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View Full Version : Gunboat game 136 ends with DS victory !!!


kim
7th January 2004, 10:29 AM
Greetings,

To my great surprise I just recieved my Gunboat game 136 WiK/BlS turns today (turn 34), with the message : Game Won !!!

This was extremely unexpected, as last turn only three of the FP were listed as dead. Also I have to admit that at first I was quite annoyed, as I had just started some major campaigns, with the goal to finish off the Arthedain and Cardolan players once and for all.

Throughout the entire game I have been batling Arthedain/Cardolan/Sinda/Noldo, so I was looking forward for some real pay back time, wiping out these "unbelievers" for the damage they dealt me early on. But I guess this will have to wait for another game :-(

This has been a REALLY great game and I really like to talk to anyone who has participated. If anyone is interested I like to create a yahoo group and share all turns.

Anyway for those who are interested the final combined standings are as followed:

1) WiK (1575) / BlS (1550) = 3125
2) IcK (1617) / LoR (1400) = 3017
3) QA (1700) / DoL (1217) = 2917

* I guess I need to thank the CL player for sending me 25k gold the final turn :-)

Yours Kim Andersen

Mormegil
7th January 2004, 10:36 AM
Hi Kim,

rest assured that you did enough damage to me to count it as "payback", one time I lost 4000 hi to your curses because I mucked up a transfer command order...
The next thing I wanted to do was head over the north XX03 road to burn 2004, I had 4000 armored hc with 28.000 food and 25 WM, but that would not have hurt you too much, I think, and my army would probably have been disbanded before I could do any more...see the other thread for more details. Congrats again!

kim
7th January 2004, 10:49 AM
Originally posted by Mormegil
Hi Kim,

rest assured that you did enough damage to me to count it as "payback", one time I lost 4000 hi to your curses because I mucked up a transfer command order...
The next thing I wanted to do was head over the north XX03 road to burn 2004, I had 4000 armored hc with 28.000 food and 25 WM, but that would not have hurt you too much, I think, and my army would probably have been disbanded before I could do any more...see the other thread for more details. Congrats again!


Dear Mormegil,

Well I had Morwen doubled for the last 15 turns, so I knew what you were up to. I knew you were comming with a whole lot of HC, why I blocked you at 1704, together with 3 killer agents (including a 130 scout), a curze squad and a Sickness squad.
Well I needed to be sure to finish that powerful army off :-)
I expected a lot of backup commanders with that final assult of yours, but there were only the armycommander ???

Anyway I think you played wery well as Arthedain, your burning of my capital REALLY frustrated me, as I was about to launch a simular HC surprise attack on your capital, you just attacked first.

Mormegil
7th January 2004, 11:10 AM
well I suspected you had doubled some of my chars and I lacked the agents to do any counter espionage - I moved Morwen out of the army to sabfort at 2005 so that I might have had a chance to break through to 2006, a very small chance... I was really short on characters due to constant assassinations and so I had only one more commander I intended to send into the army when it reached 2004 - if you knew about my recruiting I wonder why you did not send agents or cursers to 1106 and 1109, would have been easy for you to finish me off there.

Rox
7th January 2004, 11:27 AM
Hi all

I played Dragonlord / Corsairs and boy was it fun! The first 8 turns was a race against time - Corsairs needed to beat the South Harad while supporting the Dragonlord but with a 90% tax rate I had to do it quick - and only just got there.

Kim - glad you were on my side and not on theirs !

SG / Woodmen - I think you let me off the hook. Your agent squad frightened me to death on t15 and then it never came back!

QA - thanks for sending in your Vamag army to battle so quick - a BIG help. But I wished you had pulled your harbour down at 2135 !! I think I fought all the starting FP navies (incl. Sinda, Noldo and Cardolan) off the coast of Haradwaith !!!

Yahoogroup a great idea Kim

SMoyes
7th January 2004, 12:12 PM
CL/FK here,

I really enjoyed this game! Didn't know that it was going to end so soon (obviously, sent out 75K gold the last turn!)

The free had me worried for quite awhile when they had armies inside of Mordor, but we finally got rid of them.

One of the free nations (can't remember who) took out all the FK commanders and the FK played an agent/emmie game for the last 10-15 turns while I used the CL to field armies.

Again, I must say, good game and I hope to see all my teammates again in another game. By the way, who were my teammates?

Scott Moyes
CL/FK

Woody
7th January 2004, 01:04 PM
Cardolan / Sinda

Clint told me after last turn that there was only these 2 nations plus the Dunlendings playing, so NG at least was knocked out the SG/Wo & Nol/Eo must have dropped recently.

Extremely well played by the WK/BS - like Arthedain I think we made the tactical error of rolling over Rhuduar and letting Witchy get his Curse squad and agents up and running. Also made the error of sending troops down to Mordor too soon which meant we were stretched on all fronts, burnt 3324 with SG though.

Threw absolutely everything at Witchy but made no dent, never come across so many Dragons in one game. I think WK was helped by Dwarves and Dunlendings being dormant for a while, they certainly both had large armies in Rhudaur that didn't move.

Cardolan was pretty miserable by game end but Sinda still strong and Mirkwood untouched apart from the Eoplex.

Kept LAT on E Mere Vardo, know the Noldo had it, but couldn't get hold of it.

Really enjoyable game but my guess is that there were a lot of dormant nations at one time or another.

Ian

Unferth
7th January 2004, 01:20 PM
QA/Dog Lord here.

I enjoyed the game quite a bit. The Quiet Avenger is a fun position when you know you have the Corsairs on your side. Hard luck for Harad, though - that's a tough position.

I'm glad to hear the Vamag army was useful; I knew the Corsairs can't quite take on Harad without whatever help the QA can provide, or at least it's a lot harder.

I don't remember whether or not I even considered removing the Vamag port; I know I was still launching some naval attacks against Harad from there until fairly close to Harad was eliminated, but I don't know whether I did enough damage to justify leaving the coast partly open. Certainly I should have torn it down at some point; I didn't really use my remaining navy after Harad was eliminated. 2337 would still have been open, but at least there'd have been only one landing spot.

The QA was filthy rich at the game end, which is part of why I had so many victory points. Some of that was a fluke - the Ice King kindly sent me 25k on the last turn, and I was able to steal around 32k from the Arthedain capital with one agent. I should have been supporting other nations more with the gold, though - I was sending out cavalry armies from Lugarlur and recruiting at Pelargir, but still had more gold than I really needed.

The Dog Lord came out strong, capturing or threatening 3116, burning 3612 and 4015, then threatening 3716 and 3316, but suffered a bit of a turnaround when - after absorbing one major attack at 3116 - I got overrun and lost Bulrakur. After that we were on the defensive in and around Mordor for a while, especially with the Dark Lieutenants eliminated. I wasn't really able to feel like I was doing my job with the Dog Lord again until a little after turn 20, when I was able to eliminate some FP armies inside Mordor by personal challenge and then move back to the offensive.

I'd be happy to share .pdfs or further commentary.

-Peter DeGlopper

Clint
7th January 2004, 01:48 PM
I'll send out contact details shortly so that players can chat to each other Vote on the Council and trade PDFs. (Note you can Vote now).

Clint (GM)

cwolf
7th January 2004, 02:03 PM
IK/LR here.

This was my first Gunboat game and it was so enjoyable, I now play GB exclusively. I have to say, I loved having the (selfish) freedom to simply plan my nations' orders, send them in, and watch the game unfold, as opposed to feeling the need to worry about all 12 members on my team and repsond to 100+ emails per turn. I really enjoyed having to extrapolate my allies' plans from their movements on the map and then help where I could.

This game was dicey for the LR from the start, with the EO/NM/DW coming in the backdoor and burning my rear pops. Finally killed off a couple big armies with agent power. BS did a stellar job of shoring up the backdoor defenses and appeared to deal with the rest of the forces that got through. DinO managed to kidnap Mahrcared very early, and then proceeded to fail nearly every agent action for the next year. LR eventually took over most the Rhun area and helped the IK take out the Eoplex. Thx to the DogL and BS for sending armies into the fray in Rhovanion as well.

IK lost 3123 via threat early, forcing me to build up a backup cap inside Mordor. Eventually took 3123 back and got the agent co. and recruiting centers up and running. Built up pops in the Southern Misties and sent forces into Fangorn toward the end. Finally took the Eoplex and Minas Anor in the final turns of the game. Would have rebuilt the 2924-3024 bridge given another turn, but... c'est la vie. Got lucky when I found the hidden City at 3112. Was able to then reveal and land an IK army on it a couple turns later. Sinda and WM - was working my way toward you when this ended. Would have enjoyed the battles in Mirkwood.

Kudos to the Noldo/EO for putting up such a fight to save the Eo. Would love to hear from this player. Your Curses/agent squads took out at least 3 uber-assassins and several other characters.

NM/DW - what was the final straw that made you drop?

GG, all.

Chris Wolf
136 IK/LR

SMoyes
7th January 2004, 02:08 PM
Actually Peter it was the FK that sent you the 25K gold:) Didn't know that the game was ending and I had all this gold. Didn't know if everyone was solvent or not, so I sent three different 25K shipments.

Scott Moyes
CL & FK

Unferth
7th January 2004, 03:06 PM
Heh. Apologies for giving credit to the wrong King, then - I don't have the .pdf in front of me.
Between that, my windfall gold theft from Arthedain, and a high market tolerance for my food sale the QA had something like 230K in the bank at the end of the turn. I was running armies, but evidently not enough. Had the game not been ending I probably would have shipped some to the Dog Lord to upgrade Morannan, and to cover the 25k+ deficit I was running there.

Apologies to the Dragon Lord/Corsairs for the turn 33 gold thefts and sabotage at Dol Amroth - I had no idea you had a sickness squad sufficient to take out the SG army. Maybe that helps explain why there were so few SG armies to interfere with my emissary squad.

Unferth
7th January 2004, 04:07 PM
I've gone ahead and created a Yahoo group, "me136". I don't have email addresses for most people to send out the automatic invitations, but it should be publically listed and open for anyone to join.

I don't know if we have enough disk space in a typical Yahoo group to put up all the .pdfs. I'll be putting a zipped file with all the ones I have on hand up, but I'll probably take it down later and just put up some of the more interesting ones.

kim
7th January 2004, 05:40 PM
Originally posted by Mormegil
well I suspected you had doubled some of my chars and I lacked the agents to do any counter espionage - I moved Morwen out of the army to sabfort at 2005 so that I might have had a chance to break through to 2006, a very small chance... I was really short on characters due to constant assassinations and so I had only one more commander I intended to send into the army when it reached 2004 - if you knew about my recruiting I wonder why you did not send agents or cursers to 1106 and 1109, would have been easy for you to finish me off there.

I was busy "cleaning" some heavy invasions by Card/Sinda. By the time that threat was over, I moved the curze squad next to 1109 where Morwen was recruiting HC. But the timing was awful (or maybe I just got lucky...) because you had then moved on to 1106. I then moved my curze boys there, but then I saw that you transfered command to Sarkar and moved to 1304 just outside my map. From here it was not difficult to guess that I was dealing with a huge HC army and that your goal was 2004 (maybe via 2204 ?). Luckily I had armies just around, so I set up a trap at 1704 as i knew exactly what phases you would be arriving here !!!

My luck was that if I had nailed Morwen earlier, then I would not have had any clue of this attack of yours, but of course it would also only have been half the army :-)

By the way, your two palantirs were a real "gift". Once they were transfered to my curze mages, I used them every turn :-)

It was only this final turn I discovered that your capital was relocated to 2322, by interrigating one of your hostage characters.


KA

kim
7th January 2004, 06:01 PM
Originally posted by SMoyes
CL/FK here,

One of the free nations (can't remember who) took out all the FK commanders and the FK played an agent/emmie game for the last 10-15 turns while I used the CL to field armies.

Scott Moyes
CL/FK

The SG/Woodmen had a quite powerful agent squad going. Two-trolls (with RoI most of the game) ended with 100 in natural agent rank. They visited 3627 early on (I guess to check wether it was transfered to WiK) and killed a BlS mage. They then returned three turns from the final turn, and stayed without doing anything. So I finally realised that SG/Woodmen had dropped and send in an agent and stole RoI the final turn.

This nearly completed my agent artifact list. I must say myself that I'm a little proud with the artifacts I collected and held. I never expected that I would get all the major artifacts myself, but I of course also had a lot of mages:

Agent:
#1, +40
#175, +35
#4, +25

Stealth:
#44, +30
#45, +35
#55, +10
#64, +25

Mage:
#13, +50
#7, +35
#15, +40
#42, +30
#123, +15
#48, +35

Emis:
#37, +15
#157, +25

Command
#52, +10
#59, +25
#66, +15
#47, +20
#67, +35
#124, +10

Palantirs:
#31 and #33

kim
7th January 2004, 06:43 PM
Originally posted by Woody
Cardolan / Sinda
Ian

>Clint told me after last turn that there was only these 2 nations >plus the Dunlendings playing, so NG at least was knocked out >the SG/Wo & Nol/Eo must have dropped recently."


I dont understand how Clint can give you such knowledge, without telling the rest of us....


>Extremely well played by the WK/BS - like Arthedain I think we >made the tactical error of rolling over Rhuduar and letting >Witchy get his Curse squad and agents up and running. Also >made the error of sending troops down to Mordor too soon >which meant we were stretched on all fronts, burnt 3324 with >SG though."

I think that this was a very good opening strategy for the FP. I can tell you that I have never before seen so many nations attack first poor Rhudaur and then me. One should think you were coordinating :-)

I battled armies of Arthedain, Cardolan, Sinda, Eothraim, Noldo, Duns, Woodmen, Northmen and Dwarves within the first 10 turns.
What you achieved was to knock out Rhudaur very fast even though I tried to save him. And aparantly he did the error of trying to save Rhd with DaL, which only meant that they both collapsed. It was quite a setback for me and the DS to lose both DaL and Rhd by turn 6. Are we sure Clint was not playing this pair under cover of Ed Lane :-)

If you had not knocked out Rhd early, I think he would have survived in the long term, meaning that you would have had to battle two nations in this region instead of one.


>Threw absolutely everything at Witchy but made no dent, never >come across so many Dragons in one game. I think WK was >helped by Dwarves and Dunlendings being dormant for a while, >they certainly both had large armies in Rhudaur that didn't move.

I knew from the very beginning that the survival of WiK, very much depended on the number of dragons I could recruit. So I maximized the camp placement in the misties and switched commanders all the time to recruit dragons in as many armies as possible. Well, you know yourself how many times those dragons saved my ass...:-)

As for Dwa/NM, I helped LR with the destruction of NM by wiping 3105, 3108 and 3109, whereafter he collapsed. I was REALLY happy that he thereafter decided to drop out, as Dwarves by that time had targeted WiK with some REALLY large armies.

>Cardolan was pretty miserable by game end but Sinda still >strong and Mirkwood untouched apart from the Eoplex.

Yes, the BlS HC sneak attack on Cardolan was planned 8 turns ahead. As the WiK armies were in the defensive throughout nearly the entire game, I needed the help of BlS to change the tide. BlS build a city in the Misty and started recruiting HC, whereafter he raided your homeland with 3500 HC st/st and agent support :-) That was quite fun....

>Kept LAT on E Mere Vardo, know the Noldo had it, but couldn't >get hold of it.

I thought you located on my curzeteam every turn, didnt you ?

>Really enjoyable game but my guess is that there were a lot of >dormant nations at one time or another.

Yes, extremely enjoyable. Have to play more Gunboat.....:-)


KA

Arthedain73
7th January 2004, 09:04 PM
[QUOTE]Originally posted by kim
[B]>Clint told me after last turn that there was only these 2 nations >plus the Dunlendings playing, so NG at least was knocked out >the SG/Wo & Nol/Eo must have dropped recently."


I dont understand how Clint can give you such knowledge, without telling the rest of us....


I have noticed that Clint seems to have a compulsion to fiddle in games. Harley can be intrusive at times.

Clint
7th January 2004, 09:28 PM
When a game is virtually over I give the opportunity for players to be aware of the situation and start up again. It's always the players call for them to stop playing if they want but with 4:1 (12 DS and 3 FP nations alive I recall) odds at that point I felt that the FP had no real chance so informed them that the game was very likely coming to a conclusion.

Players, as a whole, hate playing "hunt the last player" and although there is a small vocal minority that do like to stick it out generally players are more happy if they are made aware of the circumstances they are in and then able to make a decision. If they want to stick it out, more power to them, if they want to quit that's fine as well.

Clint (GM)

vandal
8th January 2004, 03:25 AM
I agree having played a year in real time hunting one player, in the very first games of ME, it is not a game of enjoyment at that point.

Vandal

kim
8th January 2004, 03:58 AM
Originally posted by Clint
When a game is virtually over I give the opportunity for players to be aware of the situation and start up again. It's always the players call for them to stop playing if they want but with 4:1 (12 DS and 3 FP nations alive I recall) odds at that point I felt that the FP had no real chance so informed them that the game was very likely coming to a conclusion.

Players, as a whole, hate playing "hunt the last player" and although there is a small vocal minority that do like to stick it out generally players are more happy if they are made aware of the circumstances they are in and then able to make a decision. If they want to stick it out, more power to them, if they want to quit that's fine as well.
Clint (GM)

Dear Clint,

OK, but how can you then explain that only three FP nations were listed as dead for the last 10 turns. I thought this list was supposed to be updated every two turns.

It might be that you told the remaining FP side that the game was vertually over, but the DS in general did not have a clue. With two dead DS and three dead FP, some DS might have thought the game was completely open.

I dont know what the rest of you think, but I think that if you tell one side, then you should also tell the other side that the game is close of ending, even though its a gunboat game.

KA

Mormegil
8th January 2004, 04:09 AM
I feel obliged to support Clint on this issue. In a normal team you more or less know how the allies are doing, but GB is special and I wanted to make sure that we were not fighting a loosing game which is no fun for either side. After turn 30 I strongly suspected that the FP were on the loose and a lot weaker that they seemed on paper. As I said I led the FP VP list with a mere 1000 - 1200 points for a while and since I had not achieved too much that made me nervous. So I contacted Clint and openly asked him what he thought of our chances. He said that he would give it up and informed the other players - thus the bug hunt was avoided. I think this is a very fair thing to do, regarding the fact that it cuts harly's income.
I appreciate Clint as a good, helpful and trustworthy GM. Accusing him of "fiddling with games" is absolute rubbish, IMHO.

BTW where are the other FP players, would like to get a report from the Noldo/EO player.

kim
8th January 2004, 04:30 AM
Originally posted by Mormegil
[I appreciate Clint as a good, helpful and trustworthy GM. Accusing him of "fiddling with games" is absolute rubbish, IMHO.
from the Noldo/EO player. [/B]

Hi,

I'm not accusing Clint of anything. I think as well that he and his company is the best GM I have experienced.

My point was just that I think information should be shared. If you tell one side, then I feel the side should be told as well.

KA

Mormegil
8th January 2004, 04:53 AM
I agree in principle about sharing of information. But what other information would you have wanted? Reading that you have won the game in an e-mail of Clint instead of reading it on your turnsheet?? Or would you have wanted to take part in a discussion if the FP should play on or not? I don't think so.
The only problem IMHO was that there was this one last turn where some (me at least) of the FP were already inactive, but since this turn gave most of the DS some benefits I doubt that you regret it. Since the information we are talking about gave neither side any in-game-advantage or disadvantage, I think this discussion is obsolete.

kim
8th January 2004, 05:09 AM
Originally posted by Mormegil
I agree in principle about sharing of information. But what other information would you have wanted? Reading that you have won the game in an e-mail of Clint instead of reading it on your turnsheet?? Or would you have wanted to take part in a discussion if the FP should play on or not? I don't think so.
The only problem IMHO was that there was this one last turn where some (me at least) of the FP were already inactive, but since this turn gave most of the DS some benefits I doubt that you regret it. Since the information we are talking about gave neither side any in-game-advantage or disadvantage, I think this discussion is obsolete.

All I wanted was some sort of knowledge within these last 3-4 turns that the game was close of ending. Normally I should know this through the "dead nations list", but somehow this was not updated even though it should be every two turns.

I'm not saying such knowledge would have changed anyting, but it would still have been nice to know, instaed of living in an "illusion" that the game was almost even balanced and would probably last untill turn 50.

KA

Woody
8th January 2004, 05:16 AM
It was probably my rather poor writing that led to this confusion.

Harley did nothing wrong - they wrote to tell me that the game was nearly over because there was only one other FP nation active and asked whether I wanted to continue.

I replied that in that case I would probably like to finish the game and after confirming I would drop asked who the other nation was still going just out of interest. Only then when the game finished did he tell me it was the Dunlendings.

In these circumstances I'm extremely grateful Harley do this and give the players the option to end the game. I would always stick around if there were other team members willing to go on but in GB you simply don't know and my masochistic streak had taken sufficient excercising already from WiK and BS to continue alone.

Kim - I was following your Curse team and the Xorus/Bane agent squad, also had Xorus (for a while) and Dancu doubled. Little good it did me apart from predict who you would kill next turn.

Ian Card/Sinda

Mormegil
8th January 2004, 06:28 AM
now that this is sorted out there is just only one open question: why were there so many inactive FP nations which were not mentioned as out of play on the gamesheet? three options:
1) they were inactive but not actually dead, i.e. could have been taken over as standby
2) they were dead but not for two turns
3) harly has changed the politics to announce dead nations after some protesting here on the messageboard that this info would give the enemy side advantages

maybe Clint could make a final statement

Ian did you as Sinda have a curses squad and agents? I never got any clues about that

kim
8th January 2004, 07:29 AM
Originally posted by Unferth
I've gone ahead and created a Yahoo group, "me136". I don't have email addresses for most people to send out the automatic invitations, but it should be publically listed and open for anyone to join.

Thats really great !!!
I will upload all my WiK/BlS turns within the next few days, and hope everyone - especially Card/Sinda - will do the same. There are so many things I will love to see in those Card/Sinda turns :-)

For those who cant find it, the link is: http://groups.yahoo.com/group/me136/

I think the space limit is 20 MB on Yahoo. I see that 34 turns zipped take around 1.3 MB space, so there should be space for around 15 nations.

KA

Clint
8th January 2004, 11:01 AM
OK, but how can you then explain that only three FP nations were listed as dead for the last 10 turns. I thought this list was supposed to be updated every two turns.

Yes it was updated. Then we got a few nations dead. As Bernd mentions there's a difference between inactive and dead nations (and they were inbetween the 2 turns update period). I only give out information on dead nations for the players as a whole.

In this situation having contacted players I got some drop out. (In another GB game I've done something similar and they've decided to stick with it - which is fine).

As for contacting both sides - there's two different aims here. One is to make sure that player boredom is minimised so that you don't have to play "hunt the single player". I do not want the "winning" side (or any side) to gain an advantage though from this information and I think this is the best compromise.

Clint (GM)

kim
10th January 2004, 03:51 PM
Originally posted by Woody

Kim - I was following your Curse team and the Xorus/Bane agent squad, also had Xorus (for a while) and Dancu doubled. Little good it did me apart from predict who you would kill next turn.

Ian Card/Sinda


Impressive, how many locates did you have each turn ? I thought you were low on mages, but aparantly you had made quite a few.

Regarding the curze artifacts, I gave it high priority to get as many as possible from start, especially the FP alligned.
I managed to aquire and hold all curze artifacts, except one FP and one DS alligned. The third and last FP alligned were napped right from my nose by Noldo turn 8... :-(
So I knew that only Noldo (and DrL/Cors) were able to make curze squads besides me.

I have just uploaded my WiK and BlS turns to the yahoo group. I would VERY muck like to see your turns. Can you please upload them as well ?

KA

Mormegil
12th January 2004, 03:41 AM
We are still a bit short of FP reports. Here again is a list of all players and how they are identified so far:

Kevin Ingram
Glenn Godard
Ed Lane (GM)
Ricard Pitarque
Bernd Luhrsen (Art/Har)
Ian Wood (Sin/Car)
Mike Barber (DrgL/Cor)
Kim Andersen (WK/BlS)
Peter deGlopper (QA/Dog)
Colin Forbes
Chris Wolf (IK/LR)
Scott Moyes (CL/FK)

Please answer if anybody is on this board, Colin I know you are here ;o)

kim
12th January 2004, 04:16 AM
Originally posted by Mormegil
We are still a bit short of FP reports. Here again is a list of all players and how they are identified so far:

Kevin Ingram
Glenn Godard
Ed Lane (GM)
Ricard Pitarque
Bernd Luhrsen (Art/Har)
Ian Wood (Sin/Car)
Mike Barber (DrgL/Cor)
Kim Andersen (WK/BlS)
Peter deGlopper (QA/Dog)
Colin Forbes
Chris Wolf (IK/LR)
Scott Moyes (CL/FK)

Please answer if anybody is on this board, Colin I know you are here ;o)


Well, from the email Clint sent out, we can see that 6. place was Colin Forbes with DaL and Rhd.

I really like to know how DaL died and why so early.


KA

Nimdraug
15th January 2004, 06:47 PM
Sounds like 136 was a great GB game! Congratulations to all of you who played in it.

Any chance one or more of you would be willing to write an after-action report for the News From Bree? I'd love to read about your strategies, your successes and your failures -- as well as your insights on how the GB rules affected gameplay.

Mormegil
19th January 2004, 04:15 AM
Read the newest issue of "News from Bree" for more info about the FP players. Looks as if most had a good start but then suffered from bad luck and/or lack of motivation. The only one missing now is Noldo/Eothraim - can it be Ed Lane? Hey, as a GM he should feel responsible for sharing his info with us ;o)

PS Man what I would have given to have had such an easy time as the Harad in GB game 84... ;o)

kim
19th January 2004, 10:49 AM
Originally posted by Nimdraug
Sounds like 136 was a great GB game! Congratulations to all of you who played in it.

Any chance one or more of you would be willing to write an after-action report for the News From Bree? I'd love to read about your strategies, your successes and your failures -- as well as your insights on how the GB rules affected gameplay.

Hi,

Thanks. I like to write game report, but as I'm writing a huge school assignment as well at the moment, it could take some time.

I will let you know when it's finished.


Kim Andersen (WiK/BlS)

kim
19th January 2004, 10:56 AM
Originally posted by Mormegil
Read the newest issue of "News from Bree" for more info about the FP players. Looks as if most had a good start but then suffered from bad luck and/or lack of motivation. The only one missing now is Noldo/Eothraim - can it be Ed Lane? Hey, as a GM he should feel responsible for sharing his info with us ;o)

PS Man what I would have given to have had such an easy time as the Harad in GB game 84... ;o)

What newest issue ? Have you recieved a new issue ?
I have not recieved anything, and the newest issue on Harlequins homepage is from August 03.

Yes, we need to hear from Ed lane. He cant ignore us just because he is a GM :-)


KA

Clint
19th January 2004, 02:51 PM
It's gone out to active players. If you're not playing in any games then you don't get it... :-)

Feel free to download it from the website if you want.

Clint (GM)

kim
19th January 2004, 03:02 PM
Originally posted by Clint
It's gone out to active players. If you're not playing in any games then you don't get it... :-)

Feel free to download it from the website if you want.

Clint (GM)


hehehehehe....point taken :-)
I have just downloaded it from your home side. Thanks.


KA

Nimdraug
20th January 2004, 01:15 AM
Mormegil, I just finished reading the reports in the latest News from Bree. Thanks for alerting me to them. I really enjoyed them.

Kim, whenever you get around to your game report, us Gunboat fans will be eager to read it.

I love the Gunboat variant and I'm greatly pleased to see game reports starting to surface. That's one of the exciting things about Gunboat: wondering who was playing what positions in the game and why they did what they did, etc. All my GB games are still active; but I am looking forward to swapping war stories with my allies and enemies when it'a all over.

Best wishes to all Gunboat players.

cwolf
20th January 2004, 11:50 AM
Nimdraug - sweet tagline - Minsc rocks.

Nimdraug
21st January 2004, 06:27 PM
Chris, thanks. I liked Minsc alot, too. But to be honest, that line occurred to me even though I couldn't think where I heard it before. But, of course, it's Minsc! And it fits the Gunboat game perfectly, I think.

By the way, I liked your game report in News from Bree.

cwolf
29th January 2004, 02:29 PM
Thanks - I had no idea it would be published, but it was neat to see in print.