1. Nations
The following section lists data for each nation: the special
advantages given to each nation, a list of population centers, initial
forces, and starting characters.
1.01 The Woodmen
Special Advantages
(1) Characters have a better chance of having stealth.
(2) Characters may have bonuses to challenge rank.
(3) All Scout/Recon orders are doubled in skill level.
(4) Woodmen armies without food gain 1-2 morale points when
stationary and lose 1-2 morale points when moving.
(5) Woodmen armies force marching only lose 1-2 morale points
(2-5 points without food).
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 90 90 90 95 87 85 85|
|severe | 92 92 92 97 90 87 87|
|cold | 95 95 95 100 92 90 90|
|cool | 97 97 97 102 95 92 92|
|mild | 100 100 100 105 97 95 95|
|warm | 97 97 97 102 95 92 92|
|hot | 95 95 95 100 92 90 90|
Population Centers
Name Hex Size Fort. Docks
Buhr Fram 2405 Town
Buhr Widufiras 2711 MTown Tower
Carrock 2609 Town+
Eorcan 2411 Camp
Maethelburg 2508 MTown* Tower
Sairtheod 2712 Camp
Sarn Lothduin 2613 Village
Vidus 2615 Camp
Waetan's Lodge 2605 Camp+
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
2711 40 600 600
2508 40 1200 900
2711 30 600 600
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Beneoracer 30 10 15 31
Beoraborn 40 10 10 15 44
Bornbeneor 30 10 15 31
Chilperic 20 10 12
Guntram 10 20 17
Odagus 10 10 10 13
Osric 40 40
Waulfa 30 10 10 34
1.02 The Northmen
Special Advantages
(1) New emissaries can have a skill rank of 40.
(2) Receive a 20% gold adjustment to all buys and sells.
(3) All new recruits start with a training rank of 20.
(4) Can build ships for 750 timber.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 87 87 82 80 77 77 80|
|severe | 90 90 85 82 80 80 82|
|cold | 92 92 87 85 82 82 85|
|cool | 95 95 90 87 85 85 87|
|mild | 100 100 95 92 90 90 92|
|warm | 97 97 92 90 87 87 90|
|hot | 95 95 90 87 85 85 87|
Population Centers
Name Hex Size Fort. Docks
Buhr Thursaig 3105 Town Tower
Dale 3108 Town Tower
Dilgul 4217 MTown Harbor
Elgaer 4415 Town Harbor
Esgaroth 3109 MTown Tower Harbor
Lest 4017 Town Harbor
Londaroth 3110 Village
Scari 4015 Town Harbor
Shrel-kain 4013 MTown* Fort Port
Kardavan 3712 Village Tower
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
3108 40 300 300 300 300
4013 30 300 600
3109 30 300 300 300 300
4017 20 600 300 12W, 6T
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Barlin 20 10 21
Beawynn 30 30
Dudannis 30 22
Eoder 40 10 41
Frumgara 20 10 10 23
Gaerendil 30 10 31
Jirfelien 30 30
Odagavia 30 10 31
1.03 The Eothraim
Special Advantages
(1) All new recruits start with a training rank of 20.
(2) New commanders may have a skill rank of 40.
(3) Armies may force march with no loss of morale points.
(4) Mages may learn the lost "Conjure Mounts" spell.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 87 97 87 77 82 77 77|
|severe | 90 100 90 80 85 80 80|
|cold | 92 102 92 82 87 82 82|
|cool | 95 105 95 85 90 85 85|
|mild | 100 110 100 90 95 90 90|
|warm | 100 110 100 90 95 90 90|
|hot | 95 105 95 85 90 85 85|
Population Centers
Name Hex Size Fort. Docks
Buhr Ailgra 3112 MTown Tower
Buhr Anthar 3217 Camp
Buhr Beorills 3416 Camp
Buhr Gadraught 3715 Camp
Buhr Marling 3612 MTown Tower Harbor
Buhr Padaruik 3819 Camp
Buhr Waldlaes 3113 MTown Tower
Buhr Waldmarh 3012 MTown* Fort
Buhr Widu 2912 MTown Tower
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
3715 30 900 300
3819 30 900 300
3217 30 600 600
3112 50 900 300
3612 30 900 300
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Aluiric 30 30
Atagavia 30 10 31
Athaulf 30 30
Gisulf 30 30
Leofigild 20 10 10 23
Mahrcared 50 50 181
Thuidimer 30 10 31
Uirdiks 20 30 35
1.04 Arthedain
Special Advantages
(1) All new recruits start with a training rank of 20.
(2) Armies without food lose 1-2 morale points when moving (2-5
points when force marching)
(3) Fortifications are built at 1/2 the listed timber cost.
(4) New mages may start with a skil rank of 40.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 90 92 90 85 85 82 85|
|severe | 92 95 92 87 87 85 87|
|cold | 95 97 95 90 90 87 90|
|cool | 97 100 97 92 92 90 92|
|mild | 100 102 100 95 95 92 95|
|warm | 100 102 100 95 95 92 95|
|hot | 95 97 95 90 90 87 90|
Population Centers
Name Hex Size Fort. Docks
Athrad Sarn 1211 Camp Tower
Bareketta 1106 Town Tower
Bree 1409 Town Tower
Caras Celairnen 0907 Town Tower
Caras Fornen 1006 Town Tower
Culwic 0707 Town Tower
Eruimer 0807 Village
Fornost Erain 1407 City* Castle
Malborn high 1406 Village Tower
Rood 1307 Village
Tarmabar 1109 Town Tower
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
1407 40 600 600 900 300 300
1409 40 300 600
1211 20 600
1109 40 600 300
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Alquawen 10 10 10 13
Argeleb 50 20 52 5, 31, 33, 38
Bondan 30 10 31
Marl Tarma 40 10 42
Meneldir 40 40
Minastir 20 10 22
Morwen 10 10 10 13
Sarkar 40 40
1.05 Cardolan
Special Advantages
(1) New armies are hired at no cost.
(2) New armies start with a morale of 40.
(3) All mecenary recruits start with a training rank of 25.
(4) New commanders may have a skill rank of 40.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 92 90 90 85 85 82 85|
|severe | 95 92 92 87 87 85 87|
|cold | 97 95 95 90 90 87 90|
|cool | 100 97 97 92 92 90 92|
|mild | 102 100 100 95 95 92 95|
|warm | 102 100 100 95 95 92 95|
|hot | 97 95 95 90 90 87 90|
Population Centers
Name Hex Size Fort. Docks
Annon Baran 1014 Town Harbor
Argond 1514 Town Tower
Balost 1317 Town Tower
Metriath 1513 MTown* Castle
Minas Girithlin 1113 Town Tower
Minas Malloth 1510 Town Tower
Suduri 1219 Town Fort Harbor
Tharbad 1614 MTown Castle Port
Traith Chefudoc 1015 Town Harbor
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
1113 40 300 300 600
1510 40 600 300 300 300 600
1614 40 900 8W, 4T
1219 40 300 600 8W, 4T
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Aethelan 10 20 17
Earnil 40 40
Echorion 20 10 21
Finduilas III 10 30 31
Hallas 40 10 41
Imlach 30 30
Lanaigh 30 30
Pelendur 30 10 31
1.06 Northern Gondor
Special Advantages
(1) New commanders may have a skill rank of 40.
(2) Armies without food lose 1-2 morale points when moving (2-5
points when force marching).
(3) Fortifications are built at 50% of the listed timber cost.
(4) All new recruits start with a training rank of 20.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 92 92 87 85 85 82 85|
|severe | 95 95 90 87 87 85 87|
|cold | 97 97 92 90 90 87 90|
|cool | 100 100 95 92 92 90 92|
|mild | 102 102 97 95 95 92 95|
|warm | 102 102 97 95 95 92 95|
|hot | 97 97 92 90 90 87 90|
Population Centers
Name Hex Size Fort. Docks
Aglarond 2121 MTown Fort
Angrenost 2119 Town Citadel
Bar-en-Tinnen 3026 Town Tower
Calmirie 2421 MTown Fort
Dunlostir 2220 Village
Imdorad 2622 Town Tower
Minas Anor 2924 City* Citadel Port
Minas Arthor 2926 Town Tower
Minas Ithil 3124 MTown Fort
Onodrith 2520 Town Tower
Osgiliath 3024 MTown Fort Harbor
Pelargir 2927 City Castle Port
Romanost 3116 Town Tower
Thorontir 3316 Town Tower
Tir Anduin 2619 Town Tower
Tir Ethraid 3028 Town Tower
Tir Limlight 2617 Town Tower
Tir Mindor 3020 Town Tower
Warfinger 3716 Town Tower
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
2119 50 300 300 300
3028 60 300 300 300 300
2924 60 900 300 300
3116 40 600 600
2927 60 300 600 14W, 7T
3024 60 300 300 14W, 7T
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Alandur 40 10 41
Caranthir 50 50 30
Elatar 60 10 61
Tarondor 60 10 20 64 29,49,57
Telumehtar 60 60
Vagaig 40 40
Veantur 50 50 6,28,95
Vinyaran 60 10 61 27
1.07 Southern Gondor
Special Advantages
(1) New recruits start with a training rank of 20.
(2) Armies without food lose 1-2 morale points when moving (2-5
points when force marching)
(3) Fortifications are built at 50% of the listed timber cost.
(4) New mages can start with a skill rank of 40.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 90 90 90 85 85 82 85|
|severe | 92 92 92 87 87 85 87|
|cold | 95 95 95 90 90 87 90|
|cool | 97 97 97 92 92 90 92|
|mild | 100 100 100 95 95 92 95|
|warm | 100 100 100 95 95 92 95|
|hot | 95 95 95 90 90 87 90|
Population Centers
Name Hex Size Fort. Docks
Calembel 2424 Town Tower
Cirith Dunrandir 2327 Town Tower
Dol Amroth 2227 City* Fort Port
Endil 2328 Town Tower Harbor
Ethring 2425 Town
Fanuilond 2628 Town Tower Harbor
Glanhir 2324 Town Tower
Linhir 2527 MTown Fort Harbor
Minas Brethil 2626 Town Tower
Morthondost 2223 MTown Fort
Nan Requian 2426 Town
Rendul 2225 Town
Sarlond 2427 Town Tower
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
2626 60 300 900
2628 50 300 300 600 300
2527 50 300 600 300 10W, 5T
2227 50 600 1800 20W,10T
2227 60 300 600 600 300 20W,10T
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Argirion 50 50
Baranor 30 30 114
Belechael 30 20 32
Camlin 50 50
Celdrahil 60 10 61 85
Dunsul 50 10 52
Marahil 10 10 20 14 4
Saerol 10 40 41
1.08 The Dwarves
Special Advantages
(1) Heavy infantry recruits start with a training rank of 30.
(2) Armies force march with no loss of morale points.
(3) Fortifications are constructed at 50% of the listed timber
cost.
(4) All characters may Scout/Recon at a skill rank of 50 or
better.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 92 95 100 85 92 92 105|
|severe | 95 97 102 87 95 95 107|
|cold | 97 100 105 90 97 97 110|
|cool | 97 100 105 92 97 97 110|
|mild | 97 100 105 95 97 97 110|
|warm | 97 100 105 95 97 97 110|
|hot | 95 97 102 90 95 95 107|
Population Centers
Name Hex Size Fort. Docks
Azanulinbar-Dum 3707 Town Fort
Barak-shathur 3607 Village Tower
Belegost 0812 Town Fort
Celeb-Ost 3002 Town Fort
Khazad-Dum 2212 City*+ Citadel
Kheled-nala 3916 Village Tower
Noegrod 0606 Town Tower
Norr-dum 2904 Town Tower
Telenaug 0605 Town Tower
Zagragathol 0811 Village Tower
Zarak-dum 2004 Town Fort
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
3607 30 600 300
3916 40 600 300
2212 50 1200
2212 30 1500 300 300
3707 30 1200 300
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Azaghal 30 30
Bain I 50 10 51 10,60,102,120
Falin 40 10 41
Fulla III 30 10 31 17,140
Gain I 30 30
Thelor II 40 40
Thrar III 30 10 31 69
Threlin 40 10 41
1.09 Sinda Elves
Special Advantages
(1) Ships only cost 500 timber to construct.
(2) New recruits start with a training rank of 25.
(3) Characters have a better chance of having Stealth.
(4) Armies lose only 1-2 morale points when marching with no food
(2-5 points if force marching).
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 92 90 87 100 87 85 85|
|severe | 95 92 90 102 90 87 87|
|cold | 97 95 92 105 92 90 90|
|cool | 100 97 95 107 95 92 92|
|mild | 102 100 97 110 97 95 95|
|warm | 102 100 97 110 97 95 95|
|hot | 97 95 92 105 92 90 90|
Population Centers
Name Hex Size Fort. Docks
Aradhrynd 2908 City+ Fort
Caras Amarth 2608 Town Tower
Carad Galadhon 2514 City+
Ceber Fanuin 2915 Village
Cerin Amroth 2413 City*+
Edhellond 2325 MTown Fort Port
Galadbrynd 2709 Town Tower
Rhubar 4413 MTown+ Port
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
2413 60 900
2908 50 300 300 600
4413 30 300 300 6W, 3T
2325 40 300 300 300 20W, 10T
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Amroth 60 20 20 62
Lanthir 30 30 20 37
Nimrodel 20 50 20 52
Ohtar 50 10 20 51
Ringlin 50 20 50 35,64
Taurnil 40 10 10 20 44
Tharudan 20 50 20 53
Thranduil 60 30 20 63 55,121,122
1.10 Noldo Elves
Special Advantages
(1) All new recruits have a training rank of 25.
(2) Armies can force march with no loss of morale points.
(3) All characters may Uncover Secrets with a skill rank of 40 or
better.
(4) Characters have a better chance of having Stealth.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 95 92 90 97 90 87 87|
|severe | 97 95 92 100 92 90 90|
|cold | 100 97 95 102 95 92 92|
|cool | 102 100 97 105 97 95 95|
|mild | 102 100 97 105 97 95 95|
|warm | 102 100 97 105 97 95 95|
|hot | 97 95 92 100 92 90 90|
Population Centers
Name Hex Size Fort. Docks
Elostirion 0810 Town+
Forlond 0408 MTown Fort Harbor
Galenros 0808 Village
Harlond 0611 MTown Fort Harbor
Imladris 2209 MTown+
Lanthir Lamath 0508 Village
Mithlond-East 0710 Town Fort Harbor
Mithlond-West 0708 City* Fort Port
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
2209 60 300 300
0708 40 300 600 12W, 6T
0611 50 300 600 8W, 4T
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Cirdan 40 20 40 50 25 69 40,51,59
Elladan 50 20 20 25 58 93,106
Elrohir 50 20 20 25 58 91,107
Elrond 40 60 70 25 87 11,41,90
Erestor 40 60 25 65 26
Gaerdae 50 25 50
Gildor 30 20 20 10 25 38
Glorfindel 60 30 40 25 74 8,89
1.11 The Witch-King
Special Advantages
(1) New commanders may start with a skill rank of 40.
(2) Armies without food gain 1-2 morale points when stationary and
lose 1-2 morale points when moving (2-5 points when force
marching). Armies with food only lose 1-2 morale points when
force marching.
(3) Mages can learn the lost "Fearful Hearts" spell.
(4) Mages can learn the lost "Conjure Hordes" spell.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 90 90 90 85 82 82 87|
|severe | 92 92 92 87 85 85 90|
|cold | 95 95 95 90 87 87 92|
|cool | 97 97 97 92 90 90 95|
|mild | 100 100 100 95 92 92 97|
|warm | 97 97 97 92 90 90 95|
|hot | 95 95 95 90 87 87 90|
Population Centers
Name Hex Size Fort. Docks
Angsul 1905 Village Tower
Cargash 1806 Town Fort
Carn Dum 1804 MTown* Castle
Eldanar 1907 Town Tower
Kala Dulakarth 2703 Town Fort
Morkai 2005 Village Tower
Mt. Gram 2006 MTown Fort
Mt. Gundabad 2305 MTown Fort
Shedun 1906 Village Tower
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
1806 50 300 300 600
2006 50 600 300 300 300
1804 60 600 300 300 300
2305 60 300 600 300
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Angulion 10 20 30 30 40 157
Ashdurbuk Zalg 60 60 67,68
Cykur 50 10 51
Dancu 60 20 63 100
Durkarian 50 10 10 53 47
Murazor 40 40 70 30 85 48,52,75,82,86
Rogrog 50 50 115,116
Ulrac 50 20 52
1.12 Dragon Lord
Special Advantages
(1) Characters have a better chance of having Stealth.
(2) Mages can learn the lost "Teleport" spell.
(3) All Scout/Recon orders are doubled in skill rank.
(4) Armies without food gain 1-2 morale points when stationary and
lose 1-2 morale points when moving (2-5 morale points when
force marching). Armies with food only lose 1-2 morale points
when force marching.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 82 87 85 85 80 80 82|
|severe | 85 90 87 87 82 82 85|
|cold | 87 92 90 90 85 85 87|
|cool | 90 95 92 92 87 87 90|
|mild | 95 100 97 97 92 92 95|
|warm | 95 100 97 97 92 92 95|
|hot | 95 100 97 97 92 92 95|
Population Centers
Name Hex Size Fort. Docks
Dol Guldur 2715 MTown* Keep
Goblin-Gate 2409 MTown Fort
Lag-auris 3104 Camp
Lug Ghurzun 3822 MTown Tower
Nahald Kudan 3506 Village Tower
Sarn Goriwing 2809 Town+ Fort
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
2715 60 600 600 300 600
2409 30 300 300 300 300
2715 40 600 600 300
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Celedhring 20 30 50 60 155,156
Duran 60 20 20 30 67
Khamul 30 30 30 40 30 53 62,150,153
Lhachglin 20 10 40 45
Maben 20 50 52 154
Orduclax 50 50 34
Urgubal 30 10 31 99
Wodurishak 40 10 41
1.13 Dog Lord
Special Advantages
(1) All new recruits start with a training rank of 20.
(2) Armies without food gain 1-2 morale points when stationary and
lose 1-2 morale points when moving (2-5 points when force
marching). Armies with food lose only 1-2 morale points when
force marching.
(3) Mages can learn the lost "Conjure Mounts" spell.
(4) Characters have a better chance of having Stealth.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 90 92 87 80 85 82 85|
|severe | 92 95 90 82 87 85 87|
|cold | 95 97 92 85 90 87 90|
|cool | 97 100 95 87 92 90 92|
|mild | 102 105 100 92 97 95 97|
|warm | 102 105 100 92 97 95 97|
|hot | 102 105 100 92 97 95 97|
Population Centers
Name Hex Size Fort. Docks
Lag-hundur 3321 Camp
Lag-konzi 3121 Camp
Lag-ujakdagul 3322 Camp
Lag-ulurikon 3421 Camp
Morannon 3221 MTown* Keep
Ostigurth 3624 MTown Castle
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
3221 50 1200 600
3624 30 900
3221 40 900
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Ashburgnul 20 50 53
Borhan 30 22
Bulrakur 50 50
Dendra Dwar 20 20 60 30 67 74,138
Gurthlug 30 20 32 160
Kaldurmeir 40 40
Krusnak 30 20 30 42 2,43,148
Tonn Varthkur 40 30 47 158,159
1.14 Cloud Lord
Special Advantages
(1) All Assassinate/Kidnap orders are +20 to skill rank.
(2) Characters have a better chance of having Stealth.
(3) All characters may Uncover Secrets at a skill rank of 40 or
better.
(4) New agents may start with a skill rank of 40.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 87 87 85 82 85 82 85|
|severe | 90 90 87 85 87 85 87|
|cold | 92 92 90 87 90 87 90|
|cool | 95 95 92 90 92 90 92|
|mild | 100 100 97 95 97 95 97|
|warm | 100 100 97 95 97 95 97|
|hot | 100 100 97 95 97 95 97|
Population Centers
Name Hex Size Fort. Docks
Barduath 3428 Town
Carach Angren 3222 Camp Fort
Kal Nargil 3630 MTown* Castle
Kul Tarkorul 3629 Town Tower
Nurumurl 3528 Town
Rul 3626 Town
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
3630 30 900 900 900 900 900 900
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Ar-Gular 10 20 21
Araudagul 40 20 40
Errenis 40 30
Gontran 30 22
Grasty 30 30
Ji Indur 20 40 40 30 62 56,104,109
Kadida 30 22
Shoglic 30 30
1.15 Blind Sorcerer
Special Advantages
(1) Ships never suffer storms or are lost at sea.
(2) Mages can learn the lost "Summon Storms" spell.
(3) Mages can learn the lost "Conjure Hordes" spell.
(4) All new mages may start with a skill rank of 40.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 90 87 85 80 85 80 85|
|severe | 92 90 87 82 87 82 87|
|cold | 95 92 90 85 90 85 90|
|cool | 97 95 92 87 92 87 92|
|mild | 102 100 97 92 97 92 97|
|warm | 102 100 97 92 97 92 97|
|hot | 102 100 97 92 97 92 97|
Population Centers
Name Hex Size Fort. Docks
Burch Nurn 4025 Village Tower
Luglurak 3929 MTown* Castle Harbor
Orduga Aivaisa 4126 Camp
Urlurtsu Nurn 3627 MTown
Virk Ulgath 3829 Camp
Zarok Ioriag 3928 Camp
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
3929 30 1200 1200 1200 1500 21T
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Akhorahil 20 20 60 30 76 73,123
Ethacali 10 40 42
Gastmorgath 50 50
Leardinoth 10 30 32
Mardrash 30 30
Morarthdur 50 50
Naldurgarth 50 50
Pochak 30 30 66
1.16 Ice King
Special Advantages
(1) Characters have a better chance of having Stealth.
(2) New agents may start with a skill rank of 40.
(3) Mages can learn the lost "Summon Storms" spell.
(4) Armies without food gain 1-2 morale points when stationary and
lose 1-2 morale points when moving (2-5 points when force
marching). Armies with food lose only 1-2 morale points when
force marching.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 92 92 90 90 85 85 90|
|severe | 95 95 92 92 87 87 92|
|cold | 97 97 95 95 90 90 95|
|cool | 97 97 95 95 90 90 95|
|mild | 100 100 97 97 92 92 97|
|warm | 100 100 97 97 92 92 97|
|hot | 97 97 95 95 90 90 95|
Population Centers
Name Hex Size Fort. Docks
Barad Perras 3123 Town Fort
Durthang 3122 MTown* Castle
Katund-akul 3223 Camp
Lag-majakul 3126 Camp
Lag-scara 3022 Camp
Lag-shermat 3125 Camp
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
3122 30 600 600 600 1200
3122 30 600 600 600 600 1200
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Abdahkil 30 30
Baltab 30 30
Gaurhir 10 30 30 31 25
Gorthog 10 40 32
Hoarmurath 30 20 50 30 58 50,80,141
Hukor 30 30
Khathog 40 40 20
Virsh 20 10 16
1.17 Quiet Avenger
Special Advantages
(1) All Scouts/Recons are doubled in skill rank.
(2) All characters may 'Uncover Secrets' with a skill rank of 40
or better.
(3) Emissaries may start with a skill rank of 40.
(4) Commanders may start with a skill rank of 40.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 90 87 90 82 87 77 80|
|severe | 92 90 92 85 90 80 82|
|cold | 95 92 95 87 92 82 85|
|cool | 97 95 97 90 95 85 87|
|mild | 102 100 102 95 100 90 92|
|warm | 105 102 105 97 102 92 95|
|hot | 102 100 102 95 100 90 92|
Population Centers
Name Hex Size Fort. Docks
Kul Dinbar 3335 Camp Tower
Lugarlur 3034 MTown* Castle Harbor
Vamag 2135 MTown Castle Harbor
Jug Rijesha 3533 Town Harbor
Tir Harn 3437 Village Tower
Wathduin 3234 Village Tower
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
3034 30 300 300 600
3034 30 300 300 300 8W, 4T
2135 30 600 600 600
2135 30 300 300 300 10W, 5T
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Adunaphel 30 30 40 30 47 97,143
Ashturg 30 10 31
Fuinur 30 20 20 37
Gargal 30 10 31
Herumor 30 20 20 37
Ingar 20 10 21
Malezar 10 10 40 30 43 78
Thergor 30 22
1.18 Fire King
Special Advantages
(1) Armies are hired at no cost.
(2) New armies have a morale of 40.
(3) Armies without food gain 1-2 morale points when stationary and
lose 1-2 morale points when moving (2-5 points if force
marching). Armies with food lose only 1-2 morale points when
force marching.
(4) Mages can learn the lost "Fanaticism" spell.
(5) Mages can learn the lost "Conjure Hordes" spell.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 87 87 87 82 87 80 85|
|severe | 90 90 90 85 90 82 87|
|cold | 92 92 92 87 92 85 90|
|cool | 95 95 95 90 95 87 92|
|mild | 100 100 100 95 100 92 97|
|warm | 100 100 100 95 100 92 97|
|hot | 100 100 100 95 100 92 97|
Population Centers
Name Hex Size Fort. Docks
Barad Ungol 3224 MTown* Castle
Barad-wath 3426 MTown
Lag-digturmarr 3225 Camp
Lag-flaksharbtur 3325 Camp
Lag-vrasfotak 3327 Camp
Lag-zajarzot 3324 Camp
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
3224 50 600 300 600
3224 50 600 600
3224 50 600 600 900
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Nazog 30 22
Ren the Unclean 30 20 50 30 58 54,111,112
Rozilan 10 30 31
Shagrat 30 30
Shogmog 30 30
Skargnakh 30 10 10 34 84
Uklurg 40 40
Uthmag 40 40
1.19 Long Rider
Special Advantages
(1) New commanders may have a skill rank of 40.
(2) Mages can learn the lost "Conjure Mounts" spell.
(3) All new recruits have a training rank of 20.
(4) Armies can force march with no loss of morale points.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 87 92 87 77 85 80 85|
|severe | 90 95 90 80 87 82 87|
|cold | 92 97 92 82 90 85 90|
|cool | 95 100 95 85 92 87 92|
|mild | 100 105 100 90 97 92 97|
|warm | 97 102 97 87 95 90 95|
|hot | 97 102 97 87 95 90 95|
Population Centers
Name Hex Size Fort. Docks
Buth Ovaisa 4325 Camp
Lag-malmabus 3230 Camp
Lagari Orath 4425 Camp
Neburcha 4324 Camp
Olbamarl 3329 MTown Castle
Tol Buruth 4215 MTown*+ Castle Harbor
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
4324 40 900 900
3230 40 600 300
4215 60 300 300 300 600 6W, 6T
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Din Ohtar 30 10 10 30 25 70
Drurgandra 40 40
Goldwine Frec 10 10 10 13
Hargrog 30 20 33
Lomelinde 30 10 25 71,72
Morlammen 30 30
Uvatha 60 20 20 30 65 53,79,92
Viosiol 30 30
1.20 Dark Lieutenants
Special Advantages
(1) New Commanders may have a skill rank of 40.
(2) New Mages may have a skill rank of 40.
(3) Mages can learn the lost "Fearful Hearts" spell.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 87 87 85 82 85 82 85|
|severe | 90 90 87 85 87 85 87|
|cold | 92 92 90 87 90 87 90|
|cool | 95 95 92 90 92 90 92|
|mild | 100 100 97 95 97 95 97|
|warm | 100 100 97 95 97 95 97|
|hot | 100 100 97 95 97 95 97|
Population Centers
Name Hex Size Fort. Docks
Barad-dur 3423 MTown*
Carvarad 3621 Town
Lag-fhauga 3422 Camp
Lag-lithlad 3323 Camp
Minas Durlith 3622 MTown Castle
Thuringwathost 3120 Town Tower
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
3423 70 300 300 600 600
3120 40 600 300 300 600 900
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Bolvag 20 50 60 117
Carrog 20 20 30 30 35
Feagwath 30 10 50 60
Gothmog 70 30 76 37,46
Herudor 40 40
Miruimor 20 30 45 87
Tormog 20 40 35
Urzahil 20 40 70 80 3,45,58
1.21 The Corsairs
Special Advantages
(1) Navies never suffer storms or are lost at sea.
(2) Ships can be built for 750 timber
(3) Characters may have bonuses to Challenge rank.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 90 87 85 82 85 80 77|
|severe | 92 90 87 85 87 82 80|
|cold | 95 92 90 87 90 85 82|
|cool | 97 95 92 90 92 87 85|
|mild | 102 100 97 95 97 92 90|
|warm | 102 100 97 95 97 92 90|
|hot | 100 97 95 92 95 90 87|
Population Centers
Name Hex Size Fort. Docks
Ardumir 2039 MTown Fort Harbor
Barazon 2437 Town
Caldur 2137 MTown Fort Harbor
Eradas 2136 MTown Fort Harbor
Havens of Umbar 2438 City* Castle Port
Isigir 2236 MTown Fort Harbor
Maros 2337 MTown Fort Harbor
Pellardur 2339 MTown Fort Harbor
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
2438 50 300 300 600 300 18W, 7T
2136 50 300 300 300 10W, 4T
2137 50 600 600 16W, 6T
2236 40 300 300 300 300 16W, 6T
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Adumir 40 10 10 43
Angamaite 50 20 10 55
Eadur 50 10 51
Faltur 50 10 51
Meriot 10 50 51
Mireadur 50 10 51
Sangahyando 40 20 10 45
Teldumeir 50 20 10 55
1.22 The Haradwaith
Special Advantages
(1) Armies hired at no cost.
(2) New Men-at-Arms recruits have a training rank of 25.
(3) All characters may Uncover Secrets at a skill rank of 40 or
better.
(4) Characters may have bonuses to Challenge rank.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 90 87 90 80 87 77 80|
|severe | 92 90 92 82 90 80 82|
|cold | 97 95 97 87 95 85 87|
|cool | 100 97 100 90 97 87 90|
|mild | 102 100 102 92 100 90 92|
|warm | 105 102 105 95 102 92 95|
|hot | 102 100 102 92 100 90 92|
Population Centers
Name Hex Size Fort. Docks
An Pharaz 2635 Town
An Sakal 2731 Town
An Zalim 2835 Town
Barad Harn 2631 Town Tower Harbor
Caras Mirilond 2732 MTown Fort Port
Caras Tolfalas 2430 Town Tower Harbor
Eithel Thurin 2630 Town Harbor
Has Adri 2632 Town Harbor
Has Yayb 2833 Town Harbor
Kas Shadoul 2734 MTown* Fort Port
Kas Shafra 2534 MTown Fort Port
Methir 2730 MTown Fort Port
Sook Ada 2634 Town Harbor
Sukh Akhor 2535 MTown Fort Port
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
2534 30 300 300 300
2734 30 300 300 300
2734 40 300 300 300 600 16W, 8T
2730 30 300 300 300 10W, 5T
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Carlon 30 10 10 33
Ejenna 10 20 21
Haruth Ramam 40 10 41
Ossim Rallah 30 30
Shabla 10 30 31
Shamara Katub 10 20 21
Ulfacs 30 30
Yezmin 10 10 10 14
1.23 The Dunlendings
Special Advantages
(1) Characters may have a bonus to Challenge rank.
(2) All Scout/Recon orders are doubled in skill rank.
(3) New agents may start with a skill rank of 40.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 87 87 92 85 85 85 92|
|severe | 90 90 95 87 87 87 95|
|cold | 92 92 97 90 90 90 97|
|cool | 95 95 100 92 92 92 100|
|mild | 100 100 105 97 97 97 105|
|warm | 97 97 102 95 95 95 102|
|hot | 95 95 100 92 92 92 100|
Population Centers
Name Hex Size Fort. Docks
Angren 1720 Village
Arailt 1918 Town Tower
Cillien 1916 Village
Enedhir 1420 Village
Freawul 1922 Town
Larach Duhnnan 1817 MTown* Tower
Nin-in-Eilph 1715 Village
Treforn 2017 Town
Wularan 1917 Town
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
1922 30 300 300
2017 40 300 300 600
1917 40 300 300 300 300
1817 50 300 300 300 300
1918 40 300 300 300 300
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Aonghas 40 10 41
Daonghlas 40 10 41
Elharian 50 50
Enion 50 50
Eribhen 50 50 24,137
Raonull 20 10 10 24
Ulf Dilan 40 40
Urdrek 30 10 31
1.24 Rhudaur
Special Advantages
(1) Armies are hired at no cost.
(2) New Men-at-Arms recruits have a training rank of 25.
(3) New commanders may have a skill rank of 40.
(4) Characters may have bonuses to Challenge rank.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 90 90 92 92 85 82 85|
|severe | 92 92 95 95 87 85 87|
|cold | 95 95 97 97 90 87 90|
|cool | 97 97 100 100 92 90 92|
|mild | 100 100 102 102 95 92 95|
|warm | 100 100 102 102 95 92 95|
|hot | 95 95 97 97 90 87 90|
Population Centers
Name Hex Size Fort. Docks
Cameth Brin 2008 MTown* Fort
Elnost 2208 Town Tower
Fennas Drunin 1910 MTown
Harnalda 2010 Camp Tower
Nothva Rhaglaw 1908 Town
Penmorva 2007 Town Tower
Thuin Boid 2009 Town Tower
Tirthon 2109 Village Tower
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
2008 40 600 600 600 600 600 1200
2109 30 300 600 600 600
1908 30 600 600 300 600
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Arfanhil 40 40 124
Briam 20 10 21
Broggha 20 10 10 24 63
Marendil 30 30
Paddro 20 10 10 24
Seammu 30 30
Sispar 20 10 10 24
Valadan 30 10 31
1.25 Easterlings
Special Advantages
(1) New commanders may have a skill rank of 40.
(2) Characters may have bonuses to their Challenge ranks.
(3) Armies without food gain 1-2 morale points when stationary and
lose 1-2 morale points when moving (2-5 points when force
marching). Armies with food lose only 1-2 morale points when
force marching.
| | T E R R A I N |
|climate|sho pla rou for des swa mou |
|-------|----------------------------|
|polar | 87 92 85 80 85 77 77|
|severe | 90 95 87 82 87 80 80|
|cold | 92 97 90 85 90 82 82|
|cool | 95 100 92 87 92 85 85|
|mild | 100 105 97 92 97 90 90|
|warm | 97 102 95 90 95 87 87|
|hot | 97 102 95 90 95 87 87|
Population Centers
Name Hex Size Fort. Docks
An Karagmir 3538 Town
Ashkirir 3220 Camp
Ilanin 3713 Town
Khand Amu 4228 MTown
Laorki 4430 Town
Lar-Huz 3605 Town
Mistrand 4318 Town
Ovatharac 4335 Town
Riavod 4014 Town Tower
Sturlurtsa Khand 4133 City Castle
Ursh Lanna 3319 Town
Initial Forces
Hex Morale HC LC HI LI AR MA Ships
4014 40 900 600
3713 30 300 300 300 300
4133 30 300 300 300 300
4133 40 600 900
Initial Characters
Name Com Ag Em Ma St Chal Artifacts
Gorovod 10 40 41
Hos Harf 30 30
Huz of Amov 30 10 31
Kav Makow 20 20 23
Nazrog 30 10 31
Ovatha II 40 10 41 76,146
Tros Hesnef 40 40
Urdrath 10 30 32
2. Other Nation Data
2.01 Map Ranges
Below are two sets of map ranges: those that detail what hexes are covered by
the regional map of each individual nation, and those that detail 'blind' hexes
(hexes that aren't on the regional map of any nation). Note that the blind hex
ranges aren't complete, but can be filled out simply by overlaying the regional
maps of each nation.
For the regional maps, the numbers refer to map corners. The regional map of
each nation is the same size.
Nation ULeft URight LLeft LRight
Woodmen 2405 3205 2417 3217
Northmen 3405 4205 3417 4217
Eothraim 3009 3809 3021 3821
Arthedain 0803 1603 0815 1615
Cardolan 1007 1807 1019 1819
Northern Gondor 2319 3119 2331 3131
Southern Gondor 2023 2823 2035 2835
Dwarves 1903 2703 1915 2715
Sinda 2405 3205 2417 3217
Noldo 0203 1003 0215 1015
Witch-King 1401 2201 1413 2213
Dragon Lord 2605 3405 2617 3417
Dog Lord 3015 3815 3027 3827
Cloud Lord 3323 4123 3335 4135
Blind Sorcerer 3523 4323 3535 4335
Ice King 2717 3517 2729 3529
Quiet Avenger 2627 3427 2639 3429
Fire King 3119 3919 3131 3931
Long Rider 3615 4415 3627 4427
Dark Lieutenants 3017 3817 3029 3829
Corsairs 2027 2827 2039 2839
Haradwaith 2327 3127 2339 3139
Dunlendings 1313 2113 1325 2125
Rhudaur 1403 2203 1415 2215
Easterlings 3623 4423 3635 4435
Blind Hexes Blind Hexes Blind Hexes
2301 to 4401 0103 to 0115 2219 to
2202 to 4402 0104 to 0114 2120 to 2220
2803 to 4403 0116 to 0939 2221 to
2704 to 4404 0920 to 1239 2122 to 2222
4206 to 4414 1226 to 1939 3436 to 4436
4416 to 4434 2116 to 2316 3537 to 3539
3436 to 4439 2217 to 2317 3438 to 3439
0101 to 1302 2118 to 2618 3539 to 4439
2.02 Starting Nation Characters
Nation Comm Agent Emiss Mage Stealth
Challenge
Woodmen
Beneoracer 30 10 0 0 15 32
Beoraborn 40 10 0 10 15 44
Bornbeneor 30 0 10 0 15 31
Chilperic 0 0 20 10 0 13
Guntram 10 20 0 0 0 14
Odagus 10 10 10 0 0 13
Osric 40 0 0 0 0 40
Waulfa 30 10 0 10 0 34
Totals 190 60 40 30 45 221
Northmen
Barlin 20 10 0 0 0 22
Beawyn 0 0 0 30 0 30
Dudannis 0 30 0 0 0 22
Eoder 40 10 0 0 0 42
Frumgara 20 10 10 0 0 23
Gaerandil 30 0 10 0 0 31
Jirfilien 0 0 0 30 0 30
Odagavia 30 0 10 0 0 31
Totals 140 60 30 60 0 231
Eothraim
Aluric 30 0 0 0 0 30
Atagavia 30 0 10 0 0 31
Athaulf 30 0 0 0 0 30
Gisulf 30 0 0 0 0 30
Leofigild 20 10 10 0 0 23
Mahrcared 50 0 0 0 0 50
Thuidimer 30 10 0 0 0 32
Uirdiks 20 0 0 30 0 35
Totals 240 20 20 30 0 261
Arthedain
Alquawen 0 10 10 10 0 13
Argeleb II 50 0 20 0 0 53
Bondan 30 0 10 0 0 31
Marl Tarma 40 0 0 10 0 43
Meneldir 40 0 0 0 0 40
Minastir 20 0 0 10 0 23
Morwen 10 10 10 0 0 13
Sarkar 40 0 0 0 0 40
Totals 230 20 50 30 0 256
Cardolan
Aethelan 10 20 0 0 0 18
Earnil 40 0 0 0 0 40
Echorion 20 0 10 0 0 21
Finduilas 0 0 10 30 0 31
Hallas 40 10 0 0 0 42
Imlach 30 0 0 0 0 30
Lanaigh 30 0 0 0 0 30
Pelendur 30 0 10 0 0 31
Totals 200 30 30 30 0 243
Northern Gondor
Alandur 40 0 10 0 0 41
Caranthir 50 0 0 0 0 50
Elatar 60 10 0 0 0 62
Tarondor 60 10 20 0 0 64
Telumehtar 60 0 0 0 0 60
Vagaig 40 0 0 0 0 40
Veantur 40 0 0 0 0 40
Vinyaran 60 0 10 0 0 61
Totals 410 20 40 0 0 418
Southern Gondor
Argirion 50 0 0 0 0 50
Baranor 0 0 0 30 0 30
Belechael 30 0 20 0 0 33
Camlin 50 0 0 0 0 50
Celdrahil 60 0 10 0 0 61
Dunsul 50 0 0 10 0 53
Marahil 10 10 20 0 0 14
Saerol 0 0 10 40 0 41
Totals 250 10 60 80 0 332
Dwarves
Azaghal 30 0 0 0 0 30
Bain I 50 0 10 0 0 51
Falin 40 10 0 0 0 42
Fulla III 30 0 10 0 0 31
Gain I 30 0 0 0 0 30
Thelor II 40 0 0 0 0 40
Thrar III 30 10 0 0 0 32
Threlin 40 10 0 0 0 42
Totals 290 30 20 0 0 298
Sinda Elves
Amroth 60 0 20 0 20 63
Lanthir 30 0 0 30 20 38
Nimrodel 0 0 20 50 20 53
Ohtar 50 10 0 0 20 52
Ringlin 0 0 0 50 20 50
Taurnil 40 10 0 10 20 44
Tharudan 0 20 0 50 20 54
Thranduil 60 0 30 0 20 64
Totals 240 40 70 190 160 418
Noldo Elves
Cirdan 40 20 40 60 25 79
Elladan 50 20 0 20 25 59
Elrohir 50 20 0 20 25 59
Elrond 40 0 60 70 25 88
Erestor 0 0 40 60 25 65
Gaerdae 50 0 0 0 25 50
Gildor 30 20 20 10 25 39
Glorfindel 60 0 30 40 25 74
Totals 320 80 190 280 200 513
Witch-King
Angulion 10 20 30 30 0 40
Ashdurbuk Zalg 60 0 0 0 0 60
Cykur 50 0 10 0 0 51
Dancu 60 20 0 0 0 64
Durkarian 50 10 10 0 0 53
Murazor 40 0 40 70 30 85
Rogrog 50 0 0 0 0 50
Ulrac 50 0 20 0 0 53
Totals 370 50 110 100 30 456
Dragon Lord
Celedhring 20 30 0 50 0 61
Duran 60 0 20 20 30 68
Khamul 30 30 30 40 30 57
Lhachglin 0 20 10 40 0 45
Maben 0 0 20 50 0 53
Orduclax 0 0 0 50 0 50
Urgubal 30 0 10 0 0 31
Wodurishak 40 0 10 0 0 41
Totals 180 80 100 250 60 406
Dog Lord
Ashburgnal 0 20 0 50 0 54
Borhan 0 30 0 0 0 22
Bulrakur 50 0 0 0 0 50
Dendra Dwar 20 0 20 60 30 68
Gurthlug 30 0 20 0 0 33
Kaldurmeir 40 0 0 0 0 40
Krusnak 30 0 20 30 0 41
Tonn Varthkur 40 0 0 30 0 48
Totals 210 50 60 170 30 356
Cloud Lord
Ar-Gular 0 0 10 20 0 21
Araudagul 40 0 0 0 20 40
Erennis 0 40 0 0 0 30
Gontran 0 30 0 0 0 23
Grasty 30 0 0 0 0 30
Ji Indur 20 40 0 40 30 53
Kadida 0 30 0 0 0 23
Shoglic 0 0 0 30 0 30
Totals 90 140 10 90 50 250
Blind Sorcerer
Akhorahil 20 0 20 60 30 66
Ethacali 10 0 0 40 0 43
Gastmorgoth 0 0 0 50 0 50
Leardinoth 10 0 0 30 0 32
Mardrash 0 0 0 30 0 30
Morarthdur 0 0 0 50 0 50
Naldurgarth 0 0 0 50 0 50
Pochak 30 0 0 0 0 30
Totals 70 0 20 310 30 351
Ice King
Abdahkil 0 0 0 30 0 30
Baltrab 30 0 0 0 0 30
Gaurhir 0 10 0 30 30 32
Gorthog 10 40 0 0 0 33
Hoarmurath 30 20 0 50 30 59
Hukor 30 0 0 0 0 30
Khathog 0 0 0 40 0 40
Virsh 0 20 10 0 0 16
Totals 100 90 10 150 60 270
Quiet Avenger
Adunaphel 30 0 30 40 30 48
Ashturg 30 10 0 0 0 32
Fuinur 30 0 20 20 0 38
Gargal 30 10 0 0 0 32
Herumor 30 0 20 20 0 38
Ingar 20 0 10 0 0 21
Malezar 10 0 10 40 30 44
Thergor 0 30 0 0 0 23
Totals 180 50 90 120 60 276
Fire King
Nazog 0 30 0 0 0 23
Ren the Unclean 30 0 20 50 30 56
Rozilan 0 0 10 30 0 31
Shagrat 30 0 0 0 0 30
Shogmog 30 0 0 0 0 30
Skargnakh 30 10 0 10 0 34
Uklurg 40 0 0 0 0 40
Uthmag 0 0 0 40 0 40
Totals 160 40 30 130 30 284
Long Rider
Din Ohtar 0 30 10 10 30 26
Drurgandra 40 0 0 0 0 40
Goldwine Frec 10 10 10 0 0 13
Hargrog 30 20 0 0 0 34
Lomelinde 0 30 0 10 0 25
Morlammen 0 0 0 30 0 30
Uvatha 60 10 10 0 30 63
Voisiol 0 0 0 30 0 30
Totals 140 100 30 80 60 261
The Dark Lieutenants
Bolvag 20 0 0 50 0 55
Carroq 0 20 20 30 30 36
Feagwath 30 10 0 50 0 59
Gothmog 70 30 0 0 0 75
Herudor 40 0 0 0 0 40
Miruimor 20 0 0 30 0 35
Tormog 20 40 0 0 0 35
Urzahil 20 0 40 70 0 80
Totals 220 100 60 230 30 415
The Corsairs
Adumir 40 10 10 0 0 43
Angamaite 50 0 20 10 0 55
Eadur 50 10 0 0 0 52
Faltur 50 0 10 0 0 51
Meriot 0 0 10 50 0 51
Mireadur 50 10 0 0 0 52
Sangahyando 40 0 20 10 0 45
Teldumeir 50 20 10 0 0 55
Totals 330 50 80 70 0 404
Haradwaith
Carlon 30 10 10 0 0 33
Ejenna 0 0 10 20 0 21
Haruth Ramam 40 10 0 0 0 42
Ossim Rallah 30 0 0 0 0 30
Shabla 0 10 0 30 0 32
Shamara Katub 0 0 10 20 0 21
Ulfacs 30 0 0 0 0 30
Yezmin 10 10 0 10 0 14
Totals 140 40 30 80 0 223
Dunlendings
Aonghas 40 10 0 0 0 42
Daonghlas 40 0 10 0 0 41
Elharian 0 0 0 50 0 50
Enion 50 0 0 0 0 50
Eribhen 0 0 0 50 0 50
Raonull 20 10 0 10 0 24
Ulf Dilan 40 0 0 0 0 40
Urdrek 30 10 0 0 0 32
Totals 220 30 10 110 0 329
Rhudaur
Arfanhil 40 0 0 0 0 40
Briam 20 0 10 0 0 21
Broggha 20 10 0 10 0 24
Marendil 30 0 0 0 0 30
Paddro 20 10 0 10 0 24
Seammu 30 0 0 0 0 30
Sispar 20 10 0 10 0 24
Valadan 30 10 0 0 0 32
Totals 210 40 10 30 0 225
Easterlings
Gorovod 0 10 0 40 0 42
Hos Harf 0 0 0 30 0 30
Huz of Amov 30 10 0 0 0 32
Kav Makow 20 20 0 0 0 24
Nazrog 30 10 0 0 0 32
Ovatha II 40 10 0 0 0 42
Tros Hesnef 40 0 0 0 0 40
Urdrath 10 0 0 30 0 33
Totals 170 60 0 100 0 275