el módulo <desconocido> de
> 0000:00000000.
> Registros:
> EAX=00000000 CS=0000 EIP=00000000 EFLGS=00000000
> EBX=00000000 SS=0000 ESP=00000000 EBP=00000000
> ECX=00000000 DS=0000 ESI=00000000 FS=0000
> EDX=00000000 ES=0000 EDI=00000000 GS=0000
> Bytes en CS:EIP:
>
> Can I solve that??