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View Full Version : Automagic Revision 2003e.2


Urzahil
23rd October 2003, 06:39 PM
Several minor annoyances in Automagic have been fixed in Revision 2003e.2 (and e.1 for that matter).

• Special (accented) character import tweaked (Mac issue).
• Order 798: Can now enter “0” for either number.
• Economy: Added a “320” order line to sell specific number of commodity.
• 4th Age nation names now imported when you import your first XML file.

Mike Mulka

nanook
24th October 2003, 12:35 AM
Mike, I'm posting this as a brief and wholly inadequate thanks for anyone in the community who appreciates Automagic as I do. It's made a qualitative leap in the time I spend on ME -- more playing, less data entry. Thanks.

Dan N

Per Bovbjerg
24th October 2003, 04:53 AM
Just the same short hurray for Automagic and Mikes work!

Thanks

Nintelten
24th October 2003, 11:57 AM
Automagic is Da Bomb!

Nimdraug
24th October 2003, 12:25 PM
Same here, Mike. I only started using AoutoMagic a few weeks ago after making several dopey blunders in one turn submission.

I was intending to begin using AutoMagic for a long while but had my own little text file format for turns that worked reasonably well for me.

But now I realize just how superior a tool AutoMagic truly is. I use it all the time now -- and not just for submitting turns. I use it to help me make plans and to anticipate future options and possibilities.

Thank you for making AutoMagic available to everyone!

Mormacil
26th October 2003, 03:20 PM
OK, my turn.........Mike thanks a bunch for a fantastic program. Now, If I can only get my brother to learn to use it. Dragging him kicking and screaming into the 21st century.......Fourth Age of course........

Rollin

Øystein
26th October 2003, 03:43 PM
Mike's also a great guy in addition to being a good programmer :) had the pleasure to meet him at GenCon Indy this summer.

Øystein