Clint
31st December 2003, 10:07 AM
Hi guys
It is with great pleasure that I can announce that we're now ready to run Kin-strife games. We will still probably find a few bugs but the code is stable enough to start running open games.
I also wanted to mention the Kin Strife encounter wiki http://www.middleearthgames.com/kspmwiki/pmwiki-2.2.5/pmwiki.php .
The following new games are filling up.
1650 GB 2 wk (Game 79) 10 nations available
1650 GB 1wk (Game84) 5 nations available
1650 2 wk (Game 82) 19 nations available
2950 2 wk (game225) 21 nations available
2950 GB 2 wk (Game224) 7 nations available
1000 2 wk (Game 441) 18 nations available
Kinstrife 610 11 nations available
Grudge Games we need opposition for:
Kinstrife
I have the following drop-outs available - don't forget you get MULTIPLE free turns for GB and a single one for normal game for taking these up:
GB None
2950 None
1650 None
1000 None
Kinstrife 1 nation (e)
darrell
31st December 2003, 10:32 AM
Latest News:
Joverseer
New combined mapping/order input program now available. http://code.google.com/p/joverseer/downloads/list See below for more details.
Webmail Server
Following on from the SS situation we've now installed a new service. We've got the webmail server now active but it's slightly tricky to use (not much harder but slightly harder than email). It's been tested thoroughly.
You can visit it here:
http://www.middleearthgames.com/nwserver.html
Your user ID is in the format: yyy-YYYYYY where yyy is a 3 letter random code and YYYYYY is your account number
Your password is in the format: ZZZZZZZZZZZZ
Please let me know if anything doesn't work right! The password is not changeable at present by players. To reiterate IT IS NOT CHANGEABLE so don't give it out. It's something that we're working on so I strongly advise you not give it out to anyone else. Note it's as close to fool-proof for receipt of turns and also sending out turns at the end of the day as we can make it at present.
All our players you have been assigned a webmail mailbox *. This is a website you can log into, and once you are logged in, you are actually on a machine in this office. See details above.
You can then click a button to submit your turn, and once you hit send you can know that the file is in this building - ie we have your turn. The system generates a receipt within about 15-30 seconds, for additional assurance. (You can click refresh if you're impatient but we advise just waiting a short period).
At the end of the day we run a process whereby your turns also appear in this mailbox every time your game runs, though we have not yet organised for the frontsheet to be attached. So you can also receive your turns here (so if email isn't working properly check here at the end of our working day - we'll try to put a reminder up.) At present we're not able to add the Front sheet - that's a future project.
The only time the system has a problem is if the webmail server itself goes down. This has happened about a few times a year, generally for a few hours until we know it is down and reboot it, generally when there's a power cut. The beauty of the system is that the user (ie you) who tries to log into the computer while it is down gets a 'website not found' error message and knows that the server is down, and can then use email or fax to send in the turn.
If you are interested in signing up for this we will send out your Password and User ID. Just email us requesting that information. It's more robust than sending in turns by emails but does take a little bit of learning. We advise players new to it to use both the webmail and the normal email/fax route that you are used to.
Don't give your password out! We will not change your password (to improve security on the webserver) to something you want, but we can assign you a fresh webmailbox if you accidentally give out your details to someone else. If you think you've been compromised then please contact us.
Fourth-age Module ChangesWe have many many improvements to the set-up options for the fourth-age Module.
Setting up in a game:
Note Gunboat and Grudge games cost more to set-up in .
When I get all 25 nations into the game I will allocate you your choice of nation from the list of nations that you have sent me - please send multiple nation choices as this helps to get everyone their 1st or 2nd choices - if too many choose only 1 nation the system falls apart. All nations are potentially available until I set up the game.
Descriptions of the type of game follow - please check this when contacting me with regards playing in that game. When joining with allies please tell me so that I can help out. You cannot join 1650/2950 games as Neutral with an aligned or Neutral ally.
Up to 2 nation game: You can play one or two Aligned nations, or one Neutral nation.
2 nation game: You must play two nations.
Note please ask for variant games we can try to get you opposition for them if you are interested - mostly Grudge teams though - if I get 10 players for any single type of game then I will put it up for general availability below and push it, always check the rules for variant games;
Gunboat: or a set of nations in one game, and a duo in another.
(Please note past turns for all these nations are available) Ask for specifics on what is available.
Thanks
Clint
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