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View Full Version : RE: [mepbmlist] Code Security


Ovatha Easterling
2nd February 2008, 12:20 PM
But, of course, the GM or GMs must look at the code and so have the various
interactions revealed to them. Perhaps that is why Stassun and Feilds
seldom played this game and clearly identified themselves when they did.
Ed Mills
(honest in Real Life but a wargame SOB)

>From: "Steve Prindeville" <stevep@...>
>Reply-To: mepbmlist (AT) yahoogroups (DOT) com
>To: mepbmlist (AT) yahoogroups (DOT) com
>Subject: [mepbmlist] Code Security
>Date: Tue, 26 Oct 2004 10:50:35 -0400
>
>Clint,
>
>Not that I would accuse any of our fine war gamimg brothers or sisters of
>this, but an undue advantage could be obtained by someone "helping" with
>changes to the code for new modules. I myself would never think of
>scrutinizing the code to find out exactly how some of the game mechanics
>works.
>
>Steve
>"The Honest Programmer"
>really!
>
>Note: This AAIS e-mail, including attachments, may contain confidential,
>privileged, or copyrighted information and the sender does not waive any
>related rights or obligations. Any unauthorized distribution, use, or
>copying of this e-mail or the information it contains is prohibited.

ME Games Ltd
2nd February 2008, 12:20 PM
>But, of course, the GM or GMs must look at the code and so have the various
>interactions revealed to them. Perhaps that is why Stassun and Feilds
>seldom played this game and clearly identified themselves when they did.
>Ed Mills
>(honest in Real Life but a wargame SOB)

Sorry you're mistaken. I've not looked at the code, nor has any of my
team. So as for your "must" comment please don't spread mis-information
about our practices here. If we did look at it then we'll comment about it
to you guys.

Pete got bored of the game (and plays on-line games at the moment) which is
fair enough... :-)

Clint


> >From: "Steve Prindeville" <stevep@...>
> >Reply-To: mepbmlist (AT) yahoogroups (DOT) com
> >To: mepbmlist (AT) yahoogroups (DOT) com
> >Subject: [mepbmlist] Code Security
> >Date: Tue, 26 Oct 2004 10:50:35 -0400
> >
> >Clint,
> >
> >Not that I would accuse any of our fine war gamimg brothers or sisters of
> >this, but an undue advantage could be obtained by someone "helping" with
> >changes to the code for new modules. I myself would never think of
> >scrutinizing the code to find out exactly how some of the game mechanics
> >works.
> >
> >Steve
> >"The Honest Programmer"
> >really!
> >
> >Note: This AAIS e-mail, including attachments, may contain confidential,
> >privileged, or copyrighted information and the sender does not waive any
> >related rights or obligations. Any unauthorized distribution, use, or
> >copying of this e-mail or the information it contains is prohibited.
>
>