darrell
2nd January 2004, 11:40 PM
We need a new poll...one that's more fun and (hopefully) won't get anyone too riled up. This poll is based on an article that appears on page 3 of News from Bree Issue #24 (http://www.halo5.net/mepbm/bree/bree24.pdf) by Bernd Luehrsen.
1. The Statistician
This guy is likely to study computer science. His characters and pops are named in alphabetical order. He is the one who keeps the map, character and artefact lists. Collects game data about encounters and riddles. Knows the probability of Woodmen being out of game before turn ten. Developes complex formulae to calculate if one will successfully threaten or influence an enemy population centre and can always tell how a battle will result. Very reliable - special service is something that happens to other people - but lacks creativity sometimes. Very useful to have him on the team. Will never play Woodmen, though.
2. The Organizer
The (would be) mastermind of the team, he likes to be called “captain”. He keeps all threads in his hands. Army movement, direction of curses- agent- and emis squads are his calling. Writes elaborate messages with plans to his team mates. Always states that they are “open to discussion” but will be hurt if criticized. Tends to patronize newbies. Strongly identifies with the course of the game, i.e. if winning he leads it back to his good coordination, if losing he finds somebody else to put the blame on. Likely to be a German.
3. The Wargamer
The grunt of the team, leading thousands to the shamble. His other hobbies are tabletops and strategic computer games. He doesn’t care for the more subtle aspects of the game such as giving names to his characters or pops. Thanks to him we stumble over characters like “Ulbar” and camps like “Mukatana” in every game. Dreams of equipping his troops with mithril and drains the teams timber stores to produce war machines. Likes to push his commanders to Lord Marshal and reads his combat reports with gritted teeth. Needs consolation occasionally when an agent has eliminated his 2000 hc with st/st.
4. The Builder
Emissaries are his favourite characters. He likes to see his nation grow and flourish. Sometimes arranges his pops in a nice floral pattern on the map. Often finds himself using lots of orders for sending a steady stream of gold and resources to team members because he has plenty but cannot make proper use of it, while the others are broke but have better characters and armies. Rejoices when his emmies hit rank 70 and his companies become a major nuisance to the enemy. One will most probably find “Sim City” on his computer hard drive.
5. The Role-Player
His messages will often start with “Greetings to Thee” and end with “XY, Head of the Order of XY, Leader of XY, Bearer of the golden banner of XY”. His turn reports are written like a bad fantasy novel and make his team mates yawn before they get to anything important. Fond of mages and agents and, the contrary of the Wargamer, will put much thought on naming his pops and characters, referring to books he read and RPGs he played. Will proudly show his girlfriend that he named a character after her and have difficulties explaining her that she was eaten by a giant spider a few weeks later.
1. The Statistician
This guy is likely to study computer science. His characters and pops are named in alphabetical order. He is the one who keeps the map, character and artefact lists. Collects game data about encounters and riddles. Knows the probability of Woodmen being out of game before turn ten. Developes complex formulae to calculate if one will successfully threaten or influence an enemy population centre and can always tell how a battle will result. Very reliable - special service is something that happens to other people - but lacks creativity sometimes. Very useful to have him on the team. Will never play Woodmen, though.
2. The Organizer
The (would be) mastermind of the team, he likes to be called “captain”. He keeps all threads in his hands. Army movement, direction of curses- agent- and emis squads are his calling. Writes elaborate messages with plans to his team mates. Always states that they are “open to discussion” but will be hurt if criticized. Tends to patronize newbies. Strongly identifies with the course of the game, i.e. if winning he leads it back to his good coordination, if losing he finds somebody else to put the blame on. Likely to be a German.
3. The Wargamer
The grunt of the team, leading thousands to the shamble. His other hobbies are tabletops and strategic computer games. He doesn’t care for the more subtle aspects of the game such as giving names to his characters or pops. Thanks to him we stumble over characters like “Ulbar” and camps like “Mukatana” in every game. Dreams of equipping his troops with mithril and drains the teams timber stores to produce war machines. Likes to push his commanders to Lord Marshal and reads his combat reports with gritted teeth. Needs consolation occasionally when an agent has eliminated his 2000 hc with st/st.
4. The Builder
Emissaries are his favourite characters. He likes to see his nation grow and flourish. Sometimes arranges his pops in a nice floral pattern on the map. Often finds himself using lots of orders for sending a steady stream of gold and resources to team members because he has plenty but cannot make proper use of it, while the others are broke but have better characters and armies. Rejoices when his emmies hit rank 70 and his companies become a major nuisance to the enemy. One will most probably find “Sim City” on his computer hard drive.
5. The Role-Player
His messages will often start with “Greetings to Thee” and end with “XY, Head of the Order of XY, Leader of XY, Bearer of the golden banner of XY”. His turn reports are written like a bad fantasy novel and make his team mates yawn before they get to anything important. Fond of mages and agents and, the contrary of the Wargamer, will put much thought on naming his pops and characters, referring to books he read and RPGs he played. Will proudly show his girlfriend that he named a character after her and have difficulties explaining her that she was eaten by a giant spider a few weeks later.