Steve Prindeville
2nd February 2008, 12:20 PM
One problem I have seen with the randomization of artifact numbers is one side getting a Victory condition requiring that nation to end the game witha specific artifact. The Free People in that game had for victory conditions the Ring of Wind, Ring of Impersonation, and Tinculin. While we were trying to identify and find these artifacts, they knew which ones to look for and had them. Was a short game...
Note: This AAIS e-mail, including attachments, may contain confidential, privileged, or copyrighted information and the sender does not waive any related rights or obligations. Any unauthorized distribution, use, or copying of this e-mail or the information it contains is prohibited.
Wed Oct*20,*2004 3:40*pm
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randomization of artifact numbers
One problem I have seen with the randomization of artifact numbers is one side getting a Victory condition requiring that nation to end the game with a...
Steve Prindeville
sprindeville
Oct*20,*2004 3:44*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... side getting a Victory condition requiring that nation to end the game with a specific artifact. The Free People in that game had for victory conditions...
Mark Jeffries
straxusii
Oct*20,*2004 10:51*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
To me, I fail to see what improvement to the game that randomization of artifact numbers would have. The mere fact that they are artifacts means that they are...
kingoftherill
Oct*21,*2004 12:07*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... Once again, small changes can have huge ripples.... which is why it has been recommend that MEPBM be VERY careful making changes. Currently, they most...
Darrell Shimel
threeedgedsw...
Oct*21,*2004 12:40*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Then are we back to Ed's position that the unforseen effects of any changes will be bad for the game? I've read the various positions along this line of...
kingoftherill
Oct*21,*2004 10:06*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... Not that they will automatically be bad.... I'm simply saying that even small changes can have huge effects. I agree that dragons are not handled well in...
Darrell Shimel
threeedgedsw...
Oct*21,*2004 2:32*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... I see no difference between randomising artifacts or there powers, both have the same end result. ... To my mind this comes down to game balance, are the...
Mark Jeffries
straxusii
Oct*21,*2004 2:24*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Not commenting on whether the change would be good or bad, just Mark's comment - I think the difference is that if the artifact numbers are randomized, if you...
Kevin Brown
mornhm
Oct*21,*2004 7:59*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... There are other defenses, high loyalty and forts on your capital, backups and swapping troops between multiple armies another. Mid to end game a group of...
Mark Jeffries
straxusii
Oct*21,*2004 2:31*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Kevin, Its primary power determines things like combat bonus and agent/mage/emi/comm bonus. Its secondary powers are things like "allows access to spirit...
Kenneth Weed
watakshi25
Oct*21,*2004 8:13*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Gurthang is Gurthang. Read about it in books. I don't want it to be a safe sailing aritfact, that's not the game I'm playing. Randomize Numbers only if you...
Brad Brunet
pbmnoot
Oct*21,*2004 8:17*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Having grown up in this game without access to the internet, I am torn by the MOS boys and their actions. A group systematically gathering and publishing...
Ovatha Easterling
ovatha88@...
Oct*21,*2004 10:48*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... But balancing. Pre-MOS, some players had the info. Most did not. Newbies had FAR less of a chance then than they do now, simply because more of the...
Darrell Shimel
threeedgedsw...
Oct*21,*2004 2:34*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
I support that. I HATE VCs altogether. The individual rating sucks in this game. I'be more than willing to spend somed time discussin new approaches to how to...
Rodrigo Maia
rodrigo_g0th
Oct*21,*2004 10:58*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Part of the genius of this game is its ability to contain multi-levels of play within one shell. The random VCs role is encourage a level of play that amounts...
Ovatha Easterling
ovatha88@...
Oct*21,*2004 11:48*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... From: "Brad Brunet" <bbrunec296@...> To: <mepbmlist (AT) yahoogroups (DOT) com> Sent: Thursday, October 21, 2004 2:16 PM Subject: RE: [mepbmlist] Re:...
richard devereux
rjdevereux2002
Oct*21,*2004 1:28*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... RD: No. Most 'unforseen' effects should come out during playtesting. You also seem to think that a 'changed' game will mean the death of the original....
richard devereux
rjdevereux2002
Oct*21,*2004 2:25*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
he meant 412 as the spell, researsh artifact. Thats something i've also considered, like the spell being able to target three artifacts. I think secondary...
Rodrigo Maia
rodrigo_g0th
Oct*21,*2004 4:04*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... Rendering mages as useless as they are in FA1000. Even in RA allowed you to check 3 artifacts at a time, it would take 5 mages 15 turns to identify the ...
Darrell Shimel
threeedgedsw...
Oct*21,*2004 5:16*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Thats where u're mistaken. First, nothing dictates that u have to catalog ALL the artifacts. Second, RA is an EASY spell, mind u. That means 30 mages can...
Rodrigo Maia
rodrigo_g0th
Oct*21,*2004 6:07*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... From: "Rodrigo Maia" <g0th@...> To: <mepbmlist (AT) yahoogroups (DOT) com> Sent: Thursday, October 21, 2004 11:07 PM Subject: Re: [mepbmlist] Re: randomization...
richard devereux
rjdevereux2002
Oct*22,*2004 4:06*am
<!--
document.writeln("Spells");
// -->
Spells
What spells would you guys like to see? Clint ... Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version:...
ME Games Ltd
harlequingam...
Oct*24,*2004 4:14*pm
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
1 - something to combat fortifications 2 - Hide Pop Centre 3 - something to make it more difficult for enemy characters at pop centre for turn (Warding...?) 4...
Brad Brunet
pbmnoot
Oct*24,*2004 4:45*pm
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
ScoCharHex Balance out agents w/ mages. b ... [Non-text portions of this message have been removed]...
Benjamin M. Shushan
bshushan
Oct*24,*2004 7:30*pm
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
Is it possible now to have different, period based, sets of spells?. Didier From: ME Games Ltd <me@...> Reply-To: mepbmlist (AT) yahoogroups (DOT) com ...
.. XIII
xiii_bis@...
Oct*25,*2004 2:55*am
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
It could be. Clint ... ************************************************** ************** ME Games Ltd me@... www.middleearthgames.com UK:...
ME Games Ltd
harlequingam...
Oct*25,*2004 8:43*am
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
Three that come to mind are : a character "ensnare" spell - leaves the character in place immune to other character's actions but unable to cast orders other...
Kevin Brown
mornhm
Oct*25,*2004 8:46*am
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
Yeah. what if mages could "inspire competence "? Such as giving a + 10 bonus to a character for his next action..> Just a thought. If it's agreed that the...
Rodrigo Maia
rodrigo_g0th
Oct*25,*2004 11:46*am
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
.... Seems fine. ... That would be cool. ... I don't agree with this (espy 1650 where armies is where it's at IMO) but that's by the by. Clint ... Outgoing mail...
ME Games Ltd
harlequingam...
Oct*25,*2004 12:05*pm
Note: This AAIS e-mail, including attachments, may contain confidential, privileged, or copyrighted information and the sender does not waive any related rights or obligations. Any unauthorized distribution, use, or copying of this e-mail or the information it contains is prohibited.
Wed Oct*20,*2004 3:40*pm
Show Message Info
#16576 of 19865
Msg List
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"Steve Prindeville" <stevep@...>
sprindeville
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*|*
<!--
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Expand Messages
Author
Sort by Date
<!--
document.writeln("randomization of artifact numbers");
// -->
randomization of artifact numbers
One problem I have seen with the randomization of artifact numbers is one side getting a Victory condition requiring that nation to end the game with a...
Steve Prindeville
sprindeville
Oct*20,*2004 3:44*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... side getting a Victory condition requiring that nation to end the game with a specific artifact. The Free People in that game had for victory conditions...
Mark Jeffries
straxusii
Oct*20,*2004 10:51*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
To me, I fail to see what improvement to the game that randomization of artifact numbers would have. The mere fact that they are artifacts means that they are...
kingoftherill
Oct*21,*2004 12:07*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... Once again, small changes can have huge ripples.... which is why it has been recommend that MEPBM be VERY careful making changes. Currently, they most...
Darrell Shimel
threeedgedsw...
Oct*21,*2004 12:40*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Then are we back to Ed's position that the unforseen effects of any changes will be bad for the game? I've read the various positions along this line of...
kingoftherill
Oct*21,*2004 10:06*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... Not that they will automatically be bad.... I'm simply saying that even small changes can have huge effects. I agree that dragons are not handled well in...
Darrell Shimel
threeedgedsw...
Oct*21,*2004 2:32*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... I see no difference between randomising artifacts or there powers, both have the same end result. ... To my mind this comes down to game balance, are the...
Mark Jeffries
straxusii
Oct*21,*2004 2:24*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Not commenting on whether the change would be good or bad, just Mark's comment - I think the difference is that if the artifact numbers are randomized, if you...
Kevin Brown
mornhm
Oct*21,*2004 7:59*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... There are other defenses, high loyalty and forts on your capital, backups and swapping troops between multiple armies another. Mid to end game a group of...
Mark Jeffries
straxusii
Oct*21,*2004 2:31*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Kevin, Its primary power determines things like combat bonus and agent/mage/emi/comm bonus. Its secondary powers are things like "allows access to spirit...
Kenneth Weed
watakshi25
Oct*21,*2004 8:13*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Gurthang is Gurthang. Read about it in books. I don't want it to be a safe sailing aritfact, that's not the game I'm playing. Randomize Numbers only if you...
Brad Brunet
pbmnoot
Oct*21,*2004 8:17*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Having grown up in this game without access to the internet, I am torn by the MOS boys and their actions. A group systematically gathering and publishing...
Ovatha Easterling
ovatha88@...
Oct*21,*2004 10:48*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... But balancing. Pre-MOS, some players had the info. Most did not. Newbies had FAR less of a chance then than they do now, simply because more of the...
Darrell Shimel
threeedgedsw...
Oct*21,*2004 2:34*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
I support that. I HATE VCs altogether. The individual rating sucks in this game. I'be more than willing to spend somed time discussin new approaches to how to...
Rodrigo Maia
rodrigo_g0th
Oct*21,*2004 10:58*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Part of the genius of this game is its ability to contain multi-levels of play within one shell. The random VCs role is encourage a level of play that amounts...
Ovatha Easterling
ovatha88@...
Oct*21,*2004 11:48*am
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... From: "Brad Brunet" <bbrunec296@...> To: <mepbmlist (AT) yahoogroups (DOT) com> Sent: Thursday, October 21, 2004 2:16 PM Subject: RE: [mepbmlist] Re:...
richard devereux
rjdevereux2002
Oct*21,*2004 1:28*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... RD: No. Most 'unforseen' effects should come out during playtesting. You also seem to think that a 'changed' game will mean the death of the original....
richard devereux
rjdevereux2002
Oct*21,*2004 2:25*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
he meant 412 as the spell, researsh artifact. Thats something i've also considered, like the spell being able to target three artifacts. I think secondary...
Rodrigo Maia
rodrigo_g0th
Oct*21,*2004 4:04*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... Rendering mages as useless as they are in FA1000. Even in RA allowed you to check 3 artifacts at a time, it would take 5 mages 15 turns to identify the ...
Darrell Shimel
threeedgedsw...
Oct*21,*2004 5:16*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
Thats where u're mistaken. First, nothing dictates that u have to catalog ALL the artifacts. Second, RA is an EASY spell, mind u. That means 30 mages can...
Rodrigo Maia
rodrigo_g0th
Oct*21,*2004 6:07*pm
<!--
document.writeln("Re: randomization of artifact numbers");
// -->
Re: randomization of artifact numbers
.... From: "Rodrigo Maia" <g0th@...> To: <mepbmlist (AT) yahoogroups (DOT) com> Sent: Thursday, October 21, 2004 11:07 PM Subject: Re: [mepbmlist] Re: randomization...
richard devereux
rjdevereux2002
Oct*22,*2004 4:06*am
<!--
document.writeln("Spells");
// -->
Spells
What spells would you guys like to see? Clint ... Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version:...
ME Games Ltd
harlequingam...
Oct*24,*2004 4:14*pm
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
1 - something to combat fortifications 2 - Hide Pop Centre 3 - something to make it more difficult for enemy characters at pop centre for turn (Warding...?) 4...
Brad Brunet
pbmnoot
Oct*24,*2004 4:45*pm
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
ScoCharHex Balance out agents w/ mages. b ... [Non-text portions of this message have been removed]...
Benjamin M. Shushan
bshushan
Oct*24,*2004 7:30*pm
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
Is it possible now to have different, period based, sets of spells?. Didier From: ME Games Ltd <me@...> Reply-To: mepbmlist (AT) yahoogroups (DOT) com ...
.. XIII
xiii_bis@...
Oct*25,*2004 2:55*am
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
It could be. Clint ... ************************************************** ************** ME Games Ltd me@... www.middleearthgames.com UK:...
ME Games Ltd
harlequingam...
Oct*25,*2004 8:43*am
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
Three that come to mind are : a character "ensnare" spell - leaves the character in place immune to other character's actions but unable to cast orders other...
Kevin Brown
mornhm
Oct*25,*2004 8:46*am
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
Yeah. what if mages could "inspire competence "? Such as giving a + 10 bonus to a character for his next action..> Just a thought. If it's agreed that the...
Rodrigo Maia
rodrigo_g0th
Oct*25,*2004 11:46*am
<!--
document.writeln("Re: Spells");
// -->
Re: Spells
.... Seems fine. ... That would be cool. ... I don't agree with this (espy 1650 where armies is where it's at IMO) but that's by the by. Clint ... Outgoing mail...
ME Games Ltd
harlequingam...
Oct*25,*2004 12:05*pm